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* Add sha1 to lua utils. (#6563)Rob Blanckaert2017-10-30
* CSM: Add a way to get current locale from CSMlisacvuk2017-10-29
* Biome API: Add decoration flags for underground decorationsparamat2017-10-29
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Fix default item callbacks to work with nil users (#5819)raymoo2017-10-28
* Lua_api.txt: Revert changes to NoiseParams format exampleMuhammad Rifqi Priyo Susanto2017-10-23
* Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto2017-10-23
* Correct `prot_vers` in lua_api.txt.Auke Kok2017-10-19
* Real global textures (#6105)Vitaliy2017-10-15
* Simple decorations: Make 'place_offset_y' usable with simple decorationsparamat2017-10-10
* Simple decorations: Add 'param2_max' parameter for random param2paramat2017-10-09
* Formspec: textarea with scrollbar improvementsadrido2017-10-09
* FormSpec : Add an auto vertical scrollbar to the textareaadelcoding12017-10-09
* Move register_on_modchannel_signal() (#6497)James Alexander Stevenson2017-10-05
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
* Stratum ore: Allow use with no noise for simple horizontal strataparamat2017-10-01
* Lua_api.txt: Clarify arguments of functions, plus some cleanupHybrid Dog2017-09-28
* Document orientation parameter of set_attach (#6473)raymoo2017-09-28
* Add static_save property to luaentites to not save them statically. (#5112)orwell962017-09-28
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Can_zoom player object property: Add missing documentationparamat2017-09-25
* Rooted plantlike drawtype: Add remaining documentationparamat2017-09-19
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2017-09-18
* Biome API: Revert biomes, decos, ores being relative to water levelparamat2017-09-17
* Generate biomes: Recalculate biome at biome lower limitparamat2017-09-16
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Fix core.wrap_text and make its behaviour consistent with the docssfan52017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Allow the join/leave message to be overridden by mods.red-0012017-09-11
* Schematic decorations: Add 'place_offset_y' placement parameterparamat2017-09-10
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Ores: Add stratum ore (#6352)Paramat2017-09-03
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Documentation for 'slippery' node group (#6345)Ben Deutsch2017-08-29
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-26
* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Add clientside translations.Ekdohibs2017-08-24
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* New version scheme (#6292)Loïc Blot2017-08-20
* Make dropped items colorableDániel Juhász2017-08-14
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-13