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* Fix parameter list of obj:set_attach() and obj:set_bone_position()PilzAdam2013-03-28
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* Vary ore sheet y position by noisekwolekr2013-03-24
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* Fix indentation of lua_api.txtPerttu Ahola2013-03-24
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* Update lua_api.txtkwolekr2013-03-24
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* 6d facedirRealBadAngel2013-03-23
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* Support game-specific minetest.confPerttu Ahola2013-03-21
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* lua_api.txt: Document paths, games and common mod loadingPerttu Ahola2013-03-21
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* lua methods set_look_pitch and set_look_yawRealBadAngel2013-03-17
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* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
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* Added method to get all registered recipes for item(node)RealBadAngel2013-03-05
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* Allow any character in formspec strings with escape charkwolekr2013-03-05
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* Add python script to doc/protocol.txtsfan52013-02-28
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
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* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
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* Treegen update. Some new symbols. Speed up code a bit.RealBadAngel2013-01-23
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* add support for saving settings by lua command (server doesn't autosave on exit)sapier2013-01-21
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* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* L-Systems treegen update.RealBadAngel2013-01-07
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* Implement textarea in formspec, a multiline input fieldJeija2013-01-04
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* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
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* Add InvRef:get_location()Perttu Ahola2013-01-02
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* L-System treegenRealBadAngel2012-12-30
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* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
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* Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev2012-12-17
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* New elements in formspec, item_image and item_image_button.RealBadAngel2012-12-01
| | | | Fixed also game bug drawing dragged item behind fields, buttons etc.
* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
| | | | | | | | | | Scripts can call minetest.register_on_shutdown() to register a shutdown hook. Document that minetest.register_on_shutdown() callbacks may not be run If the server crashes, it is unlikely that callbacks registered using minetest.register_on_shutdown() will be called.
* Bump version to 0.4.4 as this isn't compatible with 0.4.3Perttu Ahola2012-11-26
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* RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
| | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* A bunch of fixesMirceaKitsune2012-11-25
| | | | | | | | | | | | No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
* Update attachments at the ending of the addToScene function for parents. And ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
* Framework for the attachment system, new object property which allows ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
* Get the new animation framework properly workingMirceaKitsune2012-11-25
| | | | | | Store start and end frames as v2f Also move bone animations to their own function instead of object properties
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
| | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
* Allow the LUA API to set animations to meshes as well as the animation ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | speed. Also update animations only when needed. Support for animation blending, though for some reason it doesn't work. Don't enable animation transitions by default for many reaosons Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit Same system for bone rotation, plus a few other things I missed
* Get the mesh working through the memory cache properly. Most credit goes to ↵MirceaKitsune2012-11-25
| | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
* Adding background to FormspecRealBadAngel2012-11-08
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* Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
|\ | | | | Add liquid_renewable property, allow non-renewable liquids.
| * Add liquid_renewable property.Ilya Zhuravlev2012-09-07
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* | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
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* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola2012-09-09
| | | | | | | | of any explosives
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
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* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
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* Add bouncy node groupPerttu Ahola2012-09-01
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* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
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* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
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