Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487) | Paramat | 2018-06-26 |
| | |||
* | Lua_api.txt: Replace `engine.*` with `core.*` (#7474) | Anand S | 2018-06-24 |
| | |||
* | Decoration API: Add lightweight ability to have complete coverage (#7456) | Paramat | 2018-06-24 |
| | | | | | | | | | | | | | | When the noise value or fill_ratio >= 10.0 complete coverage is enabled. This disables random placement to avoid redundant multiple placements at one position. Instead, 1 decoration per surface node is placed by looping across each division. '10' was chosen as this is the fill_ratio that previously created very near complete coverage. The complete coverage feature therefore integrates smoothly when noise is used for variable decoration density. 'fill_ratio = 10' should be used by modders who want a decoration placed on every surface node. Compared to before such a decoration placement will be 10 times faster. | ||
* | Lua_api.txt: Fix incorrect vector section directive (#7466) | Anand S | 2018-06-20 |
| | |||
* | Remove deprecated functions from menu_lua_api.txt (#7455) | Anand S | 2018-06-17 |
| | |||
* | Version scheme change: 0.5.0 -> 5.0.0 (#7449) | Loïc Blot | 2018-06-15 |
| | | | | * Version scheme change: 0.5.0 -> 5.0.0 | ||
* | Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422) | Paramat | 2018-06-08 |
| | |||
* | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot | 2018-06-06 |
| | | | | | * CSM/SSM: Add on_mods_loaded callback | ||
* | Lua_api.txt: Various improvements (#7402) | Paramat | 2018-06-03 |
| | | | | | | | | | | | | | | | | Node definition: Clearly document custom selection box/collision box (collision box documentation was missing). Remove incorrect light attenuation statement and duplicated light source statement. Nodes: Document which drawtypes require 'paramtype = "light"' to avoid appearing black. Remove incorrect light attenuation statement. HUD: Remove 'HUD API is experimental' text. Noise params: Spread of every octave must exceed 1. Particles and spawners: Document glow values. | ||
* | Fix isNan on setYaw Lua call (#7380) | Loïc Blot | 2018-05-31 |
| | | | | * Fix isNan on setYaw Lua call | ||
* | Say position of locale dir more clearly in docs (#7338) | Wuzzy | 2018-05-16 |
| | |||
* | Run detach callbacks on player leave | SmallJoker | 2018-05-12 |
| | | | | Correct docs regarding non-nil detaching children | ||
* | Allow damage for attached objects, add attach/detach callbacks (#6786) | SmallJoker | 2018-04-30 |
| | | | * Allow right-clicking on attached LuaEntities | ||
* | MetaDataRef: Add contains() and get() (#7214) | rubenwardy | 2018-04-30 |
| | |||
* | Formspecs: Allow setting alpha value for the box[] element | Thomas--S | 2018-04-23 |
| | |||
* | Add online content repository | rubenwardy | 2018-04-19 |
| | | | | Replaces mods and texture pack tabs with a single content tab | ||
* | Biome API / dungeons: Add biome-defined dungeon nodes | Paramat | 2018-04-07 |
| | | | | | | | | | | Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended. | ||
* | Add player:get_meta(), deprecate player attributes (#7202) | rubenwardy | 2018-04-06 |
| | | | | * Add player:get_meta(), deprecate player attributes | ||
* | Biome API / cavegen: Add definable cave liquid for a biome (#7192) | Paramat | 2018-04-05 |
| | | | | Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour. | ||
* | Add player inventory callbacks | SmallJoker | 2018-04-02 |
| | |||
* | ObjectRef: Add add_velocity() (#3208) | you | 2018-03-31 |
| | | | | Allow changing the velocity of objects relatively to their current velocity | ||
* | core.rotate_node: Do not trigger after_place_node (#6900) | SmallJoker | 2018-03-29 |
| | |||
* | Optional alpha channel support for entities | stujones11 | 2018-03-29 |
| | |||
* | Load dependencies and description from mod.conf | Andrew Ward | 2018-03-28 |
| | |||
* | Add reasons to on_dieplayer and on_hpchange | Andrew Ward | 2018-03-28 |
| | |||
* | Add formspec theming using prepended strings | Andrew Ward | 2018-03-28 |
| | |||
* | Lua_api.txt: Improve noise documentation | Paramat | 2018-03-22 |
| | |||
* | Lua_api.txt: Fix hardware colouring documentation | paramat | 2018-03-20 |
| | | | | More 'draw type' -> 'paramtype2' changes, missing from a previous commit. | ||
* | Lua_api.txt: Split long lines part 6 | paramat | 2018-03-17 |
| | |||
* | Lua_api.txt: Split long lines part 5, fix hardware colouring docs | paramat | 2018-03-16 |
| | |||
* | Lua_api.txt: Split long lines part 4 | paramat | 2018-03-14 |
| | |||
* | Rename 'subgame' to 'game' | paramat | 2018-03-13 |
| | |||
* | Lua_api.txt: Improve and complete drawtype documentation | paramat | 2018-03-13 |
| | | | | Move documentation of mesh and plantlike_rooted drawtypes into main section. | ||
* | Lua_api.txt: Split long lines part 3 | paramat | 2018-03-11 |
| | |||
* | Biome API: Add 'get_biome_name(biome_id)' API | paramat | 2018-03-11 |
| | | | | Change name of default biome to a more suitable lowercase 'default'. | ||
* | Lua_api.txt: Split long lines part 2 | paramat | 2018-03-10 |
| | |||
* | Spawn level: Add 'get_spawn_level(x, z)' API | paramat | 2018-03-10 |
| | | | | Returns a suitable player spawn y co-ordinate for unmodified terrain. | ||
* | Lua_api.txt: Split long lines part 1 | paramat | 2018-03-09 |
| | |||
* | Gennotify docs: Clarify returned positions for decorations | paramat | 2018-03-09 |
| | |||
* | Biomes: Document xyz biome limits | paramat | 2018-03-09 |
| | |||
* | Fix bad markdown in lua_api.txt | pauloue | 2018-03-05 |
| | |||
* | Gennotify: Add 'minetest.get_decoration_id' API | paramat | 2018-03-03 |
| | | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'. | ||
* | Place schematic (on vmanip): Enable use of 'place center' flags | paramat | 2018-02-27 |
| | | | | | | For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments. | ||
* | is_area_protected: Rename from intersects_protection (#7073) | SmallJoker | 2018-02-25 |
| | | | | | | * is_area_protected: Rename from intersects_protection Return first protected position Clarify docs: Mods may overwrite the function | ||
* | Find nodes in area (under air): Raise volume limit and document it | paramat | 2018-02-21 |
| | |||
* | Lua API documentation: Fix spelling (#7046) | pauloue | 2018-02-18 |
| | |||
* | Add `on_auth_fail` callback (#7039) | red-001 | 2018-02-15 |
| | | | Called when a client fails to supply the correct password for the account it's attempting to login as. | ||
* | Add minetest.is_player (#7013) | you | 2018-02-05 |
| | | | | | | * Add minetest.is_player * First use for is_player | ||
* | Lua_api.txt: Document 'wielditem' visual in object properties | paramat | 2018-02-05 |
| | |||
* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results |