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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Describe node definition fields better in lua_api.txtPerttu Ahola2012-07-23
* Update lua_api.txt a bitPerttu Ahola2012-07-23
* Implement node timersdarkrose2012-07-23
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* Doc updates for formspecdarkrose2012-07-22
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Update Lua API documentation to include minetest.get_modnames()Matthew I2012-07-22
* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Add pointed_thing to lua_api.txtPerttu Ahola2012-06-17
* Explain node boxes in lua_api.txtPerttu Ahola2012-06-17
* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-10
* Node placement client-side predictionPerttu Ahola2012-06-10
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
* Allow groups in crafting recipesPerttu Ahola2012-06-06
* Fix small errors in lua_api.txtPerttu Ahola2012-06-06
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03
* Add can_dig callbackdarkrose2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
* minetest.get_craft_resultPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Random node metadata thingsPerttu Ahola2012-06-03
* Attempt to begin to implement chests and furnace in Lua (with problems)Perttu Ahola2012-06-03
* Add node on_construct, on_destruct callbacks and update lua_api.txtPerttu Ahola2012-06-03
* Add support for putting modpacks directly into mod directoriesPerttu Ahola2012-05-21
* Add "Registered definitions of stuff" to doc/lua_api.txtPerttu Ahola2012-04-14
* Support static_spawnpoint settingPerttu Ahola2012-04-09
* Improve doc/lua_api.txt and add minetest.get_item_group(name, group)Perttu Ahola2012-04-09
* Add minimal documentation about the $world/game/ additionPerttu Ahola2012-04-08
* minetest.get_node_group(name, group)Perttu Ahola2012-04-08
* EnvRef:find_nodes_in_area(minp, maxp, nodenames)Perttu Ahola2012-04-08
* Improve doc/lua_api.txtPerttu Ahola2012-04-07
* PerlinNoise for Lua.Sergey Gilfanov2012-04-07
* Add EnvRef:find_node_near(pos, radius, nodenames)Perttu Ahola2012-04-06
* Implement dropped items as LuaEntities; leave the old ones as is for compatib...Perttu Ahola2012-04-01