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*
Sneak: Add option for old move code
paramat
2017-04-17
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
[CSM] Add function to set minimap shape (#5569)
bigfoot547
2017-04-14
*
Add documentation for map block format 27 (#5576)
Dániel Juhász
2017-04-13
*
[CSM] Fix localplayer documentation (#5557)
Vincent Glize
2017-04-12
*
LocalPlayer api lua
Vincent Glize
2017-04-08
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Document that write_json will error on unserializable types. (#5539)
raymoo
2017-04-08
*
[CSM] Add event on_connect player API lua (#5540)
Vincent Glize
2017-04-08
*
[CSM] Add function to get the server protocol version. (#5529)
red-001
2017-04-06
*
[CSM] Add support for positional audio. (#5516)
red-001
2017-04-06
*
[CSM] Add local node meta reference. (#5508)
red-001
2017-04-04
*
First commit for fine pointed (#5485)
MarkuBu
2017-04-01
*
[CSM] Add function and chat command to disconnect from server. (#5487)
red-001
2017-04-01
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Add functions to strip color information. (#5472)
Diego Martínez
2017-03-28
*
[CSM] Fix errors in and improve the CSM documentation. (#5467)
red-001
2017-03-28
*
[CSM] Add function to get player names in range (#5435)
bigfoot547
2017-03-22
*
Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)
Paramat
2017-03-20
*
Give CSM access to use `core.colorize()` (#5113)
red-001
2017-03-17
*
[CSM] Add minimap API modifiers (#5399)
Loïc Blot
2017-03-16
*
lua_api: Document minetest.features (#5311)
SmallJoker
2017-03-15
*
Add disclaimer to client_lua_api.txt (#5391)
rubenwardy
2017-03-14
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
GUI: Allow texture packs to customize the progress bar (#5368)
kilbith
2017-03-13
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Add minetest.spawn_falling_node(pos) (#5339)
zaoqi
2017-03-04
*
FormSpec: Add position and anchor elements (#5284)
adelcoding1
2017-03-04
*
Fix the documentation for `minetest.is_yes` (#5276)
red-001
2017-02-20
*
Correct lua_api.txt docs related to meta (#5198)
rubenwardy
2017-02-10
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Add per-stack descriptions using ItemStack Metadata
rubenwardy
2017-02-04
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Add multiply texture modifier
sapier
2017-01-30
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
core: Add dir_to_yaw and yaw_to_dir helpers
Auke Kok
2017-01-23
*
Vector: Add vector.sort(a, b): return box edges
Auke Kok
2017-01-23
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Add chatcommand unregister and override API (#5076)
Elijah Duffy
2017-01-20
*
Add particle animation, glow
sfan5
2017-01-18
*
Add minetest.player_exists() (#5064)
rubenwardy
2017-01-18
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
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