summaryrefslogtreecommitdiff
path: root/doc
Commit message (Collapse)AuthorAge
* Adding background to FormspecRealBadAngel2012-11-08
|
* Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
|\ | | | | Add liquid_renewable property, allow non-renewable liquids.
| * Add liquid_renewable property.Ilya Zhuravlev2012-09-07
| |
* | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
| |
* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵Perttu Ahola2012-09-09
| | | | | | | | of any explosives
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
| |
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
|/
* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
|
* Add bouncy node groupPerttu Ahola2012-09-01
|
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
|
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
|
* Add ban management routines to Lua APIMatthew I2012-08-12
| | | | | | | | Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
| | | | | | minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
|
* Working group-shapeless and multigroup recipesPerttu Ahola2012-07-26
|
* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
|
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
|
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
|
* Detached inventoriesPerttu Ahola2012-07-24
|
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
|
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
|
* Describe node definition fields better in lua_api.txtPerttu Ahola2012-07-23
|
* Update lua_api.txt a bitPerttu Ahola2012-07-23
|
* Implement node timersdarkrose2012-07-23
|
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
|
* Doc updates for formspecdarkrose2012-07-22
|
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
|
* Update Lua API documentation to include minetest.get_modnames()Matthew I2012-07-22
|
* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
|
* Add minetest.get_craft_recipe()darkrose2012-07-21
|
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
|
* Add pointed_thing to lua_api.txtPerttu Ahola2012-06-17
|
* Explain node boxes in lua_api.txtPerttu Ahola2012-06-17
|
* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-16
|
* Node texture animationPerttu Ahola2012-06-16
|
* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-10
|
* Node placement client-side predictionPerttu Ahola2012-06-10
|
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
|
* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
|
* Allow groups in crafting recipesPerttu Ahola2012-06-06
|
* Fix small errors in lua_api.txtPerttu Ahola2012-06-06
|
* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
|
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵darkrose2012-06-03
| | | | empty in minimal game
* Add can_dig callbackdarkrose2012-06-03
|
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point ↵Perttu Ahola2012-06-03
| | | | values in formspec
* Reshape inventory menu codePerttu Ahola2012-06-03
|
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return ↵Perttu Ahola2012-06-03
| | | | a string to aid better inter-object compatibility of code that assumes objects to be players
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
|
* minetest.get_craft_resultPerttu Ahola2012-06-03
|