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* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
* Actually document what minetest.is_protected should doest312015-08-02
* Add AreaStore data structureest312015-07-27
* Optional reconnect functionalityest312015-07-23
* Add note that chat messages can be marked as handled.Robert Zenz2015-07-22
* Document game main menu image systemest312015-07-21
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* Fix relief mapping issuesRealBadAngel2015-07-16
* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Add list-ringsest312015-06-16
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix documentation for texture override face selector behaviourest312015-05-20
* Add texture overridingrubenwardy2015-05-19
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add core.get_dir_listShadowNinja2015-05-16
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add core.mkdirShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Add code to support raillike group namesNovatux2015-05-12
* is_player() is no player-only functionest312015-05-12
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Add minetest.global_exists()ShadowNinja2015-04-21
* Ore: Add biomes parameterkwolekr2015-04-20
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Document nil player as being allowed for can_digShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Add a Lua call to do damages / healsLoic Blot2015-03-18
* lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsparamat2015-03-11
* Biome API: Enable decorations placed on waterparamat2015-03-06
* Improve group-based connection between raillike nodesBlockMen2015-03-05