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* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Adding background to FormspecRealBadAngel2012-11-08
* Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ...Perttu Ahola2012-09-09
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Add bouncy node groupPerttu Ahola2012-09-01
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Add ban management routines to Lua APIMatthew I2012-08-12
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Working group-shapeless and multigroup recipesPerttu Ahola2012-07-26
* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Describe node definition fields better in lua_api.txtPerttu Ahola2012-07-23
* Update lua_api.txt a bitPerttu Ahola2012-07-23
* Implement node timersdarkrose2012-07-23
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* Doc updates for formspecdarkrose2012-07-22
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Update Lua API documentation to include minetest.get_modnames()Matthew I2012-07-22
* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Add pointed_thing to lua_api.txtPerttu Ahola2012-06-17
* Explain node boxes in lua_api.txtPerttu Ahola2012-06-17
* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-10
* Node placement client-side predictionPerttu Ahola2012-06-10
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
* Allow groups in crafting recipesPerttu Ahola2012-06-06
* Fix small errors in lua_api.txtPerttu Ahola2012-06-06
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03