Commit message (Collapse) | Author | Age | |
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* | Added names colours and refactored parseColorString() | Craig Robbins | 2014-10-29 |
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* | Search for subgames using $MINETEST_SUBGAME_PATH. | David Thompson | 2014-10-22 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Add [colorize modifier | BlockMen | 2014-10-05 |
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* | Add better documentation for alternate drop definition to lua_api.txt. | Diego Martínez | 2014-10-02 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Add compression API | ShadowNinja | 2014-09-20 |
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* | Simplify and optimize schematic replacements | ShadowNinja | 2014-09-11 |
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* | Add LuaVoxelManip methods: get_node_at() and set_node_at() | kwolekr | 2014-09-01 |
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* | Update Mapgen VoxelManipulator on buffer invalidation | kwolekr | 2014-09-01 |
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* | Remove invalid doc about minetest.get_time_us() | sapier | 2014-08-25 |
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* | Add missing doc for minetest.get_us_time() | sapier | 2014-08-25 |
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* | Fix seg fault if popping from empty stack (L-system trees) | Craig Robbins | 2014-08-23 |
| | | | | | | | | | | | | | | | | | | See: https://github.com/minetest/minetest/issues/1525 Background Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack. ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error Commit Description This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace. L-Systems fix randomness Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree Resolves: https://github.com/minetest/minetest/issues/1469 Fix l-system crash when treedef random_level not set by Lua | ||
* | Add video driver selection to settings menu (based uppon idea from ↵ | sapier | 2014-08-23 |
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* | Add ^[mask texture modifier | sfan5 | 2014-08-22 |
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* | Correct spelling mistakes in documentation | rubenwardy | 2014-08-22 |
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* | Mod profiling support | sapier | 2014-08-19 |
| | | | | | | | | | Config settings: profiling = true/false (gather statistics) detailed_profiling = true/false (break mod times to callbacks) Chat commands: save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel) | ||
* | Rework texture generating code, add texture grouping via ( ... ) | sfan5 | 2014-07-29 |
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* | Add srollbar formspec element | sapier | 2014-07-16 |
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* | Update version numbers for 0.4.10 | sapier | 2014-07-06 |
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* | Fix typos in doc/lua-api.txt | sfan5 | 2014-07-05 |
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* | Fix typo in doc/lua_api.txt | Kahrl | 2014-07-05 |
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* | Add support for Android 2.3+ | sapier | 2014-06-29 |
| | | | | | | | | | | | | | There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed! | ||
* | Tooltips rework. | RealBadAngel | 2014-06-24 |
| | | | | | Separate element for tooltips. Delayed showing, use global color or given ones. | ||
* | Add tooltips for button, imagebutton and checkbox. | RealBadAngel | 2014-06-19 |
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* | Fix regression dirt texture not beeing default in non cloud menu | sapier | 2014-06-14 |
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* | Add success and output return values to chat commands | ShadowNinja | 2014-05-28 |
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* | Add item eat callback | rubenwardy | 2014-05-26 |
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* | Add formspec toolkit and refactor mainmenu to use it | sapier | 2014-05-16 |
| | | | | | Fix crash on using cursor keys in client menu without selected server Add support for non fixed size tabviews | ||
* | Use "core" namespace internally | ShadowNinja | 2014-05-08 |
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* | Fix heart + bubble bar size on different texture packs | sapier | 2014-05-07 |
| | | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar | ||
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
| | | | | | | Add support for (configurable) multiline hotbar Improved screensize handling Add userdefined gui scale by BlockMen | ||
* | Move the old stuff to doc | BlockMen | 2014-04-25 |
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* | Update documentation on is_ground_content | ShadowNinja | 2014-04-24 |
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* | Remove liquid_finite and weather | proller | 2014-04-18 |
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* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
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* | Add third person view | BlockMen | 2014-04-12 |
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* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
| | | | | | | | | | | Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua | ||
* | Replace pause and message menu by formspec ones | sapier | 2014-03-05 |
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* | Remove "Server -!- " prefix from player messages | ShadowNinja | 2014-02-27 |
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* | Schematic: Add force_placement parameter to minetest.place_structure API | kwolekr | 2014-02-15 |
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* | Add minetest.set_noiseparam_defaults() Lua API | kwolekr | 2014-02-15 |
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* | Add capability to read table flag fields from Lua API | kwolekr | 2014-02-09 |
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* | Make flag strings clear specified flag with 'no' prefix | kwolekr | 2014-02-08 |
| | | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation | ||
* | Add minetest.kick_player(name, reason) | sapier | 2014-02-03 |
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* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight ↵ | Perttu Ahola | 2014-02-01 |
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* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
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* | New HUD element - waypoint. | RealBadAngel | 2014-01-26 |
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