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* Add two missing directories to doxygenNer'zhul2015-09-02
* Bump version to 0.4.13est312015-08-20
* minimap: Add ability to disable from serverkwolekr2015-08-13
* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
* Actually document what minetest.is_protected should doest312015-08-02
* Add AreaStore data structureest312015-07-27
* Optional reconnect functionalityest312015-07-23
* Add note that chat messages can be marked as handled.Robert Zenz2015-07-22
* Document game main menu image systemest312015-07-21
* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
* Fix relief mapping issuesRealBadAngel2015-07-16
* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Add list-ringsest312015-06-16
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Fix documentation for texture override face selector behaviourest312015-05-20
* Add texture overridingrubenwardy2015-05-19
* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
* Add core.get_dir_listShadowNinja2015-05-16
* Add core.request_insecure_environment()ShadowNinja2015-05-16
* Add core.mkdirShadowNinja2015-05-16
* Add mod securityShadowNinja2015-05-16
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
* Add minetest.register_on_punchplayerBrandon2015-05-15
* Add get and set functions for the nametag colorTeTpaAka2015-05-15
* Add code to support raillike group namesNovatux2015-05-12
* is_player() is no player-only functionest312015-05-12
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Add minetest.global_exists()ShadowNinja2015-04-21
* Ore: Add biomes parameterkwolekr2015-04-20
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* Document for api functions that rely on current_modname, that it doesn't work...est312015-04-08
* Schematics: Prepend mod path to relative schematic filepathskwolekr2015-04-08
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Document nil player as being allowed for can_digShadowNinja2015-03-27
* Clean up and tweak build systemShadowNinja2015-03-27
* lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat2015-03-24
* Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot2015-03-22
* Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr2015-03-22
* Add a Lua call to do damages / healsLoic Blot2015-03-18
s="hl opt">.conn1+4*i)%16)]={name=nodename, param2=i} tp.tracks[nnprefix].single_conn[((conns.conn2+4*i)%16)]={name=nodename, param2=i} end tp.tracks[nnprefix].modify[nodename]=true end function tp.add_worked(nnprefix, suffix, rotation, cycle_follows) tp.tracks[nnprefix].twcycle[suffix]=cycle_follows if not tp.tracks[nnprefix].twrotate[suffix] then tp.tracks[nnprefix].twrotate[suffix]={} end table.insert(tp.tracks[nnprefix].twrotate[suffix], rotation) end --[[ rewrite algorithm. selection criteria: these will never be changed or even selected: - tracks being already connected on both sides - tracks that are already connected on one side but are not bendable to the desired position the following situations can occur: 1. there are two more than two rails around 1.1 there is one or more subset(s) that can be directly connected -> choose the first possibility 2.2 not -> choose the first one and orient straight 2. there's exactly 1 rail around -> choose and orient straight 3. there's no rail around -> set straight ]] function tp.find_already_connected(pos)--TODO vertical calculations(check node below) local function istrackandbc(pos, conn) local cnode=minetest.get_node(advtrains.dirCoordSet(pos, conn)) local bconn=(conn+8)%16 if advtrains.is_track_and_drives_on(cnode.name, advtrains.all_tracktypes) then local cconn1, cconn2=advtrains.get_track_connections(cnode.name, cnode.param2) return cconn1==bconn or cconn2==bconn end return false end local dnode=minetest.get_node(pos) local dconn1, dconn2=advtrains.get_track_connections(dnode.name, dnode.param2) local t={[true]="true", [false]="false"} if istrackandbc(pos, dconn1) and istrackandbc(pos, dconn2) then return dconn1, dconn2 elseif istrackandbc(pos, dconn1) then return dconn1 elseif istrackandbc(pos, dconn2) then return dconn2 end return nil end function tp.rail_and_can_be_bent(originpos, conn, nnpref) local pos=advtrains.dirCoordSet(originpos, conn) local newdir=(conn+8)%16 local node=minetest.get_node(pos) local tr=tp.tracks[nnpref] if not advtrains.is_track_and_drives_on(node.name, advtrains.all_tracktypes) then return false end --rail at other end? local adj1, adj2=tp.find_already_connected(pos) if adj1 and adj2 then return false--dont destroy existing track elseif adj1 and not adj2 then if tr.double_conn[adj1.."_"..newdir] then return true--if exists, connect new rail and old end end return false else if tr.single_conn[newdir] then--just rotate old rail to right orientation return true end return false end end function tp.bend_rail(originpos, conn, nnpref) local pos=advtrains.dirCoordSet(originpos, conn) local newdir=(conn+8)%16 local node=minetest.get_node(pos) local tr=tp.tracks[nnpref] --is rail already connected? no need to bend. local conn1, conn2=advtrains.get_track_connections(node.name, node.param2) if newdir==conn1 or newdir==conn2 then return end --rail at other end? local adj1, adj2=tp.find_already_connected(pos) if adj1 and adj2 then return false--dont destroy existing track elseif adj1 and not adj2 then if tr.double_conn[adj1.."_"..newdir] then minetest.set_node(pos, tr.double_conn[adj1.."_"..newdir]) return true--if exists, connect new rail and old end end return false else if tr.single_conn[newdir] then--just rotate old rail to right orientation minetest.set_node(pos, tr.single_conn[newdir]) return true end return false end end function tp.placetrack(pos, nnpref) --1. find all rails that are likely to be connected local tr=tp.tracks[nnpref] local p_rails={} for i=0,15 do if tp.rail_and_can_be_bent(pos, i, nnpref) then p_rails[#p_rails+1]=i end end if #p_rails==0 then minetest.set_node(pos, {name=nnpref.."_"..tr.default}) elseif #p_rails==1 then tp.bend_rail(pos, p_rails[1], nnpref) minetest.set_node(pos, tr.single_conn[p_rails[1]]) else --iterate subsets for k1, conn1 in ipairs(p_rails) do for k2, conn2 in ipairs(p_rails) do if k1~=k2 then if (tr.double_conn[conn1.."_"..conn2]) then tp.bend_rail(pos, conn1, nnpref) tp.bend_rail(pos, conn2, nnpref) minetest.set_node(pos, tr.double_conn[conn1.."_"..conn2]) return end end end end --not found tp.bend_rail(pos, p_rails[1], nnpref) minetest.set_node(pos, tr.single_conn[p_rails[1]]) end end function tp.register_track_placer(nnprefix, imgprefix, dispname) minetest.register_craftitem(nnprefix.."_placer",{ description = dispname, inventory_image = imgprefix.."_placer.png", wield_image = imgprefix.."_placer.png", groups={}, on_place = function(itemstack, placer, pointed_thing) local name = placer:get_player_name() if not name then return itemstack end if pointed_thing.type=="node" then local pos=pointed_thing.above local upos=pointed_thing.under if minetest.is_protected(pos,name) and minetest.is_protected(upos,name) then return itemstack end if minetest.registered_nodes[minetest.get_node(pos).name] and minetest.registered_nodes[minetest.get_node(pos).name].buildable_to and minetest.registered_nodes[minetest.get_node(upos).name] and minetest.registered_nodes[minetest.get_node(upos).name].walkable then tp.placetrack(pos, nnprefix) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end end end return itemstack end, }) end minetest.register_craftitem("advtrains:trackworker",{ description = "Track Worker Tool\n\nLeft-click: change rail type (straight/curve/switch)\nRight-click: rotate rail/bumper/signal/etc.", groups = {cracky=1}, -- key=name, value=rating; rating=1..3. inventory_image = "advtrains_trackworker.png", wield_image = "advtrains_trackworker.png", stack_max = 1, on_place = function(itemstack, placer, pointed_thing) local name = placer:get_player_name() if not name then return end if pointed_thing.type=="node" then local pos=pointed_thing.under if minetest.is_protected(pos, name) then return end local node=minetest.get_node(pos) --if not advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then return end if advtrains.is_train_at_pos(pos) then return end local nnprefix, suffix, rotation=string.match(node.name, "^(.+)_([^_]+)(_[^_]+)$") --print(node.name.."\npattern recognizes:"..nodeprefix.." / "..railtype.." / "..rotation) if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twrotate[suffix] then nnprefix, suffix=string.match(node.name, "^(.+)_([^_]+)$") rotation = "" if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twrotate[suffix] then minetest.chat_send_player(placer:get_player_name(), "This node can't be rotated using the trackworker!") return end end local modext=tp.tracks[nnprefix].twrotate[suffix] if rotation==modext[#modext] then --increase param2 minetest.set_node(pos, {name=nnprefix.."_"..suffix..modext[1], param2=(node.param2+1)%4}) return else local modpos for k,v in pairs(modext) do if v==rotation then modpos=k end end if not modpos then minetest.chat_send_player(placer:get_player_name(), "This node can't be rotated using the trackworker!") return end minetest.set_node(pos, {name=nnprefix.."_"..suffix..modext[modpos+1], param2=node.param2}) end advtrains.invalidate_all_paths() end end, on_use=function(itemstack, user, pointed_thing) local name = user:get_player_name() if not name then return end if pointed_thing.type=="node" then local pos=pointed_thing.under local node=minetest.get_node(pos) if minetest.is_protected(pos, name) then return end --if not advtrains.is_track_and_drives_on(minetest.get_node(pos).name, advtrains.all_tracktypes) then return end if advtrains.is_train_at_pos(pos) then return end local nnprefix, suffix, rotation=string.match(node.name, "^(.+)_([^_]+)(_[^_]+)$") --print(node.name.."\npattern recognizes:"..nodeprefix.." / "..railtype.." / "..rotation) if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twcycle[suffix] then nnprefix, suffix=string.match(node.name, "^(.+)_([^_]+)$") rotation = "" if not tp.tracks[nnprefix] or not tp.tracks[nnprefix].twcycle[suffix] then minetest.chat_send_player(user:get_player_name(), "This node can't be changed using the trackworker!") return end end local nextsuffix=tp.tracks[nnprefix].twcycle[suffix] minetest.set_node(pos, {name=nnprefix.."_"..nextsuffix..rotation, param2=node.param2}) --invalidate trains advtrains.invalidate_all_paths() else print(name, dump(tp.tracks)) end end, }) --putting into right place advtrains.trackplacer=tp