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* Add vector.combine (#11920)Lars Müller2022-05-04
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* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
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* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
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* Fix typo: vector.check() ought to be vector.check(v)Lars Müller2022-04-24
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* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-21
| | | as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
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* Spacing fixesShadowNinja2022-04-08
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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
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* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
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* Allow get_sky to return a table (#11963)Zughy2022-03-05
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* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-22
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* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
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* Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-12
| | | The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
| | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
* Add more documentation for the list[] fs element (#11979)DS2022-02-03
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* Document moon orientation relative to sunLars Mueller2022-01-31
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* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
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* Continue with 5.6.0-devsfan52022-01-30
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
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* Bump formspec version (#11980)Vincent Robinson2022-01-23
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* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
| | | | Also cleans up related code somewhat.
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Fully remove bitmap font support (#11863)sfan52022-01-08
| | | Freetype is now a build requirement.
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Fix incorrect bit positions in paramtype documentationAritz Erkiaga2022-01-06
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* Better document sky_color scope (#11892)Zughy2022-01-01
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* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
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* Remove wrong function from lua_api.txtsfan52021-12-19
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* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
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* Add pauloue's ItemStack example to docs (#9853)Francisco2021-12-10
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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
| | | (#11766)
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
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* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Move archive extraction in content store to async jobsfan52021-10-07
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* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
| | | | This adds an environment variable MINETEST_MOD_PATH. When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Add feature table entry for new dynamic media APIsfan52021-09-19
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* Split vector.new into 3 constructorsDS2021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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