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...
*
Define control(bits) as "unset" for entities (#11995)
Lars Müller
2022-01-27
*
Bump formspec version (#11980)
Vincent Robinson
2022-01-23
*
Fix consistency of sky sun/moon texture behaviour
sfan5
2022-01-22
*
Allow resetting celestial vault elements by leaving its arguments empty (#11922)
Zughy
2022-01-22
*
Fully remove bitmap font support (#11863)
sfan5
2022-01-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Fix damage wraparound if very high damage (#11872)
Wuzzy
2022-01-06
*
Fix incorrect bit positions in paramtype documentation
Aritz Erkiaga
2022-01-06
*
Better document sky_color scope (#11892)
Zughy
2022-01-01
*
Add padding[] element to formspecs (#11821)
Vincent Robinson
2021-12-30
*
Remove wrong function from lua_api.txt
sfan5
2021-12-19
*
Disable inventory if player's inventory formspec is blank (#11827)
ROllerozxa
2021-12-13
*
Add pauloue's ItemStack example to docs (#9853)
Francisco
2021-12-10
*
Implemented disconnect_player (#10492)
Corey Powell
2021-11-26
*
Add Lua bitop library (#9847)
Lejo
2021-11-26
*
Add backwards-compatible behaviour if too few CAO textures specified
sfan5
2021-11-22
*
Allow for Game-Specific Menu Music (#11241)
ExeVirus
2021-11-22
*
Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)
Elijah Duffy
2021-11-10
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Add embedded PNG texture modifier (#11498)
hecks
2021-10-13
*
Move archive extraction in content store to async job
sfan5
2021-10-07
*
Add "MINETEST_MOD_PATH" environment variable (#11515)
emixa-d
2021-10-07
*
Add get_server_max_lag() (#11671)
Wuzzy
2021-10-05
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
Add feature table entry for new dynamic media API
sfan5
2021-09-19
*
Split vector.new into 3 constructors
DS
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Add group-based tool filtering for node drops (#10141)
Treer
2021-08-27
*
Fix 6th line of infotext being cut off in half (#11456)
Wuzzy
2021-08-23
*
Clarify the meaning of "rightclick"/"use" in documentation (#11471)
Wuzzy
2021-08-16
*
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...
Hugues Ross
2021-08-12
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Improve documentation of tools (#11128)
Wuzzy
2021-07-27
*
Document glasslikeliquidlevel merge bits (#11479)
random-geek
2021-07-25
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Fix documented default colors for set_sky
Hugues Ross
2021-07-14
*
Fix typo in lua_api.txt
hecktest
2021-07-10
*
Use `persistence` instead of `persist` in NoiseParams examples
Lean Rada
2021-07-10
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Document hypertext escaping (#11374)
Wuzzy
2021-06-22
*
Move build/android directory to root of project (#11283)
NeroBurner
2021-06-21
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Add roadmap (#10536)
rubenwardy
2021-06-17
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Fix base64 validation and add unittests (#10515)
Lars Müller
2021-05-30
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