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* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
* Block & report player self-interaction (#11137)Lars Müller2021-03-30
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Add entry in features table for degrotate changessfan52021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
* Continue with 5.5.0-devsfan52021-02-23
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Use consistent temp folder path (#10892)rubenwardy2021-02-07
* Fix documentation of formspec sound style (#10913)Wuzzy2021-02-04
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Clarify key_value_swap's edge case (#10799)Graham Northup2021-01-29
* Consistently use "health points" (#10868)Zughy2021-01-27
* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Removed some obsolete code (#10562)Zughy2021-01-21
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-18
* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-11
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames2021-01-02
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
* Add open user data button to main menu (#10579)rubenwardy2020-12-19
* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-15
* lua_api.txt: Add mod_orgin to node def (#10697)wsor40352020-12-15
* Various documentation fixes (#10692)SmallJoker2020-12-10
* Cross-reference the node level manipulation functions (#10633)Oblomov2020-12-04
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
* Do not set a default for description in itemdef table (#10559)DS2020-11-10
* Fix object interaction distance not being checked (#10547)rubenwardy2020-11-09
* Add model[] formspec element (#10320)SmallJoker2020-11-04
* Clean up l_object.cpp (#10512)Zughy2020-10-22
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Add a short_description to be used by mods (#8980)DS2020-10-09