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* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* DevTest: Add food item to test food replacement (#10642)Wuzzy2020-12-18
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* Semi-transparent background for nametags (#10152)Zughy2020-12-14
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* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Fix falling image of torchlike if paramtype2="none" (#10612)Wuzzy2020-11-15
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* Add model[] formspec element (#10320)SmallJoker2020-11-04
| | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
| | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de>
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-20
| | | | Make minor improvements to the zoom testing chat command. Delete incorrect line about creative mode from README.md.
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
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* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
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* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Devtest: Extend tooltips of many items and tools (#10312)Wuzzy2020-09-04
| | | Also show error message when using tools wrong
* Scale inventory image for scaled allfaces nodes (#10225)Wuzzy2020-09-04
| | | The inventory image size of the inventory image of nodes with drawtype allfaces (and related) is scaled as well if visual_scale is set (previously, the inventory image size was always the same)
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
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* Load media from subfolders (#9065)DS2020-08-20
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* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
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* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
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* Fix undeclared global in devtest (#10133)Wuzzy2020-07-02
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* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
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* devtest: Improve tool and formspec usabilitysfan52020-06-08
| | | | also fix the yawsprite test entity
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
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* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Add minetest.is_creative_enabledWuzzy2020-05-29
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* Devtest game: Update biome registrations (#9936)Paramat2020-05-26
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* Devtest: Fix crash in player unittest (#9937)Wuzzy2020-05-26
| | | Happened if player unittests run when player has exactly 3 HP
* Rename “Minimal development test” to “Development Test” (#9928)Wuzzy2020-05-26