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init.lua
Commit message (
Expand
)
Author
Age
*
Private nodemeta (#5702)
sfan5
2017-05-10
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
Fix not being able to damage players in minimal (#5266)
red-001
2017-02-18
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Minimal: Remove recently added unnecessary nodes
paramat
2015-07-14
*
Simpler patch for saplings trying to grow on unknown nodes
ShadowNinja
2015-06-16
*
Add list-rings
est31
2015-06-16
*
Don't crash when saplings try to grow on unknown nodes
y.st
2015-06-15
*
Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
paramat
2015-06-12
*
Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Updat...
paramat
2015-06-09
*
Fix NDT_GLASSLIKE normals
Kahrl
2015-01-31
*
Add minetest.swap_node
Novatux
2013-11-30
*
Change default value of is_ground_content to true
kwolekr
2013-11-30
*
Fix possible crash with grass ABM.
Novatux
2013-11-02
*
Fix grass adding/removing ABM.
Novatux
2013-11-02
*
Move the sapling growing and grass adding/removing ABMs to Lua
Novatux
2013-11-02
*
Add support for different drowning damage and allow drowning in other nodetypes
BlockMen
2013-08-06
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Use the group "soil" for nodes that saplings grow on
ShadowNinja
2013-05-20
*
Add Mapgen V7, reorganize biomes
kwolekr
2013-04-07
*
Add different place sound for nodes
PilzAdam
2013-03-29
*
Readded and optimized mapgen V6
kwolekr
2013-01-21
*
Add initial Lua biomedef support, fixed biome selection
kwolekr
2013-01-21
*
Add the group attached_node
PilzAdam
2012-12-01
*
Add functions to the default mod of minimal game to support old code
PilzAdam
2012-11-01
*
Move falling to builtin
PilzAdam
2012-10-31
*
Fix crash when furnace is full (minimal game)
Perttu Ahola
2012-08-12
*
Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...
Perttu Ahola
2012-07-25
*
Add notice in the minimal game
Perttu Ahola
2012-07-25
*
Improve inventory callbacks a bit
Perttu Ahola
2012-07-25
*
Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
*
Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.lua
Perttu Ahola
2012-07-23
*
Implement formspec
darkrose
2012-07-22
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
*
Update field names to non-deprecated ones in node definition prototype
Perttu Ahola
2012-06-16
*
Use new field names and reorder fields a bit in minimal game
Perttu Ahola
2012-06-16
*
Node texture animation
Perttu Ahola
2012-06-16
*
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...
darkrose
2012-06-03
*
fix locked chest to not destroy denied items (minimal game)
darkrose
2012-06-03
*
Add fire visualization to minimal furnace menu
Perttu Ahola
2012-06-03
*
Use proper furnace cook time
Perttu Ahola
2012-06-03
*
Lua implementation of furnace with visible active state
darkrose
2012-06-03
*
Implement locked chest; add after_place_node and after_dig_node node callbacks
Perttu Ahola
2012-06-03
*
minetest.get_craft_result
Perttu Ahola
2012-06-03
*
Implement sign using form field protocol
Perttu Ahola
2012-06-03
*
Properly create metadata inventories in minimal
Perttu Ahola
2012-06-03
*
Random node metadata things
Perttu Ahola
2012-06-03
*
Attempt to begin to implement chests and furnace in Lua (with problems)
Perttu Ahola
2012-06-03
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