| Commit message (Collapse) | Author | Age |
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Remove inventorycube() workaround for default:glass in minimal game
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Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
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On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
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not_in_creative_inventory instead
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empty in minimal game
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