summaryrefslogtreecommitdiff
path: root/games/minimal/mods/experimental/init.lua
Commit message (Collapse)AuthorAge
* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client
* Add particle animation, glowsfan52017-01-18
| | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
* Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2016-12-24
|
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
|
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
|
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
|
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
|
* Detached inventoriesPerttu Ahola2012-07-24
|
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
|
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
|
* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
|
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
|
* Allow groups in crafting recipesPerttu Ahola2012-06-06
|
* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
|
* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
|
* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05
| | | | and removing the player visual switch test
* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* initial_properties field in entity definitionPerttu Ahola2012-03-31
|
* Add minetest.get_connected_players()Perttu Ahola2012-03-30
|
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* Add minetest.after(time, func)Perttu Ahola2012-03-27
|
* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26