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path: root/games/minimal/mods/experimental/init.lua
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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Allow groups in crafting recipesPerttu Ahola2012-06-06
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* Add after_destruct and cache the existence of on_construct, on_destruct and ↵Perttu Ahola2012-06-05
| | | | after_destruct for quick skipping when a node does not have them
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
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* experimental:soundblock dig_immediate=3Perttu Ahola2012-04-06
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* Make the minimal development test somewhat playable by adding ore generation ↵Perttu Ahola2012-04-05
| | | | and removing the player visual switch test
* Fix sound direction and add experimental:soundblock alias sb in minimal for ↵Perttu Ahola2012-04-04
| | | | testing
* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* Add minetest.get_connected_players()Perttu Ahola2012-03-30
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* Add minetest.after(time, func)Perttu Ahola2012-03-27
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* Move games/minetest to games/minimal and update README.txtPerttu Ahola2012-03-26