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init.lua
Commit message (
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Author
Age
*
Improve inventory callbacks a bit
Perttu Ahola
2012-07-25
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Detached inventory callbacks and reworked node metadata callbacks
Perttu Ahola
2012-07-25
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Detached inventories
Perttu Ahola
2012-07-24
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*
Add node timer test in minimal/experimental
Perttu Ahola
2012-07-24
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Formspec button_exit[] and image_button_exit[]
Perttu Ahola
2012-07-22
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Add /test1 command to minimal for testing a more complicated player ↵
Perttu Ahola
2012-07-22
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inventory form
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Actually fix facedir-rotated nodes placed using minetest.env:place_node()
Perttu Ahola
2012-07-21
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Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Allow groups in crafting recipes
Perttu Ahola
2012-06-06
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Add after_destruct and cache the existence of on_construct, on_destruct and ↵
Perttu Ahola
2012-06-05
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after_destruct for quick skipping when a node does not have them
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place_node, dig_node and punch_node; an in-game tester tool; remove old code
Perttu Ahola
2012-06-05
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experimental:soundblock dig_immediate=3
Perttu Ahola
2012-04-06
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*
Make the minimal development test somewhat playable by adding ore generation ↵
Perttu Ahola
2012-04-05
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and removing the player visual switch test
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Fix sound direction and add experimental:soundblock alias sb in minimal for ↵
Perttu Ahola
2012-04-04
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testing
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initial_properties field in entity definition
Perttu Ahola
2012-03-31
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Add minetest.get_connected_players()
Perttu Ahola
2012-03-30
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵
Perttu Ahola
2012-03-30
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players too!
*
Add minetest.after(time, func)
Perttu Ahola
2012-03-27
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Move games/minetest to games/minimal and update README.txt
Perttu Ahola
2012-03-26