Commit message (Collapse) | Author | Age | |
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* | Fix default item callbacks to work with nil users (#5819) | raymoo | 2018-06-03 |
| | | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item` | ||
* | Minimal: Add river water nodes (#5809) | Paramat | 2017-05-24 |
| | | | Is a base terrain node needed by any core mapgen with sloping rivers. | ||
* | Private nodemeta (#5702) | sfan5 | 2017-05-10 |
| | | | | * Private node metadata that isn't sent to the client | ||
* | Player attrs: permits to remove an attribute by setting value to nil (#5716) | Loïc Blot | 2017-05-07 |
| | | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709 | ||
* | lua: remove core.cause_error call (#5637) | Loïc Blot | 2017-04-22 |
| | | | it was used in minimal to trigger core crash, not very useful | ||
* | Fix not being able to damage players in minimal (#5266) | red-001 | 2017-02-18 |
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* | Add particle animation, glow | sfan5 | 2017-01-18 |
| | | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles. | ||
* | Add 2D sheet animation for nodes | sfan5 | 2017-01-02 |
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* | Added "[sheet" to the texture special commands. | Luke Puchner-Hardman | 2017-01-02 |
| | | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one. | ||
* | Minimal game: Use field 'tiles' instead of 'tile_images' | Rogier | 2016-12-24 |
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* | Mapgen: Various fixes and improvements | paramat | 2016-01-11 |
| | | | | | | | | | | | | | Lua_api.txt: Document 'minetest.registered_biomes' Minimal: Remove 'mapgen_air' alias Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting | ||
* | Minimal: Add mapgen alias for air | paramat | 2015-12-30 |
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* | Fix spelling of noise_threshold | Jun Zhang | 2015-12-06 |
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* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
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* | Minimal: Remove recently added unnecessary nodes | paramat | 2015-07-14 |
| | | | | Fix 'is ground content' for some nodes | ||
* | Simpler patch for saplings trying to grow on unknown nodes | ShadowNinja | 2015-06-16 |
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* | Add list-rings | est31 | 2015-06-16 |
| | | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported. | ||
* | Don't crash when saplings try to grow on unknown nodes | y.st | 2015-06-15 |
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* | Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases | paramat | 2015-06-12 |
| | | | | Treegen: Remove alias checks from jungletree generation for speed | ||
* | Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵ | paramat | 2015-06-09 |
| | | | | Update simple biomes. Cleanup code | ||
* | Fix NDT_GLASSLIKE normals | Kahrl | 2015-01-31 |
| | | | | Remove inventorycube() workaround for default:glass in minimal game | ||
* | Remove builtin_biome.lua from builtin and add simple biome minimal | paramat | 2015-01-11 |
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* | Add lua exception handling test code | sapier | 2014-08-23 |
| | | | | Catch some error situations when mod used without thinking about it | ||
* | Minimal game: add /dummyball <count> command | Kahrl | 2014-08-23 |
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* | Add minetest.swap_node | Novatux | 2013-11-30 |
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* | Change default value of is_ground_content to true | kwolekr | 2013-11-30 |
| | | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves | ||
* | Fix possible crash with grass ABM. | Novatux | 2013-11-02 |
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* | Fix grass adding/removing ABM. | Novatux | 2013-11-02 |
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* | Move the sapling growing and grass adding/removing ABMs to Lua | Novatux | 2013-11-02 |
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* | Remove mapgen_air alias (#935) | 0gb.us | 2013-10-05 |
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* | Add mapgen_stair_cobble alias to minimal | Sfan5 | 2013-09-06 |
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* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Compress textures | David Gumberg | 2013-06-18 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Use the group "soil" for nodes that saplings grow on | ShadowNinja | 2013-05-20 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Add different place sound for nodes | PilzAdam | 2013-03-29 |
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* | Use minetest.register_ore() in minimal | PilzAdam | 2013-03-24 |
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* | Mapgen indev: float islands, larger far biomes | proller | 2013-03-24 |
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* | Liquid fine tuning | proller | 2013-03-14 |
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* | new adjustable finite liquid | proller | 2013-02-24 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 |
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* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 |
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* | Add the group attached_node | PilzAdam | 2012-12-01 |
| | | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. | ||
* | Swap out pixel-perfect nyan cat by request of Chris Torres | Perttu Ahola | 2012-11-09 |
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* | Add functions to the default mod of minimal game to support old code | PilzAdam | 2012-11-01 |
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* | Move falling to builtin | PilzAdam | 2012-10-31 |
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* | Fix crash when furnace is full (minimal game) | Perttu Ahola | 2012-08-12 |
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