aboutsummaryrefslogtreecommitdiff
path: root/games/minimal
Commit message (Expand)AuthorAge
...
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
* Add lua exception handling test codesapier2014-08-23
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
* Add minetest.swap_nodeNovatux2013-11-30
* Change default value of is_ground_content to truekwolekr2013-11-30
* Fix possible crash with grass ABM.Novatux2013-11-02
* Fix grass adding/removing ABM.Novatux2013-11-02
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Remove mapgen_air alias (#935)0gb.us2013-10-05
* Add mapgen_stair_cobble alias to minimalSfan52013-09-06
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Add drowningPilzAdam2013-06-19
* Compress texturesDavid Gumberg2013-06-18
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-02
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add different place sound for nodesPilzAdam2013-03-29
* Use minetest.register_ore() in minimalPilzAdam2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Liquid fine tuningproller2013-03-14
* new adjustable finite liquidproller2013-02-24
* Readded and optimized mapgen V6kwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* Add the group attached_nodePilzAdam2012-12-01
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
* Move falling to builtinPilzAdam2012-10-31
* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-25
* Add notice in the minimal gamePerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* Add /test1 command to minimal for testing a more complicated player inventory...Perttu Ahola2012-07-22
* Implement formspecdarkrose2012-07-22
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Revert back proper crack texturePerttu Ahola2012-06-16
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
='#n435'>435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640
-- Minetest: builtin/misc_helpers.lua

--------------------------------------------------------------------------------
-- Localize functions to avoid table lookups (better performance).
local string_sub, string_find = string.sub, string.find

--------------------------------------------------------------------------------
function basic_dump(o)
	local tp = type(o)
	if tp == "number" then
		return tostring(o)
	elseif tp == "string" then
		return string.format("%q", o)
	elseif tp == "boolean" then
		return tostring(o)
	elseif tp == "nil" then
		return "nil"
	-- Uncomment for full function dumping support.
	-- Not currently enabled because bytecode isn't very human-readable and
	-- dump's output is intended for humans.
	--elseif tp == "function" then
	--	return string.format("loadstring(%q)", string.dump(o))
	else
		return string.format("<%s>", tp)
	end
end

local keywords = {
	["and"] = true,
	["break"] = true,
	["do"] = true,
	["else"] = true,
	["elseif"] = true,
	["end"] = true,
	["false"] = true,
	["for"] = true,
	["function"] = true,
	["goto"] = true,  -- Lua 5.2
	["if"] = true,
	["in"] = true,
	["local"] = true,
	["nil"] = true,
	["not"] = true,
	["or"] = true,
	["repeat"] = true,
	["return"] = true,
	["then"] = true,
	["true"] = true,
	["until"] = true,
	["while"] = true,
}
local function is_valid_identifier(str)
	if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
		return false
	end
	return true
end

--------------------------------------------------------------------------------
-- Dumps values in a line-per-value format.
-- For example, {test = {"Testing..."}} becomes:
--   _["test"] = {}
--   _["test"][1] = "Testing..."
-- This handles tables as keys and circular references properly.
-- It also handles multiple references well, writing the table only once.
-- The dumped argument is internal-only.

function dump2(o, name, dumped)
	name = name or "_"
	-- "dumped" is used to keep track of serialized tables to handle
	-- multiple references and circular tables properly.
	-- It only contains tables as keys.  The value is the name that
	-- the table has in the dump, eg:
	-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
	dumped = dumped or {}
	if type(o) ~= "table" then
		return string.format("%s = %s\n", name, basic_dump(o))
	end
	if dumped[o] then
		return string.format("%s = %s\n", name, dumped[o])
	end
	dumped[o] = name
	-- This contains a list of strings to be concatenated later (because
	-- Lua is slow at individual concatenation).
	local t = {}
	for k, v in pairs(o) do
		local keyStr
		if type(k) == "table" then
			if dumped[k] then
				keyStr = dumped[k]
			else
				-- Key tables don't have a name, so use one of
				-- the form _G["table: 0xFFFFFFF"]
				keyStr = string.format("_G[%q]", tostring(k))
				-- Dump key table
				t[#t + 1] = dump2(k, keyStr, dumped)
			end
		else
			keyStr = basic_dump(k)
		end
		local vname = string.format("%s[%s]", name, keyStr)
		t[#t + 1] = dump2(v, vname, dumped)
	end
	return string.format("%s = {}\n%s", name, table.concat(t))
end

--------------------------------------------------------------------------------
-- This dumps values in a one-statement format.
-- For example, {test = {"Testing..."}} becomes:
-- [[{
-- 	test = {
-- 		"Testing..."
-- 	}
-- }]]
-- This supports tables as keys, but not circular references.
-- It performs poorly with multiple references as it writes out the full
-- table each time.
-- The indent field specifies a indentation string, it defaults to a tab.
-- Use the empty string to disable indentation.
-- The dumped and level arguments are internal-only.

function dump(o, indent, nested, level)
	if type(o) ~= "table" then
		return basic_dump(o)
	end
	-- Contains table -> true/nil of currently nested tables
	nested = nested or {}
	if nested[o] then
		return "<circular reference>"
	end
	nested[o] = true
	indent = indent or "\t"
	level = level or 1
	local t = {}
	local dumped_indexes = {}
	for i, v in ipairs(o) do
		t[#t + 1] = dump(v, indent, nested, level + 1)
		dumped_indexes[i] = true
	end
	for k, v in pairs(o) do
		if not dumped_indexes[k] then
			if type(k) ~= "string" or not is_valid_identifier(k) then
				k = "["..dump(k, indent, nested, level + 1).."]"
			end
			v = dump(v, indent, nested, level + 1)
			t[#t + 1] = k.." = "..v
		end
	end
	nested[o] = nil
	if indent ~= "" then
		local indent_str = "\n"..string.rep(indent, level)
		local end_indent_str = "\n"..string.rep(indent, level - 1)
		return string.format("{%s%s%s}",
				indent_str,
				table.concat(t, ","..indent_str),
				end_indent_str)
	end
	return "{"..table.concat(t, ", ").."}"
end

--------------------------------------------------------------------------------
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
	delim = delim or ","
	max_splits = max_splits or -1
	local items = {}
	local pos, len, seplen = 1, #str, #delim
	local plain = not sep_is_pattern
	max_splits = max_splits + 1
	repeat
		local np, npe = string_find(str, delim, pos, plain)
		np, npe = (np or (len+1)), (npe or (len+1))
		if (not np) or (max_splits == 1) then
			np = len + 1
			npe = np
		end
		local s = string_sub(str, pos, np - 1)
		if include_empty or (s ~= "") then
			max_splits = max_splits - 1
			items[#items + 1] = s
		end
		pos = npe + 1
	until (max_splits == 0) or (pos > (len + 1))
	return items
end

--------------------------------------------------------------------------------
function table.indexof(list, val)
	for i, v in ipairs(list) do
		if v == val then
			return i
		end
	end
	return -1
end

assert(table.indexof({"foo", "bar"}, "foo") == 1)
assert(table.indexof({"foo", "bar"}, "baz") == -1)

--------------------------------------------------------------------------------
function file_exists(filename)
	local f = io.open(filename, "r")
	if f == nil then
		return false
	else
		f:close()
		return true
	end
end

--------------------------------------------------------------------------------
function string:trim()
	return (self:gsub("^%s*(.-)%s*$", "%1"))
end

assert(string.trim("\n \t\tfoo bar\t ") == "foo bar")

--------------------------------------------------------------------------------
function math.hypot(x, y)
	local t
	x = math.abs(x)
	y = math.abs(y)
	t = math.min(x, y)
	x = math.max(x, y)
	if x == 0 then return 0 end
	t = t / x
	return x * math.sqrt(1 + t * t)
end

--------------------------------------------------------------------------------
function math.sign(x, tolerance)
	tolerance = tolerance or 0
	if x > tolerance then
		return 1
	elseif x < -tolerance then
		return -1
	end
	return 0
end

--------------------------------------------------------------------------------
function get_last_folder(text,count)
	local parts = text:split(DIR_DELIM)

	if count == nil then
		return parts[#parts]
	end

	local retval = ""
	for i=1,count,1 do
		retval = retval .. parts[#parts - (count-i)] .. DIR_DELIM
	end

	return retval
end

--------------------------------------------------------------------------------
function cleanup_path(temppath)

	local parts = temppath:split("-")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split(".")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. "_"
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split("'")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath .. ""
		end
		temppath = temppath .. parts[i]
	end

	parts = temppath:split(" ")
	temppath = ""
	for i=1,#parts,1 do
		if temppath ~= "" then
			temppath = temppath
		end
		temppath = temppath .. parts[i]
	end

	return temppath
end

function core.formspec_escape(text)
	if text ~= nil then
		text = string.gsub(text,"\\","\\\\")
		text = string.gsub(text,"%]","\\]")
		text = string.gsub(text,"%[","\\[")
		text = string.gsub(text,";","\\;")
		text = string.gsub(text,",","\\,")
	end
	return text
end


function core.splittext(text,charlimit)
	local retval = {}

	local current_idx = 1

	local start,stop = string_find(text, " ", current_idx)
	local nl_start,nl_stop = string_find(text, "\n", current_idx)
	local gotnewline = false
	if nl_start ~= nil and (start == nil or nl_start < start) then
		start = nl_start
		stop = nl_stop
		gotnewline = true
	end
	local last_line = ""
	while start ~= nil do
		if string.len(last_line) + (stop-start) > charlimit then
			retval[#retval + 1] = last_line
			last_line = ""
		end

		if last_line ~= "" then
			last_line = last_line .. " "
		end

		last_line = last_line .. string_sub(text, current_idx, stop - 1)

		if gotnewline then
			retval[#retval + 1] = last_line
			last_line = ""
			gotnewline = false
		end
		current_idx = stop+1

		start,stop = string_find(text, " ", current_idx)
		nl_start,nl_stop = string_find(text, "\n", current_idx)

		if nl_start ~= nil and (start == nil or nl_start < start) then
			start = nl_start
			stop = nl_stop
			gotnewline = true
		end
	end

	--add last part of text
	if string.len(last_line) + (string.len(text) - current_idx) > charlimit then
			retval[#retval + 1] = last_line
			retval[#retval + 1] = string_sub(text, current_idx)
	else
		last_line = last_line .. " " .. string_sub(text, current_idx)
		retval[#retval + 1] = last_line
	end

	return retval
end

--------------------------------------------------------------------------------

if INIT == "game" then
	local dirs1 = {9, 18, 7, 12}
	local dirs2 = {20, 23, 22, 21}

	function core.rotate_and_place(itemstack, placer, pointed_thing,
				infinitestacks, orient_flags)
		orient_flags = orient_flags or {}

		local unode = core.get_node_or_nil(pointed_thing.under)
		if not unode then
			return
		end
		local undef = core.registered_nodes[unode.name]
		if undef and undef.on_rightclick then
			undef.on_rightclick(pointed_thing.under, unode, placer,
					itemstack, pointed_thing)
			return
		end
		local pitch = placer:get_look_pitch()
		local fdir = core.dir_to_facedir(placer:get_look_dir())
		local wield_name = itemstack:get_name()

		local above = pointed_thing.above
		local under = pointed_thing.under
		local iswall = (above.y == under.y)
		local isceiling = not iswall and (above.y < under.y)
		local anode = core.get_node_or_nil(above)
		if not anode then
			return
		end
		local pos = pointed_thing.above
		local node = anode

		if undef and undef.buildable_to then
			pos = pointed_thing.under
			node = unode
			iswall = false
		end

		if core.is_protected(pos, placer:get_player_name()) then
			core.record_protection_violation(pos,
					placer:get_player_name())
			return
		end

		local ndef = core.registered_nodes[node.name]
		if not ndef or not ndef.buildable_to then
			return
		end

		if orient_flags.force_floor then
			iswall = false
			isceiling = false
		elseif orient_flags.force_ceiling then
			iswall = false
			isceiling = true
		elseif orient_flags.force_wall then
			iswall = true
			isceiling = false
		elseif orient_flags.invert_wall then
			iswall = not iswall
		end

		if iswall then
			core.set_node(pos, {name = wield_name,
					param2 = dirs1[fdir + 1]})
		elseif isceiling then
			if orient_flags.force_facedir then
				core.set_node(pos, {name = wield_name,
						param2 = 20})
			else
				core.set_node(pos, {name = wield_name,
						param2 = dirs2[fdir + 1]})
			end
		else -- place right side up
			if orient_flags.force_facedir then
				core.set_node(pos, {name = wield_name,
						param2 = 0})
			else
				core.set_node(pos, {name = wield_name,
						param2 = fdir})
			end
		end

		if not infinitestacks then
			itemstack:take_item()
			return itemstack
		end
	end


--------------------------------------------------------------------------------
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------


	core.rotate_node = function(itemstack, placer, pointed_thing)
		core.rotate_and_place(itemstack, placer, pointed_thing,
				core.setting_getbool("creative_mode"),
				{invert_wall = placer:get_player_control().sneak})
		return itemstack
	end
end

--------------------------------------------------------------------------------
function core.explode_table_event(evt)
	if evt ~= nil then
		local parts = evt:split(":")
		if #parts == 3 then
			local t = parts[1]:trim()
			local r = tonumber(parts[2]:trim())
			local c = tonumber(parts[3]:trim())
			if type(r) == "number" and type(c) == "number"
					and t ~= "INV" then
				return {type=t, row=r, column=c}
			end
		end
	end
	return {type="INV", row=0, column=0}
end

--------------------------------------------------------------------------------
function core.explode_textlist_event(evt)
	if evt ~= nil then
		local parts = evt:split(":")
		if #parts == 2 then
			local t = parts[1]:trim()
			local r = tonumber(parts[2]:trim())
			if type(r) == "number" and t ~= "INV" then
				return {type=t, index=r}
			end
		end
	end
	return {type="INV", index=0}
end

--------------------------------------------------------------------------------
function core.explode_scrollbar_event(evt)
	local retval = core.explode_textlist_event(evt)

	retval.value = retval.index
	retval.index = nil

	return retval
end

--------------------------------------------------------------------------------
function core.pos_to_string(pos, decimal_places)
	local x = pos.x
	local y = pos.y
	local z = pos.z
	if decimal_places ~= nil then
		x = string.format("%." .. decimal_places .. "f", x)
		y = string.format("%." .. decimal_places .. "f", y)
		z = string.format("%." .. decimal_places .. "f", z)
	end
	return "(" .. x .. "," .. y .. "," .. z .. ")"
end

--------------------------------------------------------------------------------
function core.string_to_pos(value)
	if value == nil then
		return nil
	end

	local p = {}
	p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
	if p.x and p.y and p.z then
		p.x = tonumber(p.x)
		p.y = tonumber(p.y)
		p.z = tonumber(p.z)
		return p
	end
	local p = {}
	p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
	if p.x and p.y and p.z then
		p.x = tonumber(p.x)
		p.y = tonumber(p.y)
		p.z = tonumber(p.z)
		return p
	end
	return nil
end

assert(core.string_to_pos("10.0, 5, -2").x == 10)
assert(core.string_to_pos("( 10.0, 5, -2)").z == -2)
assert(core.string_to_pos("asd, 5, -2)") == nil)

--------------------------------------------------------------------------------
function core.string_to_area(value)
	local p1, p2 = unpack(value:split(") ("))
	if p1 == nil or p2 == nil then
		return nil
	end

	p1 = core.string_to_pos(p1 .. ")")
	p2 = core.string_to_pos("(" .. p2)
	if p1 == nil or p2 == nil then
		return nil
	end

	return p1, p2
end

local function test_string_to_area()
	local p1, p2 = core.string_to_area("(10.0, 5, -2) (  30.2,   4, -12.53)")
	assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
	assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)

	p1, p2 = core.string_to_area("(10.0, 5, -2  30.2,   4, -12.53")
	assert(p1 == nil and p2 == nil)

	p1, p2 = core.string_to_area("(10.0, 5,) -2  fgdf2,   4, -12.53")
	assert(p1 == nil and p2 == nil)
end

test_string_to_area()

--------------------------------------------------------------------------------
function table.copy(t, seen)
	local n = {}
	seen = seen or {}
	seen[t] = n
	for k, v in pairs(t) do
		n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
			(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
	end
	return n
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
	function core.get_game(index)
		local games = game.get_games()

		if index > 0 and index <= #games then
			return games[index]
		end

		return nil
	end

	function fgettext_ne(text, ...)
		text = core.gettext(text)
		local arg = {n=select('#', ...), ...}
		if arg.n >= 1 then
			-- Insert positional parameters ($1, $2, ...)
			local result = ''
			local pos = 1
			while pos <= text:len() do
				local newpos = text:find('[$]', pos)
				if newpos == nil then
					result = result .. text:sub(pos)
					pos = text:len() + 1
				else
					local paramindex =
						tonumber(text:sub(newpos+1, newpos+1))
					result = result .. text:sub(pos, newpos-1)
						.. tostring(arg[paramindex])
					pos = newpos + 2
				end
			end
			text = result
		end
		return text
	end

	function fgettext(text, ...)
		return core.formspec_escape(fgettext_ne(text, ...))
	end
end