| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
| |
* Add player:get_meta(), deprecate player attributes
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
* Add minetest.bulk_set_node call + experimental mod unittest
* Optimize set_node function to prevent triple lookup on contentfeatures
Do only one lookup for old, and try to merge old and new lookup if node is same than previous node
* Add benchmark function + optimize vector population to have real results
|
|
|
|
|
|
|
|
|
| |
* Fix default item callbacks to work with nil users
* item.lua: Handle node drops for invalid players
The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
|
|
|
|
|
|
|
|
| |
* Real global textures
* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
|
|
|
|
|
|
|
|
|
|
| |
Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
|
| |
|
|
|
|
|
|
| |
Add LuaEntity on_death callback
This fixes #5474
|
|
|
| |
Is a base terrain node needed by any core mapgen with sloping rivers.
|
|
|
|
| |
* Private node metadata that isn't sent to the client
|
|
|
|
|
|
|
|
|
|
| |
* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
|
|
|
| |
it was used in minimal to trigger core crash, not very useful
|
| |
|
|
|
|
|
| |
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
|
| |
|
|
|
|
|
|
|
|
| |
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y. Basically it works
like "[verticalframe" but in 2D.
For testing, I combined the four default_chest images into one.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
|
| |
|
| |
|
| |
|
|
|
|
| |
Fix 'is ground content' for some nodes
|
| |
|
|
|
|
|
|
|
| |
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
|
| |
|
|
|
|
| |
Treegen: Remove alias checks from jungletree generation for speed
|
|
|
|
| |
Update simple biomes. Cleanup code
|
|
|
|
| |
Remove inventorycube() workaround for default:glass in minimal game
|
| |
|
|
|
|
| |
Catch some error situations when mod used without thinking about it
|
| |
|
| |
|
|
|
|
| |
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
| |
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|