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* Mapgen: Various fixes and improvementsparamat2016-01-11
* Minimal: Add mapgen alias for airparamat2015-12-30
* Fix spelling of noise_thresholdJun Zhang2015-12-06
* Fix relief mapping issuesRealBadAngel2015-07-16
* Minimal: Remove recently added unnecessary nodesparamat2015-07-14
* Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-16
* Add list-ringsest312015-06-16
* Don't crash when saplings try to grow on unknown nodesy.st2015-06-15
* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12
* Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Updat...paramat2015-06-09
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
* Add lua exception handling test codesapier2014-08-23
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
* Add minetest.swap_nodeNovatux2013-11-30
* Change default value of is_ground_content to truekwolekr2013-11-30
* Fix possible crash with grass ABM.Novatux2013-11-02
* Fix grass adding/removing ABM.Novatux2013-11-02
* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
* Remove mapgen_air alias (#935)0gb.us2013-10-05
* Add mapgen_stair_cobble alias to minimalSfan52013-09-06
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Add drowningPilzAdam2013-06-19
* Compress texturesDavid Gumberg2013-06-18
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-02
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Add different place sound for nodesPilzAdam2013-03-29
* Use minetest.register_ore() in minimalPilzAdam2013-03-24
* Mapgen indev: float islands, larger far biomesproller2013-03-24
* Liquid fine tuningproller2013-03-14
* new adjustable finite liquidproller2013-02-24
* Readded and optimized mapgen V6kwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* Add the group attached_nodePilzAdam2012-12-01
* Swap out pixel-perfect nyan cat by request of Chris TorresPerttu Ahola2012-11-09
* Add functions to the default mod of minimal game to support old codePilzAdam2012-11-01
* Move falling to builtinPilzAdam2012-10-31
* Fix crash when furnace is full (minimal game)Perttu Ahola2012-08-12
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-25
* Add notice in the minimal gamePerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* Add /test1 command to minimal for testing a more complicated player inventory...Perttu Ahola2012-07-22
ssues. Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0. * DragonFly BSD is somewhat identical to FreeBSD (#8159)Leonid Bobrov2019-02-03 | * Drop libgmp on Android and use mini-gmp (#8047)Loïc Blot2019-01-04 | * Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03 | | | | | * Proselytize the network. Use IEEE F32 * Remove unused V2F1000 functions * ieee_float: Silence compiler warningSmallJoker2018-12-18 | | | | Trivial issue reported by @pgimeno * Network: Send IEEE floats (#7768)SmallJoker2018-12-13 | * Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28 | | | | * Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0). * Light curve: Simplify and improve code, fix darkened daytime sky (#7693)Vitaliy2018-09-16 | * Raycast: export exact pointing location (#6304)Dániel Juhász2018-08-16 | | | | | * Return intersection point in node coordinates. * Clarify 'intersection_point' documentation * Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05 | | | | * Replace auth.txt with SQLite auth database * Smoothed yaw rotation for objects (#6825)SmallJoker2018-08-02 | * Fix build on gcc 5.0 (#7586)zeuner2018-07-26 | * Fix memory leak in guiConfirmRegistrationHybridDog2018-07-06 | * Fix buffer overrun in SRP (#7484)red-0012018-06-26 | | | The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once. * Fix MurmurHash implementation to really be unaligned (#7482)sfan52018-06-26 | * Use server's zoom fov for distant world loading.Lars Hofhansl2018-05-15 | * Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-23 | * Zoom adjustDist(): Improve variable name (#7208)Paramat2018-04-05 | * Fix last performance-type-promotion-in-math-fn problemsLoic Blot2018-04-04 | * Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)Loïc Blot2018-04-04 | | | |