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* Real global textures (#6105)Vitaliy2017-10-15
| | | | | | | | * Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Remove nodeupdate completely (#6358)Rui2017-09-01
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* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
| | | | | | Add LuaEntity on_death callback This fixes #5474
* Minimal: Add river water nodes (#5809)Paramat2017-05-24
| | | Is a base terrain node needed by any core mapgen with sloping rivers.
* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
| | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
* lua: remove core.cause_error call (#5637)Loïc Blot2017-04-22
| | | it was used in minimal to trigger core crash, not very useful
* Fix not being able to damage players in minimal (#5266)red-0012017-02-18
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* Add particle animation, glowsfan52017-01-18
| | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
* Add 2D sheet animation for nodessfan52017-01-02
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* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
| | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
* Minimal game: Use field 'tiles' instead of 'tile_images'Rogier2016-12-24
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* Mapgen: Various fixes and improvementsparamat2016-01-11
| | | | | | | | | | | | | Lua_api.txt: Document 'minetest.registered_biomes' Minimal: Remove 'mapgen_air' alias Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting
* Minimal: Add mapgen alias for airparamat2015-12-30
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* Fix spelling of noise_thresholdJun Zhang2015-12-06
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* Fix relief mapping issuesRealBadAngel2015-07-16
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* Minimal: Remove recently added unnecessary nodesparamat2015-07-14
| | | | Fix 'is ground content' for some nodes
* Simpler patch for saplings trying to grow on unknown nodesShadowNinja2015-06-16
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* Add list-ringsest312015-06-16
| | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
* Don't crash when saplings try to grow on unknown nodesy.st2015-06-15
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* Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliasesparamat2015-06-12
| | | | Treegen: Remove alias checks from jungletree generation for speed
* Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. ↵paramat2015-06-09
| | | | Update simple biomes. Cleanup code
* Fix NDT_GLASSLIKE normalsKahrl2015-01-31
| | | | Remove inventorycube() workaround for default:glass in minimal game
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
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* Add lua exception handling test codesapier2014-08-23
| | | | Catch some error situations when mod used without thinking about it
* Minimal game: add /dummyball <count> commandKahrl2014-08-23
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* Add minetest.swap_nodeNovatux2013-11-30
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* Change default value of is_ground_content to truekwolekr2013-11-30
| | | | Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
* Fix possible crash with grass ABM.Novatux2013-11-02
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* Fix grass adding/removing ABM.Novatux2013-11-02
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* Move the sapling growing and grass adding/removing ABMs to LuaNovatux2013-11-02
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* Remove mapgen_air alias (#935)0gb.us2013-10-05
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* Add mapgen_stair_cobble alias to minimalSfan52013-09-06
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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Add drowningPilzAdam2013-06-19
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* Compress texturesDavid Gumberg2013-06-18
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* games/minimal: Add menu/background.png and menu/icon.pngPerttu Ahola2013-05-02
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* unkn own block -> unkn own nodekhonkhortisan2013-04-05
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* Add different place sound for nodesPilzAdam2013-03-29
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* Use minetest.register_ore() in minimalPilzAdam2013-03-24
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* Mapgen indev: float islands, larger far biomesproller2013-03-24
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* Liquid fine tuningproller2013-03-14
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* new adjustable finite liquidproller2013-02-24
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* Add the group attached_nodePilzAdam2012-12-01
| | | | Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.