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minetest.conf.example
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...
*
Add option to enable mesh caching, add wallmounted for meshes.
RealBadAngel
2014-10-29
*
Remove remenants of mob code
Pavel Puchkin
2014-10-23
*
Add optional framed glasslike drawtype
BlockMen
2014-10-02
*
Update default of preload_item_visuals in minetest.conf.example
ShadowNinja
2014-09-21
*
Added configurable selectionbox width. Min width = 1, Max = 5
TriBlade9
2014-09-19
*
Node highlighting.
RealBadAngel
2014-09-17
*
Fix another typo in example configuration
ShadowNinja
2014-09-11
*
Fix typo in default configuration file
William Teder
2014-09-11
*
Mod profiling support
sapier
2014-08-19
*
Remove indev mapgen
proller
2014-07-12
*
Remove math mapgen
proller
2014-07-12
*
Add separate download timeout to allow download of bigger files or on low ban...
sapier
2014-06-26
*
Add setting for tooltips show delay.
RealBadAngel
2014-06-25
*
Added show_debug to minetest.conf.example
0gb.us
2014-06-09
*
Remove settings not used any longer
sapier
2014-05-24
*
Item entity stacks merge on the ground.
RealBadAngel
2014-05-23
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add proper lua api deprecated handling
sapier
2014-04-29
*
Add download rate to media progress bar (non http mode only!)
sapier
2014-04-29
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Remove liquid_finite and weather
proller
2014-04-18
*
Add third person view
BlockMen
2014-04-12
*
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Kahrl
2014-04-10
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Tune block emerge and sending parameters to more aggressive values
kwolekr
2014-02-08
*
Make flag strings clear specified flag with 'no' prefix
kwolekr
2014-02-08
*
Add the option to bind to a specific address
ShadowNinja
2014-02-05
*
Update minetest.conf.example
kwolekr
2014-02-03
*
Add forceloading
Novatux
2014-01-11
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
*
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Perttu Ahola
2014-01-06
*
Fix wrong names for parallax settings in config example.
RealBadAngel
2013-12-22
*
Add setting to disable direction dependent fog and sky colors
sapier
2013-12-15
*
Add alpha setting to font shadow
BlockMen
2013-12-14
*
Replace any direct curl usage by httpfetch
sapier
2013-12-13
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Add configurable font shadow.
Ilya Zhuravlev
2013-12-12
*
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
*
Shaders rework.
RealBadAngel
2013-12-03
*
Split server/client port setting to avoid port number clashes in mainmenu
sapier
2013-11-28
*
Increase liquid_loop_max to 10000 again
PilzAdam
2013-11-17
*
Lower the default max_users from 100 to 15
ShadowNinja
2013-09-28
*
Add configurable PRAGMA synchronous =
proller
2013-09-17
*
Add fallback font support for some languages.
Ilya Zhuravlev
2013-09-08
*
Fix remnants of s32 enable_shaders
Kahrl
2013-09-04
*
Add a setting for HighPrecisionFPU (fixes #763).
Ilya Zhuravlev
2013-08-25
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Remove farmesh
Kahrl
2013-08-13
*
Make freetype usage configureable by a setting
PilzAdam
2013-08-04
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