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* Actually pause singleplayer game in pause menu and use lower maximum FPS in itPerttu Ahola2014-01-06
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* Fix wrong names for parallax settings in config example.RealBadAngel2013-12-22
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* Add setting to disable direction dependent fog and sky colorssapier2013-12-15
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* Add alpha setting to font shadowBlockMen2013-12-14
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* Replace any direct curl usage by httpfetchsapier2013-12-13
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* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Move most of the media-related code in client.cpp into a new class ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other things, this class does the following things: - Download [remote_server][sha1] instead of [remote_server][name]. This is to support servers that provide the same file name with different contents. - Initially fetch [remote_server]index.mth. This file should follow the Minetest Hashset format (currently version 1) and contain a list of SHA1 hashes that exist on the server. - The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is requested, so servers can optionally narrow down the list to the needs of the client. - If index.mth is missing (HTTP response code 404), we enter compat mode, fetching [remote_server][name] as before this commit. - remote_server can now contain multiple servers, separated by commas. The downloader code attempts to split requests between the different servers, as permitted by each server's index.mth. If one server claims to have a file but actually doesn't (or something fails), we ask a different server that also claims to have it. - As before, when none of the remote servers provide a particular file, we download it via the conventional method, i.e. using the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA. - Bugfix: Every downloaded file's SHA1 is now verified against the SHA1 announced by the minetest server (before loading it and inserting it into the file cache). - Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all media. This should fix #863.
* Add configurable font shadow.Ilya Zhuravlev2013-12-12
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Shaders rework.RealBadAngel2013-12-03
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* Split server/client port setting to avoid port number clashes in mainmenusapier2013-11-28
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
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* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
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* Add configurable PRAGMA synchronous =proller2013-09-17
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* Add fallback font support for some languages.Ilya Zhuravlev2013-09-08
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* Fix remnants of s32 enable_shadersKahrl2013-09-04
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* Add a setting for HighPrecisionFPU (fixes #763).Ilya Zhuravlev2013-08-25
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Remove farmeshKahrl2013-08-13
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* Make freetype usage configureable by a settingPilzAdam2013-08-04
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* Change large amount of objects to be configurable via a setting in ↵Novatux2013-08-04
| | | | minetest.conf (max_objects_per_block).
* Weather supportproller2013-07-27
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* Fix modstore URLsPilzAdam2013-07-22
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* Disable gamemanager by defaultPilzAdam2013-07-22
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* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
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* Add texture bumpmapping feature.RealBadAngel2013-07-04
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* Update wiki urlBlockMen2013-07-03
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* New math mapgen with fractal based worldsproller2013-06-23
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Replace c55.me linksKahrl2013-06-03
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* Fix link in minetest.conf.exampleRuss2013-05-20
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* Add mouse_sensitivity optionEsteban I. Ruiz Moreno2013-05-13
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* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
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* Mapgen indev: float islands, larger far biomesproller2013-03-24
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* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-22
| | | | defaults to air
* Add missing settings to minetest.conf.examplePilzAdam2013-03-17
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Re-add jungles, apple treeskwolekr2013-03-16
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* Liquid fine tuningproller2013-03-14
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* Add cloud menu background by Krisi, configurable with the menu_clouds option.ShadowNinja2013-03-13
| | | | | Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
* Change default settings for log level, texture atlas, document new settingskwolekr2013-02-27
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* new adjustable finite liquidproller2013-02-24
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* new auto masterserverproller2013-02-22
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* Some kind of middleway values for player acceleration for nowPerttu Ahola2013-02-15
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* Add Freetype supportIlya Zhuravlev2013-02-14
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* Improved Player PhysicsMirceaKitsune2013-02-14
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