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* Include the freedesktop.org-standard .desktop file in misc/ to aid package ma...Perttu Ahola2011-12-01
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#    This file contains a list of all available settings and their default value for minetest.conf

#    By default, all the settings are commented and not functional.
#    Uncomment settings by removing the preceding #.

#    minetest.conf is read by default from:
#    ../minetest.conf
#    ../../minetest.conf
#    Any other path can be chosen by passing the path as a parameter
#    to the program, eg. "minetest.exe --config ../minetest.conf.example".

#    Further documentation:
#    http://wiki.minetest.net/

#
# Client
#

## Controls

#    If enabled, you can place blocks at the position (feet + eye level) where you stand.
#    This is helpful when working with nodeboxes in small areas.
#    type: bool
# enable_build_where_you_stand = false

#    Unobstructed movement without physics, downwards key is keymap_special1.
#    type: bool
# free_move = false

#    Fast movement (keymap_special1).
#    type: bool
# fast_move = false

#    Smooths camera when moving and looking arround.
#    Useful for recording videos.
#    type: bool
# cinematic = false

#    Smooths rotation of camera. 0 to disable.
#    type: float min: 0.0 max: 0.99
# camera_smoothing = 0.0

#    Smooths rotation of camera in cinematic mode. 0 to disable.
#    type: float min: 0.0 max: 0.99
# cinematic_camera_smoothing = 0.7

#    Invert vertical mouse movement.
#    type: bool
# invert_mouse = false

#    Mouse sensitivity multiplier.
#    type: float
# mouse_sensitivity = 0.2

#    If enabled, keymap_special1 instead of keymap_sneak is used for climbing down and descending.
#    type: bool
# aux1_descends = false

#    Double-tapping the jump key toggles fly mode.
#    type: bool
# doubletap_jump = false

#    If false aux1 is used to fly fast.
#    type: bool
# always_fly_fast = true

#    The time in seconds it takes between repeated right clicks when holding the right mouse button.
#    type: float
# repeat_rightclick_time = 0.25

#    Enable random user input, for testing.
#    type: bool
# random_input = false

#    Continuous forward movement (for testing).
#    type: bool
# continuous_forward = false

## Network

#    Address to connect to (blank = start local server).
#    type: string
# address = 

#    Port to connect to (UDP).
#    type: int
# remote_port = 30000

#    Save the map received by the client on disk.
#    type: bool
# enable_local_map_saving = false

#    Enable usage of remote media server (if provided by server).
#    type: bool
# enable_remote_media_server = true

#    URL to the server list displayed in the Multiplayer Tab.
#    type: string
# serverlist_url = servers.minetest.net

#    File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
#    type: string
# serverlist_file = favoriteservers.txt

## Graphics

### In-Game

#    Minimum wanted FPS.
#    The amount of rendered stuff is dynamically set according to this.
#    type: int
# wanted_fps = 30

#    If FPS would go higher than this, limit it by sleeping.
#    to not waste CPU power for no benefit.
#    type: int
# fps_max = 60

#    Maximum FPS when game is paused.
#    type: int
# pause_fps_max = 20

#    The allowed adjustment range for the automatic rendering range adjustment.
#    type: int
# viewing_range_nodes_max = 160

#    The allowed adjustment range for the automatic rendering range adjustment.
#    type: int
# viewing_range_nodes_min = 35

#    Vertical initial window size.
#    type: int
# screenW = 800

#    Horizontal initial window size.
#    type: int
# screenH = 600

#    Fullscreen mode.
#    type: bool
# fullscreen = false

#    type: int
# fullscreen_bpp = 24

#    Experimental option, might cause visible spaces between blocks
#    when set to higher number than 0.
#    type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0

#    Vertical screen synchronization.
#    type: bool
# vsync = false

#    Field of view in degrees.
#    type: int min: 30 max: 160
# fov = 72

#    Whether to fog out the end of the visible area.
#    type: bool
# enable_fog = true

#    Enable a bit lower water surface; disable for speed (not quite optimized).
#    type: bool
# new_style_water = false

#    Leaves style:
#    - Fancy  -> all faces visible
#    - Simple -> only outer faces, if defined special_tiles are used
#    - Opaque -> disable transparency
#    type: enum values: fancy, simple, opaque
# leaves_style = fancy

#    Connects glass if supported by node.
#    type: bool
# connected_glass = false

#    Enable smooth lighting with simple ambient occlusion.
#    Disable for speed or for different looks.
#    type: bool
# smooth_lighting = true

#    Adjust the gamma encoding for the light tables. Lower numbers are brighter.
#    This setting is for the client only and is ignored by the server.
#    type: float min: 1.0 max: 3.0
# display_gamma = 1.8

#    Path to texture directory. All textures are first searched from here.
#    type: path
# texture_path = 

#    Video back-end.
#    Possible values: null, software, burningsvideo, direct3d8, direct3d9, opengl.
#    type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
# video_driver = opengl

#    Enable/disable clouds.
#    type: bool
# enable_clouds = true

#    Height on which clouds are appearing.
#    type: int
# cloud_height = 120

#    Radius of cloud area stated in number of 64 node cloud squares.
#    Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
#    type: int
# cloud_radius = 12

#    Use 3D cloud look instead of flat.
#    type: bool
# enable_3d_clouds = true

#    Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double).
#    type: float
# view_bobbing_amount = 1.0

#    Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double).
#    type: float
# fall_bobbing_amount = 0.0

#    3D support.
#    Currently:
#    - "none"       = no 3d output.
#    - "anaglyph"   = cyan/magenta color 3d.
#    - "interlaced" = odd/even line based polarisation screen support.
#    - "topbottom"  = split screen top/bottom.
#    - "sidebyside" = split screen side by side.
#    type: enum values: none, anaglyph, interlaced, topbottom, sidebyside
# 3d_mode = none

#    In-game chat console background color (R,G,B).
#    type: string
# console_color = (0,0,0)

#    In-game chat console background alpha (opaqueness, between 0 and 255).
#    type: int min: 0 max: 255
# console_alpha = 200

#    Selection box border color (R,G,B).
#    type: string
# selectionbox_color = (0,0,0)

#    Width of the selectionbox's lines.
#    type: int min: 1 max: 5
# selectionbox_width = 2

#    Crosshair color (R,G,B).
#    type: string
# crosshair_color = (255,255,255)

#    Cross alpha (opaqueness, between 0 and 255).
#    type: int min: 0 max: 255
# crosshair_alpha = 255

#    Path for screenshots.
#    type: path
# screenshot_path = 

#    Whether node texture animations should be desynchronized per mapblock.
#    type: bool
# desynchronize_mapblock_texture_animation = true

#    Maximum proportion of current window to be used for hotbar.
#    Useful if there's something to be displayed right or left of hotbar.
#    type: float
# hud_hotbar_max_width = 1.0

#    Enable selection highlighting for nodes (disables selectionbox).
#    type: bool
# enable_node_highlighting = false

#    type: bool
# mip_map = false

#    type: bool
# anisotropic_filter = false

#    type: bool
# bilinear_filter = false

#    type: bool
# trilinear_filter = false

#    Filtered textures can blend RGB values with fully-transparent neighbors,
#    which PNG optimizers usually discard, sometimes resulting in a dark or
#    light edge to transparent textures.  Apply this filter to clean that up
#    at texture load time.
#    type: bool
# texture_clean_transparent = false

#    When using bilinear/trilinear/anisotropic filters, low-resolution textures
#    can be blurred, so automatically upscale them with nearest-neighbor
#    interpolation to preserve crisp pixels.  This sets the minimum texture size
#    for the upscaled textures; higher values look sharper, but require more
#    memory.  Powers of 2 are recommended.  Setting this higher than 1 may not
#    have a visible effect unless bilinear/trilinear/anisotropic filtering is
#    enabled.
#    type: int
# texture_min_size = 64

#    Set to true to pre-generate all item visuals.
#    type: bool
# preload_item_visuals = false

#    Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#    type: bool
# enable_shaders = true

#    Set to true to enable textures bumpmapping. Requires shaders enabled.
#    type: bool
# enable_bumpmapping = false

#    Set to true enables on the fly normalmap generation (Emboss effect).
#    Requires bumpmapping enabled.
#    type: bool
# generate_normalmaps = false

#    Strength of generated normalmaps.
#    type: float
# normalmaps_strength = 0.6

#    Defines sampling step of texture (0 - 2).
#    A higher value results in smoother normal maps.
#    type: int min: 0 max: 2
# normalmaps_smooth = 0

#    Set to true enables parallax occlusion mapping. Requires shaders enabled.
#    type: bool
# enable_parallax_occlusion = false

#    0 = parallax occlusion with slope information (faster).
#    1 = relief mapping (slower, more accurate).
#    type: int min: 0 max: 1
# parallax_occlusion_mode = 1

#    Strength of parallax.
#    type: float
# 3d_parallax_strength = 0.025

#    Number of parallax occlusion iterations.
#    type: int
# parallax_occlusion_iterations = 4

#    Overall scale of parallax occlusion effect.
#    type: float
# parallax_occlusion_scale = 0.08

#    Overall bias of parallax occlusion effect, usually scale/2.
#    type: float
# parallax_occlusion_bias = 0.04

#    Set to true enables waving water. Requires shaders enabled.
#    type: bool
# enable_waving_water = false

#    type: float
# water_wave_height = 1.0

#    type: float
# water_wave_length = 20.0

#    type: float
# water_wave_speed = 5.0

#    Set to true enables waving leaves. Requires shaders enabled.
#    type: bool
# enable_waving_leaves = false

#    Set to true enables waving plants. Requires shaders enabled.
#    type: bool
# enable_waving_plants = false

#    The strength (darkness) of node ambient-occlusion shading.
#    Lower is darker, Higher is lighter. The valid range of values for this
#    setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
#    set to the nearest valid value.
#    type: float min: 0.25 max: 4.0
# ambient_occlusion_gamma = 2.2

#    Enables caching of facedir rotated meshes.
#    type: bool
# enable_mesh_cache = false

#    Enables minimap.
#    type: bool
# enable_minimap = true

#    Shape of the minimap. Enabled = round, disabled = square.
#    type: bool
# minimap_shape_round = true

#    True = 256
#    False = 128
#    Useable to make minimap smoother on slower machines.
#    type: bool
# minimap_double_scan_height = true

#    Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
#    type: bool
# directional_colored_fog = true

### Menus

#    Use a cloud animation for the main menu background.
#    type: bool
# menu_clouds = true

#    Scale gui by a user specified value.
#    Use a nearest-neighbor-anti-alias filter to scale the GUI.
#    This will smooth over some of the rough edges, and blend
#    pixels when scaling down, at the cost of blurring some
#    edge pixels when images are scaled by non-integer sizes.
#    type: float
# gui_scaling = 1.0

#    When gui_scaling_filter is true, all GUI images need to be
#    filtered in software, but some images are generated directly
#    to hardware (e.g. render-to-texture for nodes in inventory).
#    type: bool
# gui_scaling_filter = false

#    When gui_scaling_filter_txr2img is true, copy those images
#    from hardware to software for scaling.  When false, fall back
#    to the old scaling method, for video drivers that don't
#    propery support downloading textures back from hardware.
#    type: bool
# gui_scaling_filter_txr2img = true

#    Delay showing tooltips, stated in milliseconds.
#    type: int
# tooltip_show_delay = 400

#    Whether freetype fonts are used, requires freetype support to be compiled in.
#    type: bool
# freetype = true

#    Path to TrueTypeFont or bitmap.
#    type: path
# font_path = fonts/liberationsans.ttf

#    Font size.
#    type: int
# font_size = 15

#    Font shadow offset, if 0 then shadow will not be drawn.
#    type: int
# font_shadow = 1

#    Font shadow alpha (opaqueness, between 0 and 255).
#    type: int min: 0 max: 255
# font_shadow_alpha = 128

#    type: path
# mono_font_path = fonts/liberationmono.ttf

#    type: int
# mono_font_size = 15

#    This font will be used for certain languages.
#    type: path
# fallback_font_path = fonts/DroidSansFallbackFull.ttf

#    type: int
# fallback_font_size = 15

#    type: int
# fallback_font_shadow = 1

#    type: int min: 0 max: 255
# fallback_font_shadow_alpha = 128

### Advanced

#    Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
#    type: int
# screen_dpi = 72

## Sound

#    type: bool
# enable_sound = true

#    type: float min: 0.0 max: 1.0
# sound_volume = 0.7

## Advanced

#    Timeout for client to remove unused map data from memory.
#    type: int
# client_unload_unused_data_timeout = 600

#    Maximum number of mapblocks for client to be kept in memory.
#    Set to -1 for unlimited amount.
#    type: int
# client_mapblock_limit = 5000

#    Whether to show the client debug info (has the same effect as hitting F5).
#    type: bool
# show_debug = false

#
# Server / Singleplayer
#

#    Name of the server.
#    type: string
# server_name = Minetest server

#    Description of server.
#    type: string
# server_description = mine here

#    Domain name of server.
#    type: string
# server_address = game.minetest.net

#    Homepage of server.
#    type: string
# server_url = http://minetest.net

#    Automaticaly report to masterserver.
#    type: bool
# server_announce = false

#    Announce to this masterserver.
#    If you want to announce your ipv6 address - use  serverlist_url = v6.servers.minetest.net.
#    type: string
# serverlist_url = servers.minetest.net

## Network

#    Network port to listen (UDP).
#    type: int
# port = 30000

#    The network interface that the server listens on.
#    type: string
# bind_address = 

#    Set to true to disallow old clients from connecting.
#    type: bool
# strict_protocol_version_checking = false

#    Specifies URL from which client fetches media instead of using UDP.
#    $filename should be accessible from $remote_media$filename via cURL
#    (obviously, remote_media should end with a slash).
#    Files that are not present would be fetched the usual way.
#    type: string
# remote_media = 

#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
#    to IPv6 clients, depending on system configuration.
#    Ignored if bind_address is set.
#    type: bool
# ipv6_server = false

### Advanced

#    How many blocks are flying in the wire simultaneously per client.
#    type: int
# max_simultaneous_block_sends_per_client = 10

#    How many blocks are flying in the wire simultaneously per server.
#    type: int
# max_simultaneous_block_sends_server_total = 40

#    To reduce lag, block transfers are slowed down when a player is building something.
#    This determines how long they are slowed down after placing or removing a node.
#    type: float
# full_block_send_enable_min_time_from_building = 2.0

#    Maximum number of packets sent per send step, if you have a slow connection
#    try reducing it, but don't reduce it to a number below double of targeted
#    client number.
#    type: int
# max_packets_per_iteration = 1024

## Game

#    Default game (default when creating a new world).
#    type: string
# default_game = minetest

#    Message of the Day.
#    type: string
# motd = Welcome to this awesome Minetest server!

#    Maximum number of players connected simultaneously.
#    type: int
# max_users = 15

#    World directory (everything in the world is stored here).
#    type: path
# map-dir = 

#    Time in seconds for item entity to live.
#    Setting it to -1 disables the feature.
#    type: int
# item_entity_ttl = 900

#    Set to true to enable creative mode (unlimited inventory).
#    type: bool
# creative_mode = false

#    Enable players getting damage and dying.
#    type: bool
# enable_damage = false

#    A chosen map seed for a new map, leave empty for random.
#    type: string
# fixed_map_seed = 

#    Gives some stuff to players at the beginning.
#    type: bool
# give_initial_stuff = false

#    New users need to input this password.
#    type: string
# default_password = 

#    Available privileges: interact, shout, teleport, settime, privs, ...
#    See /privs in game for a full list on your server and mod configuration.
#    type: string
# default_privs = interact, shout

#    Whether players are shown to clients without any range limit.
#    Deprecated, use the setting player_transfer_distance instead.
#    type: bool
# unlimited_player_transfer_distance = true

#    Defines the maximal player transfer distance in blocks (0 = unlimited).
#    type: int
# player_transfer_distance = 0

#    Whether to enable players killing each other.
#    type: bool
# enable_pvp = true

#    If this is set, players will always (re)spawn at the given position.
#    type: string
# static_spawnpoint = 0, 10, 0

#    If true, new players cannot join with an empty password.
#    type: bool
# disallow_empty_password = false

#    If true, disable cheat prevention in multiplayer.
#    type: bool
# disable_anticheat = false

#    If true, actions are recorded for rollback.
#    This option is only read when server starts.
#    type: bool
# enable_rollback_recording = false

#    A message to be displayed to all clients when the server shuts down.
#    type: string
# kick_msg_shutdown = Server shutting down.

#    A message to be displayed to all clients when the server crashes.
#    type: string
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.

#    Whether to ask clients to reconnect after a (Lua) crash.
#    Set this to true if your server is set up to restart automatically.
#    type: bool
# ask_reconnect_on_crash = false

#    From how far client knows about objects.
#    type: int
# active_object_send_range_blocks = 3

#    How large area of blocks are subject to the active block stuff.
#    Active = objects are loaded and ABMs run.
#    type: int
# active_block_range = 2

#    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
#    type: int
# max_block_send_distance = 10

#    Maximum number of forceloaded blocks.
#    type: int
# max_forceloaded_blocks = 16

#    Interval of sending time of day to clients.
#    type: int
# time_send_interval = 5

#    Controls length of day/night cycle.
#    72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged.
#    type: int
# time_speed = 72

#    Interval of saving important changes in the world, stated in seconds.
#    type: float
# server_map_save_interval = 5.3

### Physics

#    type: float
# movement_acceleration_default = 3

#    type: float
# movement_acceleration_air = 2

#    type: float
# movement_acceleration_fast = 10

#    type: float
# movement_speed_walk = 4

#    type: float
# movement_speed_crouch = 1.35

#    type: float
# movement_speed_fast = 20

#    type: float
# movement_speed_climb = 2

#    type: float
# movement_speed_jump = 6.5

#    type: float
# movement_speed_descend = 6

#    type: float
# movement_liquid_fluidity = 1

#    type: float
# movement_liquid_fluidity_smooth = 0.5

#    type: float
# movement_liquid_sink = 10

#    type: float
# movement_gravity = 9.81

### Advanced

#    Handling for deprecated lua api calls:
#    - "legacy" = (try to) mimic old behaviour (default for release).
#    - "log"    = mimic and log backtrace of deprecated call (default for debug).
#    - "error"  = abort on usage of deprecated call (suggested for mod developers).
#    type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy

#    Mod profiler.
#    type: bool
# mod_profiling = false

#    Detailed mod profile data.
#    type: bool
# detailed_profiling = false

#    Profiler data print interval. 0 = disable.
#    type: int
# profiler_print_interval = 0

#    Number of extra blocks that can be loaded by /clearobjects at once.
#    This is a trade-off between sqlite transaction overhead and
#    memory consumption (4096=100MB, as a rule of thumb).
#    type: int
# max_clearobjects_extra_loaded_blocks = 4096

#    How much the server will wait before unloading unused MapBlocks.
#    Higher value is smoother, but will use more RAM.
#    type: int
# server_unload_unused_data_timeout = 29

#    Maximum number of statically stored objects in a block.
#    type: int
# max_objects_per_block = 49

#    http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
#    type: int min: 0 max: 2
# sqlite_synchronous = 2

#    Length of a server tick and the interval at which objects are generally updated over network.
#    type: float
# dedicated_server_step = 0.1

#    Can be set to true to disable shutting down on invalid world data.
#    type: bool
# ignore_world_load_errors = false

#    Max liquids processed per step.
#    type: int
# liquid_loop_max = 100000

#    The time (in seconds) that the liquids queue may grow beyond processing
#    capacity until an attempt is made to decrease its size by dumping old queue
#    items.  A value of 0 disables the functionality.
#    type: int
# liquid_queue_purge_time = 0

#    Liquid update interval in seconds.
#    type: float
# liquid_update = 1.0

## Mapgen

#    Name of map generator to be used when creating a new world.
#    Currently supported: v5, v6, v7, singlenode.
#    type: enum values: v5, v6, v7, singlenode
# mg_name = v6

#    Water surface level of map
#    type: int
# water_level = 1

#    From how far blocks are generated for clients, stated in mapblocks (16 nodes).
#    type: int
# max_block_generate_distance = 6

#    Where the map generator stops.
#    Please note:
#    * Limited to 31000 (setting above has no effect)
#    * The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
#    * Those groups have an offset of -32, -32 nodes from the origin.
#    * Only groups which are within the map_generation_limit are generated
#    type: int min: 0 max: 31000
# map_generation_limit = 31000

#    Global map generation attributes.
#    Currently supported: trees, caves, flat, dungeons, light.
#    Flags that are not specified in the flag string are not modified from the default.
#    To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
#    'trees' and 'flat' flags only have effect in mgv6.
#    type: flags
# mg_flags = trees, caves, dungeons, light

### Advanced

#    Size of chunks to be generated, stated in mapblocks (16 nodes).
#    type: int
# chunksize = 5

#    Dump the mapgen debug infos.
#    type: bool
# enable_mapgen_debug_info = false

#    Maximum number of blocks that can be queued for loading.
#    type: int
# emergequeue_limit_total = 256

#    Maximum number of blocks to be queued that are to be loaded from file.
#    Set to blank for an appropriate amount to be chosen automatically.
#    type: int
# emergequeue_limit_diskonly = 32

#    Maximum number of blocks to be queued that are to be generated.
#    Set to blank for an appropriate amount to be chosen automatically.
#    type: int
# emergequeue_limit_generate = 32

#    Number of emerge threads to use. Make this field blank, or increase this number
#    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
#    at the cost of slightly buggy caves.
#    type: int
# num_emerge_threads = 1

#    Noise parameters for biome API temperature, humidity and biome blend.
#    type: noise_params
# mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0

#    type: noise_params
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0

#    type: noise_params
# mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0

#    type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0

#### Mapgen v5

#    type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0

#    type: noise_params
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0

#    type: noise_params
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0

#    type: noise_params
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0

#    type: noise_params
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0

#### Mapgen v6

#    Map generation attributes specific to Mapgen V6.
#    Currently supported: jungles, biomeblend, mudflow, snowbiomes.
#    When snowbiomes are enabled jungles are enabled and the jungles flag is ignored.
#    type: flags
# mgv6_spflags = jungles, biomeblend, mudflow, snowbiomes

#    Controls size of deserts and beaches in Mapgen V6.
#    When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
#    type: float
# mgv6_freq_desert = 0.45

#    type: float
# mgv6_freq_beach = 0.15

#    Perlin noise attributes for different map generation parameters.
#    Noise parameters can be specified as a set of positional values:
#    Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity.
#    For example:
#    type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0

#    type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0

#    type: noise_params
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0

#    type: noise_params
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0

#    type: noise_params
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0

#    type: noise_params
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0

#    type: noise_params
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0

#    type: noise_params
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0

#    type: noise_params
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0

#    type: noise_params
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0

#    type: noise_params
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0

#    type: noise_params
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0

#### Mapgen v7

#    Map generation attributes specific to Mapgen V7.
#    Currently supported: mountains, ridges.
#    'ridges' are the rivers.
#    type: flags
# mgv7_spflags = mountains, ridges

#    type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0

#    type: noise_params
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0

#    type: noise_params
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0

#    type: noise_params
# mgv7_np_height_select = -12, 24, (500, 500, 500), 4213, 6, 0.7, 2.0

#    type: noise_params
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0

#    type: noise_params
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0

#    type: noise_params
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0

#    type: noise_params
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0

#    type: noise_params
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0

#    type: noise_params
# mgv7_np_cave1 = 0, 12, (100, 100, 100), 52534, 4, 0.5, 2.0

#    type: noise_params
# mgv7_np_cave2 = 0, 12, (100, 100, 100), 10325, 4, 0.5, 2.0

## Security

#    Prevent mods from doing insecure things like running shell commands.
#    type: bool
# secure.enable_security = false

#    Comma-separated list of trusted mods that are allowed to access insecure
#    functions even when mod security is on (via request_insecure_environment()).
#    type: string
# secure.trusted_mods = 

#
# Client and Server
#

#    Name of the player.
#    When running a server, clients connecting with this name are admins.
#    type: string
# name = 

#    Override language. When no value is provided (default) system language is used.
#    Check "locale" directory for the list of available translations.
#    type: string
# language = 

#    Level of logging to be written to debug.txt:
#    - <nothing> (no logging)
#    - none (messages with no level)
#    - error
#    - warning
#    - action
#    - info
#    - verbose
#    type: enum values: warning, action, info, verbose
# debug_log_level = action

#    IPv6 support.
#    type: bool
# enable_ipv6 = true

## Advanced

#    Default timeout for cURL, stated in milliseconds.
#    Only has an effect if compiled with cURL.
#    type: int
# curl_timeout = 5000

#    Limits number of parallel HTTP requests. Affects:
#    - Media fetch if server uses remote_media setting.
#    - Serverlist download and server announcement.
#    - Downloads performed by main menu (e.g. mod manager).
#    Only has an effect if compiled with cURL.
#    type: int
# curl_parallel_limit = 8

#    Maximum time in ms a file download (e.g. a mod download) may take
#    type: int
# curl_file_download_timeout = 300000

#    Makes DirectX work with LuaJIT. Disable if it causes troubles.
#    type: bool
# high_precision_fpu = true

#    type: string
# main_menu_script = 

#    type: int
# main_menu_game_mgr = 0

#    type: int
# main_menu_mod_mgr = 1

#    type: string
# modstore_download_url = https://forum.minetest.net/media/

#    type: string
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/

#    type: string
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/