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path: root/po/jbo/minetest.po
Commit message (Collapse)AuthorAge
* Update translation filesupdatepo.sh2021-02-23
|
* Translated using Weblate (Lojban)Wuzzy2021-02-23
| | | | Currently translated at 13.9% (189 of 1353 strings)
* Update translation filesupdatepo.sh2021-01-30
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* Update translation filesupdatepo.sh2020-06-13
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* Update translation filesupdatepo.sh2020-04-03
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* Translated using Weblate (Lojban)Robin Townsend2020-04-03
| | | | Currently translated at 12.7% (164 of 1288 strings)
* Update translation sourcesrubenwardy2020-01-24
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* Update translation stringsupdatepo.sh2019-10-12
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* Update from Weblate (hacky)Translators2019-10-12
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* Update translation stringsupdatepo.sh2019-09-09
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* Update from WeblateTranslators2019-09-09
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* Run updatepo.shTranslations2019-02-24
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* Update minetest.conf.example, settings strings and locale files (#8230)Wuzzy2019-02-14
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* Run updatepo.shTranslation2019-02-14
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* Cleanup translation filesLoïc Blot2019-01-28
| | | | These were broken on the previous commits
* Update translationsTranslations2019-01-27
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* Run updatepo.shTranslations2019-01-06
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* Update translations from WeblateTranslations2019-01-06
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* Update minetest.conf.example and run updatepo.sh (#7947)Update Script2018-12-09
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* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
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* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
* Run updatepo.shLoic Blot2017-05-21
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* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Run updatepo.shest312016-12-14
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* Run updatepo.shest312016-08-30
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* Run updatepo.shest312016-07-12
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* Translated using Weblate (Lojban)senpi2016-05-10
| | | | Currently translated at 10.5% (94 of 887 strings)
* Run updatepo.shest312016-05-05
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* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
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* Translated using Weblate (Lojban)senpi2015-12-21
| | | | Currently translated at 11.4% (90 of 787 strings)
* Run util/updatepo.shest312015-11-08
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* Run updatepo.shest312015-10-24
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* Run updatepo.shest312015-09-12
| | | | | | After this, it should hopefully not record line numbers anymore, so the diffs of updatepo.sh runs are smaller. Well, this is theory, lets see how it will turn out to be in practice.
* Translated using Weblate (Lojban)Wuzzy2015-09-12
| | | | Currently translated at 38.5% (104 of 270 strings)
* Translated using Weblate (Lojban)Wuzzy2015-09-12
Currently translated at 100% (0 of 0 strings) Created new translation.
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--Minetest
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

local FILENAME = "settingtypes.txt"

local CHAR_CLASSES = {
	SPACE = "[%s]",
	VARIABLE = "[%w_%-%.]",
	INTEGER = "[+-]?[%d]",
	FLOAT = "[+-]?[%d%.]",
	FLAGS = "[%w_%-%.,]",
}

local function flags_to_table(flags)
	return flags:gsub("%s+", ""):split(",", true) -- Remove all spaces and split
end

-- returns error message, or nil
local function parse_setting_line(settings, line, read_all, base_level, allow_secure)

	-- strip carriage returns (CR, /r)
	line = line:gsub("\r", "")

	-- comment
	local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
	if comment then
		if settings.current_comment == "" then
			settings.current_comment = comment
		else
			settings.current_comment = settings.current_comment .. "\n" .. comment
		end
		return
	end

	-- clear current_comment so only comments directly above a setting are bound to it
	-- but keep a local reference to it for variables in the current line
	local current_comment = settings.current_comment
	settings.current_comment = ""

	-- empty lines
	if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
		return
	end

	-- category
	local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
	if category then
		table.insert(settings, {
			name = category,
			level = stars:len() + base_level,
			type = "category",
		})
		return
	end

	-- settings
	local first_part, name, readable_name, setting_type = line:match("^"
			-- this first capture group matches the whole first part,
			--  so we can later strip it from the rest of the line
			.. "("
				.. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
				.. CHAR_CLASSES.SPACE .. "*"
				.. "%(([^%)]*)%)"  -- readable name
				.. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
				.. CHAR_CLASSES.SPACE .. "*"
			.. ")")

	if not first_part then
		return "Invalid line"
	end

	if name:match("secure%.[.]*") and not allow_secure then
		return "Tried to add \"secure.\" setting"
	end

	if readable_name == "" then
		readable_name = nil
	end
	local remaining_line = line:sub(first_part:len() + 1)

	if setting_type == "int" then
		local default, min, max = remaining_line:match("^"
				-- first int is required, the last 2 are optional
				.. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.INTEGER .. "*)"
				.. "$")

		if not default or not tonumber(default) then
			return "Invalid integer setting"
		end

		min = tonumber(min)
		max = tonumber(max)
		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "int",
			default = default,
			min = min,
			max = max,
			comment = current_comment,
		})
		return
	end

	if setting_type == "string"
			or setting_type == "key" or setting_type == "v3f" then
		local default = remaining_line:match("^(.*)$")

		if not default then
			return "Invalid string setting"
		end
		if setting_type == "key" and not read_all then
			-- ignore key type if read_all is false
			return
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = setting_type,
			default = default,
			comment = current_comment,
		})
		return
	end

	if setting_type == "noise_params_2d"
			or setting_type == "noise_params_3d" then
		local default = remaining_line:match("^(.*)$")

		if not default then
			return "Invalid string setting"
		end

		local values = {}
		local ti = 1
		local index = 1
		for match in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters
			index = default:find("[+-]?[%d.-e]+", index) + match:len()
			table.insert(values, match)
			ti = ti + 1
			if ti > 9 then
				break
			end
		end
		index = default:find("[^, ]", index)
		local flags = ""
		if index then
			flags = default:sub(index)
			default = default:sub(1, index - 3) -- Make sure no flags in single-line format
		end
		table.insert(values, flags)

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = setting_type,
			default = default,
			default_table = {
				offset = values[1],
				scale = values[2],
				spread = {
					x = values[3],
					y = values[4],
					z = values[5]
				},
				seed = values[6],
				octaves = values[7],
				persistence = values[8],
				lacunarity = values[9],
				flags = values[10]
			},
			values = values,
			comment = current_comment,
			noise_params = true,
			flags = flags_to_table("defaults,eased,absvalue")
		})
		return
	end

	if setting_type == "bool" then
		if remaining_line ~= "false" and remaining_line ~= "true" then
			return "Invalid boolean setting"
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "bool",
			default = remaining_line,
			comment = current_comment,
		})
		return
	end

	if setting_type == "float" then
		local default, min, max = remaining_line:match("^"
				-- first float is required, the last 2 are optional
				.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLOAT .. "*)"
				.."$")

		if not default or not tonumber(default) then
			return "Invalid float setting"
		end

		min = tonumber(min)
		max = tonumber(max)
		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "float",
			default = default,
			min = min,
			max = max,
			comment = current_comment,
		})
		return
	end

	if setting_type == "enum" then
		local default, values = remaining_line:match("^"
				-- first value (default) may be empty (i.e. is optional)
				.. "(" .. CHAR_CLASSES.VARIABLE .. "*)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLAGS .. "+)"
				.. "$")

		if not default or values == "" then
			return "Invalid enum setting"
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "enum",
			default = default,
			values = values:split(",", true),
			comment = current_comment,
		})
		return
	end

	if setting_type == "path" or setting_type == "filepath" then
		local default = remaining_line:match("^(.*)$")

		if not default then
			return "Invalid path setting"
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = setting_type,
			default = default,
			comment = current_comment,
		})
		return
	end

	if setting_type == "flags" then
		local default, possible = remaining_line:match("^"
				-- first value (default) may be empty (i.e. is optional)
				-- this is implemented by making the last value optional, and
				-- swapping them around if it turns out empty.
				.. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. "*"
				.. "(" .. CHAR_CLASSES.FLAGS .. "*)"
				.. "$")

		if not default or not possible then
			return "Invalid flags setting"
		end

		if possible == "" then
			possible = default
			default = ""
		end

		table.insert(settings, {
			name = name,
			readable_name = readable_name,
			type = "flags",
			default = default,
			possible = flags_to_table(possible),
			comment = current_comment,
		})
		return
	end

	return "Invalid setting type \"" .. setting_type .. "\""
end

local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
	-- store this helper variable in the table so it's easier to pass to parse_setting_line()
	result.current_comment = ""

	local line = file:read("*line")
	while line do
		local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
		if error_msg then
			core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
		end
		line = file:read("*line")
	end

	result.current_comment = nil
end

-- read_all: whether to ignore certain setting types for GUI or not
-- parse_mods: whether to parse settingtypes.txt in mods and games
local function parse_config_file(read_all, parse_mods)
	local settings = {}

	do
		local builtin_path = core.get_builtin_path() .. FILENAME
		local file = io.open(builtin_path, "r")
		if not file then
			core.log("error", "Can't load " .. FILENAME)
			return settings
		end

		parse_single_file(file, builtin_path, read_all, settings, 0, true)

		file:close()
	end

	if parse_mods then
		-- Parse games
		local games_category_initialized = false
		local index = 1
		local game = pkgmgr.get_game(index)
		while game do
			local path = game.path .. DIR_DELIM .. FILENAME
			local file = io.open(path, "r")
			if file then
				if not games_category_initialized then
					fgettext_ne("Games") -- not used, but needed for xgettext
					table.insert(settings, {
						name = "Games",
						level = 0,
						type = "category",
					})
					games_category_initialized = true
				end

				table.insert(settings, {
					name = game.name,
					level = 1,
					type = "category",
				})

				parse_single_file(file, path, read_all, settings, 2, false)

				file:close()
			end

			index = index + 1
			game = pkgmgr.get_game(index)
		end

		-- Parse mods
		local mods_category_initialized = false
		local mods = {}
		get_mods(core.get_modpath(), "mods", mods)
		for _, mod in ipairs(mods) do
			local path = mod.path .. DIR_DELIM .. FILENAME
			local file = io.open(path, "r")
			if file then
				if not mods_category_initialized then
					fgettext_ne("Mods") -- not used, but needed for xgettext
					table.insert(settings, {
						name = "Mods",
						level = 0,
						type = "category",
					})
					mods_category_initialized = true
				end

				table.insert(settings, {
					name = mod.name,
					level = 1,
					type = "category",
				})

				parse_single_file(file, path, read_all, settings, 2, false)

				file:close()
			end
		end
	end

	return settings
end

local function filter_settings(settings, searchstring)
	if not searchstring or searchstring == "" then
		return settings, -1
	end

	-- Setup the keyword list
	local keywords = {}
	for word in searchstring:lower():gmatch("%S+") do
		table.insert(keywords, word)
	end

	local result = {}
	local category_stack = {}
	local current_level = 0
	local best_setting = nil
	for _, entry in pairs(settings) do
		if entry.type == "category" then
			-- Remove all settingless categories
			while #category_stack > 0 and entry.level <= current_level do
				table.remove(category_stack, #category_stack)
				if #category_stack > 0 then
					current_level = category_stack[#category_stack].level
				else
					current_level = 0
				end
			end

			-- Push category onto stack
			category_stack[#category_stack + 1] = entry
			current_level = entry.level
		else
			-- See if setting matches keywords
			local setting_score = 0
			for k = 1, #keywords do
				local keyword = keywords[k]

				if string.find(entry.name:lower(), keyword, 1, true) then
					setting_score = setting_score + 1
				end

				if entry.readable_name and
						string.find(fgettext(entry.readable_name):lower(), keyword, 1, true) then
					setting_score = setting_score + 1
				end

				if entry.comment and
						string.find(fgettext_ne(entry.comment):lower(), keyword, 1, true) then
					setting_score = setting_score + 1
				end
			end

			-- Add setting to results if match
			if setting_score > 0 then
				-- Add parent categories
				for _, category in pairs(category_stack) do
					result[#result + 1] = category
				end
				category_stack = {}

				-- Add setting
				result[#result + 1] = entry
				entry.score = setting_score

				if not best_setting or
						setting_score > result[best_setting].score then
					best_setting = #result
				end
			end
		end
	end
	return result, best_setting or -1
end

local full_settings = parse_config_file(false, true)
local search_string = ""
local settings = full_settings
local selected_setting = 1

local function get_current_value(setting)
	local value = core.settings:get(setting.name)
	if value == nil then
		value = setting.default
	end
	return value
end

local function get_current_np_group(setting)
	local value = core.settings:get_np_group(setting.name)
	if value == nil then
		return setting.values
	end
	local p = "%g"
	return {
		p:format(value.offset),
		p:format(value.scale),
		p:format(value.spread.x),
		p:format(value.spread.y),
		p:format(value.spread.z),
		p:format(value.seed),
		p:format(value.octaves),
		p:format(value.persistence),
		p:format(value.lacunarity),
		value.flags
	}
end

local function get_current_np_group_as_string(setting)
	local value = core.settings:get_np_group(setting.name)
	if value == nil then
		return setting.default
	end
	return ("%g, %g, (%g, %g, %g), %g, %g, %g, %g"):format(
		value.offset,
		value.scale,
		value.spread.x,
		value.spread.y,
		value.spread.z,
		value.seed,
		value.octaves,
		value.persistence,
		value.lacunarity
	) .. (value.flags ~= "" and (", " .. value.flags) or "")
end

local checkboxes = {} -- handle checkboxes events

local function create_change_setting_formspec(dialogdata)
	local setting = settings[selected_setting]
	-- Final formspec will be created at the end of this function
	-- Default values below, may be changed depending on setting type
	local width = 10
	local height = 3.5
	local description_height = 3
	local formspec = ""

	-- Setting-specific formspec elements
	if setting.type == "bool" then
		local selected_index = 1
		if core.is_yes(get_current_value(setting)) then
			selected_index = 2
		end
		formspec = "dropdown[3," .. height .. ";4,1;dd_setting_value;"
				.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
				.. selected_index .. "]"
		height = height + 1.25

	elseif setting.type == "enum" then
		local selected_index = 0
		formspec = "dropdown[3," .. height .. ";4,1;dd_setting_value;"
		for index, value in ipairs(setting.values) do
			-- translating value is not possible, since it's the value
			--  that we set the setting to
			formspec = formspec ..  core.formspec_escape(value) .. ","
			if get_current_value(setting) == value then
				selected_index = index
			end
		end
		if #setting.values > 0 then
			formspec = formspec:sub(1, -2) -- remove trailing comma
		end
		formspec = formspec .. ";" .. selected_index .. "]"
		height = height + 1.25

	elseif setting.type == "path" or setting.type == "filepath" then
		local current_value = dialogdata.selected_path
		if not current_value then
			current_value = get_current_value(setting)
		end
		formspec = "field[0.28," .. height + 0.15 .. ";8,1;te_setting_value;;"
				.. core.formspec_escape(current_value) .. "]"
				.. "button[8," .. height - 0.15 .. ";2,1;btn_browser_"
				.. setting.type .. ";" .. fgettext("Browse") .. "]"
		height = height + 1.15

	elseif setting.type == "noise_params_2d" or setting.type == "noise_params_3d" then
		local t = get_current_np_group(setting)
		local dimension = 3
		if setting.type == "noise_params_2d" then
			dimension = 2
		end

		-- More space for 3x3 fields
		description_height = description_height - 1.5
		height = height - 1.5

		local fields = {}
		local function add_field(x, name, label, value)
			fields[#fields + 1] = ("field[%f,%f;3.3,1;%s;%s;%s]"):format(
				x, height, name, label, core.formspec_escape(value or "")
			)
		end
		-- First row
		height = height + 0.3
		add_field(0.3, "te_offset", fgettext("Offset"), t[1])
		add_field(3.6, "te_scale",  fgettext("Scale"),  t[2])
		add_field(6.9, "te_seed",   fgettext("Seed"),   t[6])
		height = height + 1.1

		-- Second row
		add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
		if dimension == 3 then
			add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
		else
			fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
					fgettext("2D Noise") .. "]"
		end
		add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
		height = height + 1.1

		-- Third row
		add_field(0.3, "te_octaves", fgettext("Octaves"),     t[7])
		add_field(3.6, "te_persist", fgettext("Persistence"), t[8])
		add_field(6.9, "te_lacun",   fgettext("Lacunarity"),  t[9])
		height = height + 1.1


		local enabled_flags = flags_to_table(t[10])
		local flags = {}
		for _, name in ipairs(enabled_flags) do
			-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
			flags[name] = true
		end
		for _, name in ipairs(setting.flags) do
			local checkbox_name = "cb_" .. name
			local is_enabled = flags[name] == true -- to get false if nil
			checkboxes[checkbox_name] = is_enabled
		end
		-- Flags
		formspec = table.concat(fields)
				.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
				--[[~ "defaults" is a noise parameter flag.
				It describes the default processing options
				for noise settings in main menu -> "All Settings". ]]
				.. fgettext("defaults") .. ";" -- defaults
				.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
				.. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
				--[[~ "eased" is a noise parameter flag.
				It is used to make the map smoother and
				can be enabled in noise settings in
				main menu -> "All Settings". ]]
				.. fgettext("eased") .. ";" -- eased
				.. tostring(flags["eased"] == true) .. "]"
				.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
				--[[~ "absvalue" is a noise parameter flag.
				It is short for "absolute value".
				It can be enabled in noise settings in
				main menu -> "All Settings". ]]
				.. fgettext("absvalue") .. ";" -- absvalue
				.. tostring(flags["absvalue"] == true) .. "]"
		height = height + 1

	elseif setting.type == "v3f" then
		local val = get_current_value(setting)
		local v3f = {}
		for line in val:gmatch("[+-]?[%d.+-eE]+") do -- All numeric characters
			table.insert(v3f, line)
		end

		height = height + 0.3
		formspec = formspec
				.. "field[0.3," .. height .. ";3.3,1;te_x;"
				.. fgettext("X") .. ";" -- X
				.. core.formspec_escape(v3f[1] or "") .. "]"
				.. "field[3.6," .. height .. ";3.3,1;te_y;"
				.. fgettext("Y") .. ";" -- Y
				.. core.formspec_escape(v3f[2] or "") .. "]"
				.. "field[6.9," .. height .. ";3.3,1;te_z;"
				.. fgettext("Z") .. ";" -- Z
				.. core.formspec_escape(v3f[3] or "") .. "]"
		height = height + 1.1

	elseif setting.type == "flags" then
		local current_flags = flags_to_table(get_current_value(setting))
		local flags = {}
		for _, name in ipairs(current_flags) do
			-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
			if name:sub(1, 2) == "no" then
				flags[name:sub(3)] = false
			else
				flags[name] = true
			end
		end
		local flags_count = #setting.possible / 2
		local max_height = math.ceil(flags_count / 2) / 2

		-- More space for flags
		description_height = description_height - 1
		height = height - 1

		local fields = {} -- To build formspec
		local j = 1
		for _, name in ipairs(setting.possible) do
			if name:sub(1, 2) ~= "no" then
				local x = 0.5
				local y = height + j / 2 - 0.75
				if j - 1 >= flags_count / 2 then -- 2nd column
					x = 5
					y = y - max_height
				end
				j = j + 1;
				local checkbox_name = "cb_" .. name
				local is_enabled = flags[name] == true -- to get false if nil
				checkboxes[checkbox_name] = is_enabled

				fields[#fields + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
					x, y, checkbox_name, name, tostring(is_enabled)
				)
			end
		end
		formspec = table.concat(fields)
		height = height + max_height + 0.25

	else
		-- TODO: fancy input for float, int
		local text = get_current_value(setting)
		if dialogdata.error_message and dialogdata.entered_text then
			text = dialogdata.entered_text
		end
		formspec = "field[0.28," .. height + 0.15 .. ";" .. width .. ",1;te_setting_value;;"
				.. core.formspec_escape(text) .. "]"
		height = height + 1.15
	end

	-- Box good, textarea bad. Calculate textarea size from box.
	local function create_textfield(size, label, text, bg_color)
		local textarea = {
			x = size.x + 0.3,
			y = size.y,
			w = size.w + 0.25,
			h = size.h * 1.16 + 0.12
		}
		return ("box[%f,%f;%f,%f;%s]textarea[%f,%f;%f,%f;;%s;%s]"):format(
			size.x, size.y, size.w, size.h, bg_color or "#000",
			textarea.x, textarea.y, textarea.w, textarea.h,
			core.formspec_escape(label), core.formspec_escape(text)
		)

	end

	-- When there's an error: Shrink description textarea and add error below
	if dialogdata.error_message then
		local error_box = {
			x = 0,
			y = description_height - 0.4,
			w = width - 0.25,
			h = 0.5
		}
		formspec = formspec ..
			create_textfield(error_box, "", dialogdata.error_message, "#600")
		description_height = description_height - 0.75
	end

	-- Get description field
	local description_box = {
		x = 0,
		y = 0.2,
		w = width - 0.25,
		h = description_height
	}

	local setting_name = setting.name
	if setting.readable_name then
		setting_name = fgettext_ne(setting.readable_name) ..
			" (" .. setting.name .. ")"
	end

	local comment_text
	if setting.comment == "" then
		comment_text = fgettext_ne("(No description of setting given)")
	else
		comment_text = fgettext_ne(setting.comment)
	end

	return (
		"size[" .. width .. "," .. height + 0.25 .. ",true]" ..
		create_textfield(description_box, setting_name, comment_text) ..
		formspec ..
		"button[" .. width / 2 - 2.5 .. "," .. height - 0.4 .. ";2.5,1;btn_done;" ..
			fgettext("Save") .. "]" ..
		"button[" .. width / 2 .. "," .. height - 0.4 .. ";2.5,1;btn_cancel;" ..
			fgettext("Cancel") .. "]"
	)
end

local function handle_change_setting_buttons(this, fields)
	local setting = settings[selected_setting]
	if fields["btn_done"] or fields["key_enter"] then
		if setting.type == "bool" then
			local new_value = fields["dd_setting_value"]
			-- Note: new_value is the actual (translated) value shown in the dropdown
			core.settings:set_bool(setting.name, new_value == fgettext("Enabled"))

		elseif setting.type == "enum" then
			local new_value = fields["dd_setting_value"]
			core.settings:set(setting.name, new_value)

		elseif setting.type == "int" then
			local new_value = tonumber(fields["te_setting_value"])
			if not new_value or math.floor(new_value) ~= new_value then
				this.data.error_message = fgettext_ne("Please enter a valid integer.")
				this.data.entered_text = fields["te_setting_value"]
				core.update_formspec(this:get_formspec())
				return true
			end
			if setting.min and new_value < setting.min then
				this.data.error_message = fgettext_ne("The value must be at least $1.", setting.min)
				this.data.entered_text = fields["te_setting_value"]
				core.update_formspec(this:get_formspec())
				return true
			end
			if setting.max and new_value > setting.max then
				this.data.error_message = fgettext_ne("The value must not be larger than $1.", setting.max)
				this.data.entered_text = fields["te_setting_value"]
				core.update_formspec(this:get_formspec())
				return true
			end
			core.settings:set(setting.name, new_value)

		elseif setting.type == "float" then
			local new_value = tonumber(fields["te_setting_value"])
			if not new_value then
				this.data.error_message = fgettext_ne("Please enter a valid number.")
				this.data.entered_text = fields["te_setting_value"]
				core.update_formspec(this:get_formspec())
				return true
			end
			if setting.min and new_value < setting.min then
				this.data.error_message = fgettext_ne("The value must be at least $1.", setting.min)
				this.data.entered_text = fields["te_setting_value"]
				core.update_formspec(this:get_formspec())
				return true
			end
			if setting.max and new_value > setting.max then
				this.data.error_message = fgettext_ne("The value must not be larger than $1.", setting.max)
				this.data.entered_text = fields["te_setting_value"]
				core.update_formspec(this:get_formspec())
				return true
			end
			core.settings:set(setting.name, new_value)

		elseif setting.type == "flags" then
			local values = {}
			for _, name in ipairs(setting.possible) do
				if name:sub(1, 2) ~= "no" then
					if checkboxes["cb_" .. name] then
						table.insert(values, name)
					else
						table.insert(values, "no" .. name)
					end
				end
			end

			checkboxes = {}

			local new_value = table.concat(values, ", ")
			core.settings:set(setting.name, new_value)

		elseif setting.type == "noise_params_2d" or setting.type == "noise_params_3d" then
			local np_flags = {}
			for _, name in ipairs(setting.flags) do
				if checkboxes["cb_" .. name] then
					table.insert(np_flags, name)
				end
			end

			checkboxes = {}

			if setting.type == "noise_params_2d" then
				 fields["te_spready"] = fields["te_spreadz"]
			end
			local new_value = {
				offset = fields["te_offset"],
				scale = fields["te_scale"],
				spread = {
					x = fields["te_spreadx"],
					y = fields["te_spready"],
					z = fields["te_spreadz"]
				},
				seed = fields["te_seed"],
				octaves = fields["te_octaves"],
				persistence = fields["te_persist"],
				lacunarity = fields["te_lacun"],
				flags = table.concat(np_flags, ", ")
			}
			core.settings:set_np_group(setting.name, new_value)

		elseif setting.type == "v3f" then
			local new_value = "("
					.. fields["te_x"] .. ", "
					.. fields["te_y"] .. ", "
					.. fields["te_z"] .. ")"
			core.settings:set(setting.name, new_value)

		else
			local new_value = fields["te_setting_value"]
			core.settings:set(setting.name, new_value)
		end
		core.settings:write()
		this:delete()
		return true
	end

	if fields["btn_cancel"] then
		this:delete()
		return true
	end

	if fields["btn_browser_path"] then
		core.show_path_select_dialog("dlg_browse_path",
			fgettext_ne("Select directory"), false)
	end

	if fields["btn_browser_filepath"] then
		core.show_path_select_dialog("dlg_browse_path",
			fgettext_ne("Select file"), true)
	end

	if fields["dlg_browse_path_accepted"] then
		this.data.selected_path = fields["dlg_browse_path_accepted"]
		core.update_formspec(this:get_formspec())
	end

	if setting.type == "flags"
			or setting.type == "noise_params_2d"
			or setting.type == "noise_params_3d" then
		for name, value in pairs(fields) do
			if name:sub(1, 3) == "cb_" then
				checkboxes[name] = value == "true"
			end
		end
	end

	return false
end

local function create_settings_formspec(tabview, _, tabdata)
	local formspec = "size[12,5.4;true]" ..
			"tablecolumns[color;tree;text,width=28;text]" ..
			"tableoptions[background=#00000000;border=false]" ..
			"field[0.3,0.1;10.2,1;search_string;;" .. core.formspec_escape(search_string) .. "]" ..
			"field_close_on_enter[search_string;false]" ..
			"button[10.2,-0.2;2,1;search;" .. fgettext("Search") .. "]" ..
			"table[0,0.8;12,3.5;list_settings;"

	local current_level = 0
	for _, entry in ipairs(settings) do
		local name
		if not core.settings:get_bool("main_menu_technical_settings") and entry.readable_name then
			name = fgettext_ne(entry.readable_name)
		else
			name = entry.name
		end

		if entry.type == "category" then
			current_level = entry.level
			formspec = formspec .. "#FFFF00," .. current_level .. "," .. fgettext(name) .. ",,"

		elseif entry.type == "bool" then
			local value = get_current_value(entry)
			if core.is_yes(value) then
				value = fgettext("Enabled")
			else
				value = fgettext("Disabled")
			end
			formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
					.. value .. ","

		elseif entry.type == "key" then --luacheck: ignore
			-- ignore key settings, since we have a special dialog for them

		elseif entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then
			formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
					.. core.formspec_escape(get_current_np_group_as_string(entry)) .. ","

		else
			formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
					.. core.formspec_escape(get_current_value(entry)) .. ","
		end
	end

	if #settings > 0 then
		formspec = formspec:sub(1, -2) -- remove trailing comma
	end
	formspec = formspec .. ";" .. selected_setting .. "]" ..
			"button[0,4.9;4,1;btn_back;".. fgettext("< Back to Settings page") .. "]" ..
			"button[10,4.9;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
			"button[7,4.9;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
			"checkbox[0,4.3;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
					.. dump(core.settings:get_bool("main_menu_technical_settings")) .. "]"

	return formspec
end

local function handle_settings_buttons(this, fields, tabname, tabdata)
	local list_enter = false
	if fields["list_settings"] then
		selected_setting = core.get_table_index("list_settings")
		if core.explode_table_event(fields["list_settings"]).type == "DCL" then
			-- Directly toggle booleans
			local setting = settings[selected_setting]
			if setting and setting.type == "bool" then
				local current_value = get_current_value(setting)
				core.settings:set_bool(setting.name, not core.is_yes(current_value))
				core.settings:write()
				return true
			else
				list_enter = true
			end
		else
			return true
		end
	end

	if fields.search or fields.key_enter_field == "search_string" then
		if search_string == fields.search_string then
			if selected_setting > 0 then
				-- Go to next result on enter press
				local i = selected_setting + 1
				local looped = false
				while i > #settings or settings[i].type == "category" do
					i = i + 1
					if i > #settings then
						-- Stop infinte looping
						if looped then
							return false
						end
						i = 1
						looped = true
					end
				end
				selected_setting = i
				core.update_formspec(this:get_formspec())
				return true
			end
		else
			-- Search for setting
			search_string = fields.search_string
			settings, selected_setting = filter_settings(full_settings, search_string)
			core.update_formspec(this:get_formspec())
		end
		return true
	end

	if fields["btn_edit"] or list_enter then
		local setting = settings[selected_setting]
		if setting and setting.type ~= "category" then
			local edit_dialog = dialog_create("change_setting",
					create_change_setting_formspec, handle_change_setting_buttons)
			edit_dialog:set_parent(this)
			this:hide()
			edit_dialog:show()
		end
		return true
	end

	if fields["btn_restore"] then
		local setting = settings[selected_setting]
		if setting and setting.type ~= "category" then
			core.settings:remove(setting.name)
			core.settings:write()
			core.update_formspec(this:get_formspec())
		end
		return true
	end

	if fields["btn_back"] then
		this:delete()
		return true
	end

	if fields["cb_tech_settings"] then
		core.settings:set("main_menu_technical_settings", fields["cb_tech_settings"])
		core.settings:write()
		core.update_formspec(this:get_formspec())
		return true
	end

	return false
end

function create_adv_settings_dlg()
	local dlg = dialog_create("settings_advanced",
				create_settings_formspec,
				handle_settings_buttons,
				nil)

				return dlg
end

-- Uncomment to generate 'minetest.conf.example' and 'settings_translation_file.cpp'.
-- For RUN_IN_PLACE the generated files may appear in the 'bin' folder.
-- See comment and alternative line at the end of 'generate_from_settingtypes.lua'.

--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM..
--		"generate_from_settingtypes.lua"))(parse_config_file(true, false))