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* Translated using Weblate (Lojban)senpi2015-12-21
| | | | Currently translated at 11.4% (90 of 787 strings)
* Run util/updatepo.shest312015-11-08
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* Run updatepo.shest312015-10-24
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* Run updatepo.shest312015-09-12
| | | | | | After this, it should hopefully not record line numbers anymore, so the diffs of updatepo.sh runs are smaller. Well, this is theory, lets see how it will turn out to be in practice.
* Translated using Weblate (Lojban)Wuzzy2015-09-12
| | | | Currently translated at 38.5% (104 of 270 strings)
* Translated using Weblate (Lojban)Wuzzy2015-09-12
Currently translated at 100% (0 of 0 strings) Created new translation.
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--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

gamemgr = {}

--------------------------------------------------------------------------------
function gamemgr.dialog_new_game()
	local retval = 
		"label[2,2;" .. fgettext("Game Name") .. "]"..
		"field[4.5,2.4;6,0.5;te_game_name;;]" ..
		"button[5,4.2;2.6,0.5;new_game_confirm;" .. fgettext("Create") .. "]" ..
		"button[7.5,4.2;2.8,0.5;new_game_cancel;" .. fgettext("Cancel") .. "]"

	return retval
end

--------------------------------------------------------------------------------
function gamemgr.handle_games_buttons(fields)
	if fields["gamelist"] ~= nil then
		local event = explode_textlist_event(fields["gamelist"])
		gamemgr.selected_game = event.index
	end
	
	if fields["btn_game_mgr_edit_game"] ~= nil then
		return {
			is_dialog = true,
			show_buttons = false,
			current_tab = "dialog_edit_game"
		}
	end
	
	if fields["btn_game_mgr_new_game"] ~= nil then
		return {
			is_dialog = true,
			show_buttons = false,
			current_tab = "dialog_new_game"
		}
	end
	
	return nil
end

--------------------------------------------------------------------------------
function gamemgr.handle_new_game_buttons(fields)

	if fields["new_game_confirm"] and
		fields["te_game_name"] ~= nil and
		fields["te_game_name"] ~= "" then
		local gamepath = engine.get_gamepath()
		
		if gamepath ~= nil and
			gamepath ~= "" then
			local gamefolder = cleanup_path(fields["te_game_name"])
			
			--TODO check for already existing first
			engine.create_dir(gamepath .. DIR_DELIM .. gamefolder)
			engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "mods")
			engine.create_dir(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "menu")
			
			local gameconf = 
				io.open(gamepath .. DIR_DELIM .. gamefolder .. DIR_DELIM .. "game.conf","w")
			
			if gameconf then
				gameconf:write("name = " .. fields["te_game_name"])
				gameconf:close()
			end
		end
	end

	return {
		is_dialog = false,
		show_buttons = true,
		current_tab = engine.setting_get("main_menu_tab")
		}
end

--------------------------------------------------------------------------------
function gamemgr.handle_edit_game_buttons(fields)
	local current_game = gamemgr.get_game(gamemgr.selected_game)
	
	if fields["btn_close_edit_game"] ~= nil or
		current_game == nil then
		return {
			is_dialog = false,
			show_buttons = true,
			current_tab = engine.setting_get("main_menu_tab")
			}
	end

	if fields["btn_remove_mod_from_game"] ~= nil then
		gamemgr.delete_mod(current_game,engine.get_textlist_index("mods_current"))
	end
	
	if fields["btn_add_mod_to_game"] ~= nil then
		local modindex = engine.get_textlist_index("mods_available")
		
		local mod = modmgr.get_global_mod(modindex)
		if mod ~= nil then
			
			local sourcepath = mod.path
			
			if not gamemgr.add_mod(current_game,sourcepath) then
				gamedata.errormessage =
					fgettext("Gamemgr: Unable to copy mod \"$1\" to game \"$2\"", mod.name, current_game.id)
			end
		end
	end
	
	return nil
end

--------------------------------------------------------------------------------
function gamemgr.add_mod(gamespec,sourcepath)
	if gamespec.gamemods_path ~= nil and
		gamespec.gamemods_path ~= "" then
		
		local modname = get_last_folder(sourcepath)
		
		return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
	end
	
	return false
end

--------------------------------------------------------------------------------
function gamemgr.delete_mod(gamespec,modindex)
	if gamespec.gamemods_path ~= nil and
		gamespec.gamemods_path ~= "" then
		local game_mods = {}
		get_mods(gamespec.gamemods_path,game_mods)
		
		if modindex > 0 and
			#game_mods >= modindex then

			if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) 
					== gamespec.gamemods_path then
				engine.delete_dir(game_mods[modindex].path)
			end
		end
	end
end

--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
	for i=1,#gamemgr.games,1 do		
		if gamemgr.games[i].id == gameid then
			return gamemgr.games[i], i
		end
	end
	return nil, nil
end

--------------------------------------------------------------------------------
function gamemgr.get_game_mods(gamespec, retval)
	if gamespec ~= nil and
		gamespec.gamemods_path ~= nil and
		gamespec.gamemods_path ~= "" then
		get_mods(gamespec.gamemods_path, retval)
	end
end

--------------------------------------------------------------------------------
function gamemgr.get_game_modlist(gamespec)
	local retval = ""
	local game_mods = {}
	gamemgr.get_game_mods(gamespec, game_mods)
	for i=1,#game_mods,1 do
		if retval ~= "" then
			retval = retval..","
		end
		retval = retval .. game_mods[i].name
	end 
	return retval
end

--------------------------------------------------------------------------------
function gamemgr.gettab(name)
	local retval = ""
	
	if name == "dialog_edit_game" then
		retval = retval .. gamemgr.dialog_edit_game()
	end
	
	if name == "dialog_new_game" then
		retval = retval .. gamemgr.dialog_new_game()
	end
	
	if name == "game_mgr" then
		retval = retval .. gamemgr.tab()
	end
	
	return retval
end

--------------------------------------------------------------------------------
function gamemgr.tab()
	if gamemgr.selected_game == nil then
		gamemgr.selected_game = 1
	end
	
	local retval = 
		"vertlabel[0,-0.25;" .. fgettext("GAMES") .. "]" ..
		"label[1,-0.25;" .. fgettext("Games") .. ":]" ..
		"textlist[1,0.25;4.5,4.4;gamelist;" ..
		gamemgr.gamelist() ..
		";" .. gamemgr.selected_game .. "]"
	
	local current_game = gamemgr.get_game(gamemgr.selected_game)
	
	if current_game ~= nil then
		if current_game.menuicon_path ~= nil and
			current_game.menuicon_path ~= "" then
			retval = retval .. 
				"image[5.8,-0.25;2,2;" ..
				engine.formspec_escape(current_game.menuicon_path) .. "]"
		end
		
		retval = retval ..
			"field[8,-0.25;6,2;;" .. current_game.name .. ";]"..
			"label[6,1.4;" .. fgettext("Mods:") .."]" ..
			"button[9.7,1.5;2,0.2;btn_game_mgr_edit_game;" .. fgettext("edit game") .. "]" ..
			"textlist[6,2;5.5,3.3;game_mgr_modlist;"
			.. gamemgr.get_game_modlist(current_game) ..";0]" ..
			"button[1,4.75;3.2,0.5;btn_game_mgr_new_game;" .. fgettext("new game") .. "]"
	end
	return retval
end

--------------------------------------------------------------------------------
function gamemgr.dialog_edit_game()
	local current_game = gamemgr.get_game(gamemgr.selected_game)
	if current_game ~= nil then
		local retval = 
			"vertlabel[0,-0.25;" .. fgettext("EDIT GAME") .."]" ..
			"label[0,-0.25;" .. current_game.name .. "]" ..
			"button[11.55,-0.2;0.75,0.5;btn_close_edit_game;x]"
		
		if current_game.menuicon_path ~= nil and
			current_game.menuicon_path ~= "" then
			retval = retval .. 
				"image[5.25,0;2,2;" ..
				engine.formspec_escape(current_game.menuicon_path) .. "]"
		end
		
		retval = retval .. 
			"textlist[0.5,0.5;4.5,4.3;mods_current;"
			.. gamemgr.get_game_modlist(current_game) ..";0]"
			
			
		retval = retval .. 
			"textlist[7,0.5;4.5,4.3;mods_available;"
			.. modmgr.render_modlist() .. ";0]"

		retval = retval ..
			"button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;" .. fgettext("Remove selected mod") .."]"
			
		retval = retval ..
			"button[7.05,4.95;4.7,0.5;btn_add_mod_to_game;" .. fgettext("<<-- Add mod") .."]"
		
		return retval
	end
end

--------------------------------------------------------------------------------
function gamemgr.handle_buttons(tab,fields)
	local retval = nil
	
	if tab == "dialog_edit_game" then
		retval = gamemgr.handle_edit_game_buttons(fields)
	end
	
	if tab == "dialog_new_game" then
		retval = gamemgr.handle_new_game_buttons(fields)
	end
	
	if tab == "game_mgr" then
		retval = gamemgr.handle_games_buttons(fields)
	end
	
	return retval
end

--------------------------------------------------------------------------------
function gamemgr.get_game(index) 
	if index > 0 and index <= #gamemgr.games then
		return gamemgr.games[index]
	end
	
	return nil
end

--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
	gamemgr.games = engine.get_games()
end

--------------------------------------------------------------------------------
function gamemgr.gamelist()
	local retval = ""
	if #gamemgr.games > 0 then
		retval = retval .. gamemgr.games[1].id
		
		for i=2,#gamemgr.games,1 do
			retval = retval .. "," .. gamemgr.games[i].name
		end
	end
	return retval
end