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* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
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* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "ยต" utf-8 characters in builtin/profiler/reporter.lua.
* Run updatepo.shLoic Blot2017-05-21
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* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Translated using Weblate (Korean)Han So Ri2017-04-06
| | | | Currently translated at 67.8% (623 of 918 strings)
* Translated using Weblate (Korean)Han So Ri2017-04-06
| | | | Currently translated at 66.4% (610 of 918 strings)
* Translated using Weblate (Korean)Han So Ri2016-12-14
| | | | | | Currently translated at 53.8% (494 of 918 strings) This is a merger of 2 commits.
* Translated using Weblate (Korean)Dongjin Han2016-12-14
| | | | Currently translated at 5.6% (52 of 918 strings)
* Translated using Weblate (Korean)sorichan2016-12-14
| | | | Currently translated at 5.6% (52 of 918 strings)
* Translated using Weblate (Korean)Dongjin Han2016-12-14
| | | | Currently translated at 1.5% (14 of 918 strings)
* Translated using Weblate (Korean)sorichan2016-12-14
| | | | Currently translated at 1.5% (14 of 918 strings)
* Run updatepo.shest312016-08-30
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* Run updatepo.shest312016-07-12
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* Run updatepo.shest312016-05-05
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* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
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* Run util/updatepo.shest312015-11-08
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* Run updatepo.shest312015-10-24
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* Run updatepo.shest312015-09-12
| | | | | | After this, it should hopefully not record line numbers anymore, so the diffs of updatepo.sh runs are smaller. Well, this is theory, lets see how it will turn out to be in practice.
* Run updatepo.shest312015-07-17
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* Translated using Weblate (Korean)Tae Lim Kook2015-07-17
| | | | Currently translated at 1.7% (4 of 235 strings)
* Revert "Update Russian translation"Kahrl2014-12-13
| | | | | | | | This reverts commit e4e4324a30d6bcac5cc06c74e955e4941b14bd38. Conflicts: po/minetest.pot po/*/minetest.po
* Update po filesShadowNinja2014-12-12
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* Run updatepo.shPilzAdam2013-11-23
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* Run updatepo.shIlya Zhuravlev2013-09-08
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* Run util/updatepo.shPilzAdam2013-08-25
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* Fix *.po errors caused by rebase.Ilya Zhuravlev2013-08-25
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* Fix i18n of some strings.arsdragonfly2013-07-02
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* Update po filesPilzAdam2013-05-13
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* Update po filesPilzAdam2013-03-30
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* Add Japanese & Korean languages.Ilya Zhuravlev2013-02-05
pan class="hl opt">->getMap().getNodeMetadata(ref->m_p); if(meta == NULL && auto_create) { meta = new NodeMetadata(ref->m_env->getGameDef()); if(!ref->m_env->getMap().setNodeMetadata(ref->m_p, meta)) { delete meta; return NULL; } } return meta; } void NodeMetaRef::reportMetadataChange(NodeMetaRef *ref) { // NOTE: This same code is in rollback_interface.cpp // Inform other things that the metadata has changed v3s16 blockpos = getNodeBlockPos(ref->m_p); MapEditEvent event; event.type = MEET_BLOCK_NODE_METADATA_CHANGED; event.p = blockpos; ref->m_env->getMap().dispatchEvent(&event); // Set the block to be saved MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos); if (block) { block->raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_REPORT_META_CHANGE); } } // Exported functions // garbage collector int NodeMetaRef::gc_object(lua_State *L) { NodeMetaRef *o = *(NodeMetaRef **)(lua_touserdata(L, 1)); delete o; return 0; } // get_string(self, name) int NodeMetaRef::l_get_string(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); std::string name = luaL_checkstring(L, 2); NodeMetadata *meta = getmeta(ref, false); if(meta == NULL){ lua_pushlstring(L, "", 0); return 1; } std::string str = meta->getString(name); lua_pushlstring(L, str.c_str(), str.size()); return 1; } // set_string(self, name, var) int NodeMetaRef::l_set_string(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); std::string name = luaL_checkstring(L, 2); size_t len = 0; const char *s = lua_tolstring(L, 3, &len); std::string str(s, len); NodeMetadata *meta = getmeta(ref, !str.empty()); if(meta == NULL || str == meta->getString(name)) return 0; meta->setString(name, str); reportMetadataChange(ref); return 0; } // get_int(self, name) int NodeMetaRef::l_get_int(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); std::string name = lua_tostring(L, 2); NodeMetadata *meta = getmeta(ref, false); if(meta == NULL){ lua_pushnumber(L, 0); return 1; } std::string str = meta->getString(name); lua_pushnumber(L, stoi(str)); return 1; } // set_int(self, name, var) int NodeMetaRef::l_set_int(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); std::string name = lua_tostring(L, 2); int a = lua_tointeger(L, 3); std::string str = itos(a); NodeMetadata *meta = getmeta(ref, true); if(meta == NULL || str == meta->getString(name)) return 0; meta->setString(name, str); reportMetadataChange(ref); return 0; } // get_float(self, name) int NodeMetaRef::l_get_float(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); std::string name = lua_tostring(L, 2); NodeMetadata *meta = getmeta(ref, false); if(meta == NULL){ lua_pushnumber(L, 0); return 1; } std::string str = meta->getString(name); lua_pushnumber(L, stof(str)); return 1; } // set_float(self, name, var) int NodeMetaRef::l_set_float(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); std::string name = lua_tostring(L, 2); float a = lua_tonumber(L, 3); std::string str = ftos(a); NodeMetadata *meta = getmeta(ref, true); if(meta == NULL || str == meta->getString(name)) return 0; meta->setString(name, str); reportMetadataChange(ref); return 0; } // get_inventory(self) int NodeMetaRef::l_get_inventory(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); getmeta(ref, true); // try to ensure the metadata exists InvRef::createNodeMeta(L, ref->m_p); return 1; } // to_table(self) int NodeMetaRef::l_to_table(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); NodeMetadata *meta = getmeta(ref, true); if (meta == NULL) { lua_pushnil(L); return 1; } lua_newtable(L); // fields lua_newtable(L); { StringMap fields = meta->getStrings(); for (StringMap::const_iterator it = fields.begin(); it != fields.end(); ++it) { const std::string &name = it->first; const std::string &value = it->second; lua_pushlstring(L, name.c_str(), name.size()); lua_pushlstring(L, value.c_str(), value.size()); lua_settable(L, -3); } } lua_setfield(L, -2, "fields"); // inventory lua_newtable(L); Inventory *inv = meta->getInventory(); if (inv) { std::vector<const InventoryList *> lists = inv->getLists(); for(std::vector<const InventoryList *>::const_iterator i = lists.begin(); i != lists.end(); i++) { push_inventory_list(L, inv, (*i)->getName().c_str()); lua_setfield(L, -2, (*i)->getName().c_str()); } } lua_setfield(L, -2, "inventory"); return 1; } // from_table(self, table) int NodeMetaRef::l_from_table(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); int base = 2; // clear old metadata first ref->m_env->getMap().removeNodeMetadata(ref->m_p); if(lua_isnil(L, base)){ // No metadata lua_pushboolean(L, true); return 1; } // Create new metadata NodeMetadata *meta = getmeta(ref, true); if(meta == NULL){ lua_pushboolean(L, false); return 1; } // Set fields lua_getfield(L, base, "fields"); int fieldstable = lua_gettop(L); lua_pushnil(L); while(lua_next(L, fieldstable) != 0){ // key at index -2 and value at index -1 std::string name = lua_tostring(L, -2); size_t cl; const char *cs = lua_tolstring(L, -1, &cl); std::string value(cs, cl); meta->setString(name, value); lua_pop(L, 1); // removes value, keeps key for next iteration } // Set inventory Inventory *inv = meta->getInventory(); lua_getfield(L, base, "inventory"); int inventorytable = lua_gettop(L); lua_pushnil(L); while(lua_next(L, inventorytable) != 0){ // key at index -2 and value at index -1 std::string name = lua_tostring(L, -2); read_inventory_list(L, -1, inv, name.c_str(), getServer(L)); lua_pop(L, 1); // removes value, keeps key for next iteration } reportMetadataChange(ref); lua_pushboolean(L, true); return 1; } NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env): m_p(p), m_env(env) { } NodeMetaRef::~NodeMetaRef() { } // Creates an NodeMetaRef and leaves it on top of stack // Not callable from Lua; all references are created on the C side. void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env) { NodeMetaRef *o = new NodeMetaRef(p, env); //infostream<<"NodeMetaRef::create: o="<<o<<std::endl; *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } void NodeMetaRef::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable // Cannot be created from Lua //lua_register(L, className, create_object); } const char NodeMetaRef::className[] = "NodeMetaRef"; const luaL_reg NodeMetaRef::methods[] = { luamethod(NodeMetaRef, get_string), luamethod(NodeMetaRef, set_string), luamethod(NodeMetaRef, get_int), luamethod(NodeMetaRef, set_int), luamethod(NodeMetaRef, get_float), luamethod(NodeMetaRef, set_float), luamethod(NodeMetaRef, get_inventory), luamethod(NodeMetaRef, to_table), luamethod(NodeMetaRef, from_table), {0,0} };