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* Run updatepo.shLoic Blot2017-05-21
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Translated using Weblate (Portuguese (Brazil))Gabriel Carvalho2017-04-06
* Translated using Weblate (Portuguese (Brazil))Cold Meson 062017-04-06
* Translated using Weblate (Portuguese (Brazil))Cold Meson 062016-12-22
* Translated using Weblate (Portuguese (Brazil))Bruno Borges2016-12-22
* Translated using Weblate (Portuguese (Brazil))Cold Meson 062016-12-22
* Run updatepo.shest312016-12-14
* Translated using Weblate (Portuguese (Brazil))José Henrique Luckmann2016-12-14
* Run updatepo.shest312016-08-30
* Translated using Weblate (Portuguese (Brazil))Bruno Borges2016-08-30
* Run updatepo.shest312016-07-12
* Run updatepo.shest312016-05-05
* Translated using Weblate (Portuguese (Brazil))Ian Giestas Pauli2016-05-01
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-03-25
* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
* Translated using Weblate (Portuguese (Brazil))Bruno Borges2016-02-27
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-01-25
* Translated using Weblate (Portuguese (Brazil))Ian giestas pauli2016-01-25
* Run util/updatepo.shest312015-11-08
* Translated using Weblate (Portuguese (Brazil))PilzAdam2015-11-08
* Run updatepo.shest312015-10-24
* Translated using Weblate (Portuguese (Brazil))Leonardo2015-10-22
* Run updatepo.shest312015-09-12
* Run updatepo.shest312015-07-17
* Revert "Update Russian translation"Kahrl2014-12-13
* Update po filesShadowNinja2014-12-12
* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2014-02-16
* Run updatepo.shPilzAdam2013-11-23
* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-10-08
* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-10-08
* Run updatepo.shIlya Zhuravlev2013-09-08
* Run util/updatepo.shPilzAdam2013-08-25
* Fix i18n of some strings.arsdragonfly2013-07-02
* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-06-01
* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-05-13
* Update po filesPilzAdam2013-05-13
* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-05-01
* Translation to Portuguese of Brazil for Minetesteduardojsm2013-04-22
="hl ppc">#include "serverobject.h" #include "debug.h" #include "filesys.h" #include "log.h" #include "mods.h" #include "util/string.h" extern "C" { #include "lualib.h" #if USE_LUAJIT #include "luajit.h" #endif } #include <stdio.h> #include <cstdarg> class ModNameStorer { private: lua_State *L; public: ModNameStorer(lua_State *L_, const std::string &modname): L(L_) { // Store current modname in registry lua_pushstring(L, modname.c_str()); lua_setfield(L, LUA_REGISTRYINDEX, "current_modname"); } ~ModNameStorer() { // Clear current modname in registry lua_pushnil(L); lua_setfield(L, LUA_REGISTRYINDEX, "current_modname"); } }; /* ScriptApiBase */ ScriptApiBase::ScriptApiBase() { #ifdef SCRIPTAPI_LOCK_DEBUG m_locked = false; #endif m_luastack = luaL_newstate(); assert(m_luastack); luaL_openlibs(m_luastack); // Add and save an error handler lua_pushcfunction(m_luastack, script_error_handler); m_errorhandler = lua_gettop(m_luastack); // Make the ScriptApiBase* accessible to ModApiBase lua_pushlightuserdata(m_luastack, this); lua_setfield(m_luastack, LUA_REGISTRYINDEX, "scriptapi"); // If we are using LuaJIT add a C++ wrapper function to catch // exceptions thrown in Lua -> C++ calls #if USE_LUAJIT lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper); luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON); lua_pop(m_luastack, 1); #endif // Add basic globals lua_newtable(m_luastack); lua_setglobal(m_luastack, "core"); lua_pushstring(m_luastack, DIR_DELIM); lua_setglobal(m_luastack, "DIR_DELIM"); m_server = NULL; m_environment = NULL; m_guiengine = NULL; } ScriptApiBase::~ScriptApiBase() { lua_close(m_luastack); } bool ScriptApiBase::loadMod(const std::string &scriptpath, const std::string &modname) { ModNameStorer modnamestorer(getStack(), modname); if (!string_allowed(modname, MODNAME_ALLOWED_CHARS)) { errorstream<<"Error loading mod \""<<modname <<"\": modname does not follow naming conventions: " <<"Only chararacters [a-z0-9_] are allowed."<<std::endl; return false; } return loadScript(scriptpath); } bool ScriptApiBase::loadScript(const std::string &scriptpath) { verbosestream<<"Loading and running script from "<<scriptpath<<std::endl; lua_State *L = getStack(); int ret = luaL_loadfile(L, scriptpath.c_str()) || lua_pcall(L, 0, 0, m_errorhandler); if (ret) { errorstream << "========== ERROR FROM LUA ===========" << std::endl; errorstream << "Failed to load and run script from " << std::endl; errorstream << scriptpath << ":" << std::endl; errorstream << std::endl; errorstream << lua_tostring(L, -1) << std::endl; errorstream << std::endl; errorstream << "======= END OF ERROR FROM LUA ========" << std::endl; lua_pop(L, 1); // Pop error message from stack return false; } return true; } void ScriptApiBase::realityCheck() { int top = lua_gettop(m_luastack); if(top >= 30){ dstream<<"Stack is over 30:"<<std::endl; stackDump(dstream); std::string traceback = script_get_backtrace(m_luastack); throw LuaError("Stack is over 30 (reality check)\n" + traceback); } } void ScriptApiBase::scriptError() { throw LuaError(lua_tostring(m_luastack, -1)); } void ScriptApiBase::stackDump(std::ostream &o) { int i; int top = lua_gettop(m_luastack); for (i = 1; i <= top; i++) { /* repeat for each level */ int t = lua_type(m_luastack, i); switch (t) { case LUA_TSTRING: /* strings */ o<<"\""<<lua_tostring(m_luastack, i)<<"\""; break; case LUA_TBOOLEAN: /* booleans */ o<<(lua_toboolean(m_luastack, i) ? "true" : "false"); break; case LUA_TNUMBER: /* numbers */ { char buf[10]; snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i)); o<<buf; break; } default: /* other values */ o<<lua_typename(m_luastack, t); break; } o<<" "; } o<<std::endl; } void ScriptApiBase::addObjectReference(ServerActiveObject *cobj) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl; // Create object on stack ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack int object = lua_gettop(L); // Get core.object_refs table lua_getglobal(L, "core"); lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); int objectstable = lua_gettop(L); // object_refs[id] = object lua_pushnumber(L, cobj->getId()); // Push id lua_pushvalue(L, object); // Copy object to top of stack lua_settable(L, objectstable); } void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj) { SCRIPTAPI_PRECHECKHEADER //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl; // Get core.object_refs table lua_getglobal(L, "core"); lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); int objectstable = lua_gettop(L); // Get object_refs[id] lua_pushnumber(L, cobj->getId()); // Push id lua_gettable(L, objectstable); // Set object reference to NULL ObjectRef::set_null(L); lua_pop(L, 1); // pop object // Set object_refs[id] = nil lua_pushnumber(L, cobj->getId()); // Push id lua_pushnil(L); lua_settable(L, objectstable); } // Creates a new anonymous reference if cobj=NULL or id=0 void ScriptApiBase::objectrefGetOrCreate( ServerActiveObject *cobj) { lua_State *L = getStack(); if(cobj == NULL || cobj->getId() == 0){ ObjectRef::create(L, cobj); } else { objectrefGet(cobj->getId()); } } void ScriptApiBase::objectrefGet(u16 id) { lua_State *L = getStack(); // Get core.object_refs[i] lua_getglobal(L, "core"); lua_getfield(L, -1, "object_refs"); luaL_checktype(L, -1, LUA_TTABLE); lua_pushnumber(L, id); lua_gettable(L, -2); lua_remove(L, -2); // object_refs lua_remove(L, -2); // core }