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* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
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* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "ยต" utf-8 characters in builtin/profiler/reporter.lua.
* Translated using Weblate (Swedish)texmex2017-06-03
| | | | Currently translated at 12.1% (124 of 1024 strings)
* Translated using Weblate (Swedish)metarmask2017-06-03
| | | | Currently translated at 11.0% (113 of 1024 strings)
* Translated using Weblate (Swedish)texmex2017-06-03
| | | | Currently translated at 10.9% (112 of 1024 strings)
* Run updatepo.shLoic Blot2017-05-21
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* Added translation using Weblate (Swedish)metarmask2017-05-04
span class="hl kwa">default; ~ClientLauncher(); bool run(GameStartData &start_data, const Settings &cmd_args); private: void init_args(GameStartData &start_data, const Settings &cmd_args); bool init_engine(); void init_input(); bool launch_game(std::string &error_message, bool reconnect_requested, GameStartData &start_data, const Settings &cmd_args); void main_menu(MainMenuData *menudata); void speed_tests(); bool skip_main_menu = false; bool random_input = false; RenderingEngine *m_rendering_engine = nullptr; InputHandler *input = nullptr; MyEventReceiver *receiver = nullptr; gui::IGUISkin *skin = nullptr; };