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* Update translationsupdatepo.sh2022-01-25
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* Update translation filesupdatepo.sh2021-11-27
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* Update translation filesupdatepo.sh2021-06-16
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* Update translation filesupdatepo.sh2021-02-23
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* Update translation filesupdatepo.sh2021-01-30
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* Translated using Weblate (Thai)TZTarzan2020-07-08
| | | | Currently translated at 60.8% (822 of 1350 strings)
* Update translation filesupdatepo.sh2020-06-13
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* Update translation filesupdatepo.sh2020-04-03
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* Update translation sourcesrubenwardy2020-01-24
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* Translated using Weblate (Thai)rubenwardy2020-01-24
| | | | Currently translated at 66.9% (852 of 1274 strings)
* Translated using Weblate (Thai)Krock2020-01-24
| | | | Currently translated at 66.8% (851 of 1274 strings)
* Update translation stringsupdatepo.sh2019-10-12
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* Update from Weblate (hacky)Translators2019-10-12
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* Update translation stringsupdatepo.sh2019-09-09
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* Update from WeblateTranslators2019-09-09
class="hl kwd">l_get_biome_id(lua_State *L); // get_biome_name(biome_id) // returns the biome name string static int l_get_biome_name(lua_State *L); // get_heat(pos) // returns the heat at the position static int l_get_heat(lua_State *L); // get_humidity(pos) // returns the humidity at the position static int l_get_humidity(lua_State *L); // get_biome_data(pos) // returns a table containing the biome id, heat and humidity at the position static int l_get_biome_data(lua_State *L); // get_mapgen_object(objectname) // returns the requested object used during map generation static int l_get_mapgen_object(lua_State *L); // get_spawn_level(x = num, z = num) static int l_get_spawn_level(lua_State *L); // get_mapgen_params() // returns the currently active map generation parameter set static int l_get_mapgen_params(lua_State *L); // set_mapgen_params(params) // set mapgen parameters static int l_set_mapgen_params(lua_State *L); // get_mapgen_setting(name) static int l_get_mapgen_setting(lua_State *L); // set_mapgen_setting(name, value, override_meta) static int l_set_mapgen_setting(lua_State *L); // get_mapgen_setting_noiseparams(name) static int l_get_mapgen_setting_noiseparams(lua_State *L); // set_mapgen_setting_noiseparams(name, value, override_meta) static int l_set_mapgen_setting_noiseparams(lua_State *L); // set_noiseparam_defaults(name, noiseparams, set_default) static int l_set_noiseparams(lua_State *L); // get_noiseparam_defaults(name) static int l_get_noiseparams(lua_State *L); // set_gen_notify(flags, {deco_id_table}) static int l_set_gen_notify(lua_State *L); // get_gen_notify() static int l_get_gen_notify(lua_State *L); // get_decoration_id(decoration_name) // returns the decoration ID as used in gennotify static int l_get_decoration_id(lua_State *L); // register_biome({lots of stuff}) static int l_register_biome(lua_State *L); // register_decoration({lots of stuff}) static int l_register_decoration(lua_State *L); // register_ore({lots of stuff}) static int l_register_ore(lua_State *L); // register_schematic({schematic}, replacements={}) static int l_register_schematic(lua_State *L); // clear_registered_biomes() static int l_clear_registered_biomes(lua_State *L); // clear_registered_decorations() static int l_clear_registered_decorations(lua_State *L); // clear_registered_schematics() static int l_clear_registered_schematics(lua_State *L); // generate_ores(vm, p1, p2) static int l_generate_ores(lua_State *L); // generate_decorations(vm, p1, p2) static int l_generate_decorations(lua_State *L); // clear_registered_ores static int l_clear_registered_ores(lua_State *L); // create_schematic(p1, p2, probability_list, filename) static int l_create_schematic(lua_State *L); // place_schematic(p, schematic, rotation, // replacements, force_placement, flagstring) static int l_place_schematic(lua_State *L); // place_schematic_on_vmanip(vm, p, schematic, rotation, // replacements, force_placement, flagstring) static int l_place_schematic_on_vmanip(lua_State *L); // serialize_schematic(schematic, format, options={...}) static int l_serialize_schematic(lua_State *L); // read_schematic(schematic, options={...}) static int l_read_schematic(lua_State *L); public: static void Initialize(lua_State *L, int top); static struct EnumString es_BiomeTerrainType[]; static struct EnumString es_DecorationType[]; static struct EnumString es_MapgenObject[]; static struct EnumString es_OreType[]; static struct EnumString es_Rotation[]; static struct EnumString es_SchematicFormatType[]; static struct EnumString es_NodeResolveMethod[]; };