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Commit message (Collapse)AuthorAge
* Add translation of LANG_CODE in all languagesEkdohibs2017-08-24
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* Fix updatepo.sh and run it.Ekdohibs2017-08-24
| | | | It was broken due to the presence of "ยต" utf-8 characters in builtin/profiler/reporter.lua.
* Translated using Weblate (Ukrainian)Fixer2017-06-03
| | | | Currently translated at 40.0% (410 of 1024 strings)
* Translated using Weblate (Ukrainian)Olexandr2017-06-03
| | | | Currently translated at 37.6% (386 of 1024 strings)
* Translated using Weblate (Ukrainian)Fixer2017-06-03
| | | | Currently translated at 37.6% (386 of 1024 strings)
* Run updatepo.shLoic Blot2017-05-21
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* Translated using Weblate (Ukrainian)Fixer2017-05-21
| | | | Currently translated at 38.1% (350 of 918 strings)
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
| | | | | | | | | | | | * Remove redundant view_bobbing setting Also fixes bug where disabling view_bobbing disables footstep sounds. * Removes redundant view_bobbing setting Setting view_bobbing amount to 0 is now the only way to turn view_bobbing on and off. Also fixed a bug where footstep sounds would not play when view_bobbing was disabled.
* Run updatepo.shest312016-12-14
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* Translated using Weblate (Ukrainian)Fixer2016-12-14
| | | | Currently translated at 38.1% (350 of 918 strings)
* Run updatepo.shest312016-08-30
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* Run updatepo.shest312016-07-12
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* Translated using Weblate (Ukrainian)Fixer2016-05-30
| | | | Currently translated at 39.3% (349 of 887 strings)
* Translated using Weblate (Ukrainian)Fixer2016-05-10
| | | | | | Currently translated at 38.4% (341 of 887 strings) This is a merger of two commits.
* Run updatepo.shest312016-05-05
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* Update po files, minetest.conf.example and settings_translation_file.cppest312016-02-27
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* Translated using Weblate (Ukrainian)Fixer2016-02-27
| | | | Currently translated at 30.4% (240 of 787 strings)
* Run util/updatepo.shest312015-11-08
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* Run updatepo.shest312015-10-24
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* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | Currently translated at 81.6% (227 of 278 strings)
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | Currently translated at 78.0% (217 of 278 strings)
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | | | Currently translated at 66.5% (185 of 278 strings) Maybe it is better to describe allowed symbols instead of writing regex?
* Translated using Weblate (Ukrainian)Olexandr2015-10-05
| | | | Currently translated at 46.4% (129 of 278 strings)
* Run updatepo.shest312015-09-12
| | | | | | After this, it should hopefully not record line numbers anymore, so the diffs of updatepo.sh runs are smaller. Well, this is theory, lets see how it will turn out to be in practice.
* Run updatepo.shest312015-07-17
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* Revert "Update Russian translation"Kahrl2014-12-13
| | | | | | | | This reverts commit e4e4324a30d6bcac5cc06c74e955e4941b14bd38. Conflicts: po/minetest.pot po/*/minetest.po
* Update po filesShadowNinja2014-12-12
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* Run updatepo.shPilzAdam2013-11-23
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* Run updatepo.shIlya Zhuravlev2013-09-08
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* Run util/updatepo.shPilzAdam2013-08-25
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* Fix *.po errors caused by rebase.Ilya Zhuravlev2013-08-25
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* Translated using Weblate (Ukrainian)Vladimir a2013-08-25
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* Translated using Weblate (Ukrainian)sfan52013-08-25
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* Fix i18n of some strings.arsdragonfly2013-07-02
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* Fix Problem with uk Translationsfan52013-05-17
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* Update po filesPilzAdam2013-05-13
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* Translated using Weblate (Ukrainian)?????? ????????2013-05-01
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* Add Ukrainian language.Ilya Zhuravlev2013-04-07
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/*
Minetest
Copyright (C) 2013 sapier

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_mainmenu.h"
#include "lua_api/l_internal.h"
#include "common/c_content.h"
#include "guiEngine.h"
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "guiFileSelectMenu.h"
#include "subgame.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
#include "serverlist.h"
#include "sound.h"
#include "settings.h"
#include "main.h" // for g_settings

#include <IFileArchive.h>
#include <IFileSystem.h>

/******************************************************************************/
std::string ModApiMainMenu::getTextData(lua_State *L, std::string name)
{
	lua_getglobal(L, "gamedata");

	lua_getfield(L, -1, name.c_str());

	if(lua_isnil(L, -1))
		return "";

	return luaL_checkstring(L, -1);
}

/******************************************************************************/
int ModApiMainMenu::getIntegerData(lua_State *L, std::string name,bool& valid)
{
	lua_getglobal(L, "gamedata");

	lua_getfield(L, -1, name.c_str());

	if(lua_isnil(L, -1)) {
		valid = false;
		return -1;
		}

	valid = true;
	return luaL_checkinteger(L, -1);
}

/******************************************************************************/
int ModApiMainMenu::getBoolData(lua_State *L, std::string name,bool& valid)
{
	lua_getglobal(L, "gamedata");

	lua_getfield(L, -1, name.c_str());

	if(lua_isnil(L, -1)) {
		valid = false;
		return false;
		}

	valid = true;
	return lua_toboolean(L, -1);
}

/******************************************************************************/
int ModApiMainMenu::l_update_formspec(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	if (engine->m_startgame)
		return 0;

	//read formspec
	std::string formspec(luaL_checkstring(L, 1));

	if (engine->m_formspecgui != 0) {
		engine->m_formspecgui->setForm(formspec);
	}

	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_start(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	//update c++ gamedata from lua table

	bool valid = false;


	engine->m_data->selected_world		= getIntegerData(L, "selected_world",valid) -1;
	engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid);
	engine->m_data->name				= getTextData(L,"playername");
	engine->m_data->password			= getTextData(L,"password");
	engine->m_data->address				= getTextData(L,"address");
	engine->m_data->port				= getTextData(L,"port");
	engine->m_data->serverdescription	= getTextData(L,"serverdescription");
	engine->m_data->servername			= getTextData(L,"servername");

	//close menu next time
	engine->m_startgame = true;
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_close(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	engine->m_kill = true;
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_set_background(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::string backgroundlevel(luaL_checkstring(L, 1));
	std::string texturename(luaL_checkstring(L, 2));

	bool retval = false;

	if (backgroundlevel == "background") {
		retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename);
	}

	if (backgroundlevel == "overlay") {
		retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename);
	}

	if (backgroundlevel == "header") {
		retval |= engine->setTexture(TEX_LAYER_HEADER,texturename);
	}

	if (backgroundlevel == "footer") {
		retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename);
	}

	lua_pushboolean(L,retval);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_set_clouds(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	bool value = lua_toboolean(L,1);

	engine->m_clouds_enabled = value;

	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_textlist_index(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::string listboxname(luaL_checkstring(L, 1));

	int selection = engine->m_menu->getListboxIndex(listboxname);

	if (selection >= 0)
		selection++;

	lua_pushinteger(L, selection);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_worlds(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::vector<WorldSpec> worlds = getAvailableWorlds();

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < worlds.size(); i++)
	{
		lua_pushnumber(L,index);

		lua_newtable(L);
		int top_lvl2 = lua_gettop(L);

		lua_pushstring(L,"path");
		lua_pushstring(L,worlds[i].path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"name");
		lua_pushstring(L,worlds[i].name.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"gameid");
		lua_pushstring(L,worlds[i].gameid.c_str());
		lua_settable(L, top_lvl2);

		lua_settable(L, top);
		index++;
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_games(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::vector<SubgameSpec> games = getAvailableGames();

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < games.size(); i++)
	{
		lua_pushnumber(L,index);
		lua_newtable(L);
		int top_lvl2 = lua_gettop(L);

		lua_pushstring(L,"id");
		lua_pushstring(L,games[i].id.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"path");
		lua_pushstring(L,games[i].path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"gamemods_path");
		lua_pushstring(L,games[i].gamemods_path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"name");
		lua_pushstring(L,games[i].name.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"menuicon_path");
		lua_pushstring(L,games[i].menuicon_path.c_str());
		lua_settable(L, top_lvl2);

		lua_pushstring(L,"addon_mods_paths");
		lua_newtable(L);
		int table2 = lua_gettop(L);
		int internal_index=1;
		for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
				iter != games[i].addon_mods_paths.end(); iter++) {
			lua_pushnumber(L,internal_index);
			lua_pushstring(L,(*iter).c_str());
			lua_settable(L, table2);
			internal_index++;
		}
		lua_settable(L, top_lvl2);
		lua_settable(L, top);
		index++;
	}
	return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_modstore_details(lua_State *L)
{
	const char *modid	= luaL_checkstring(L, 1);

	if (modid != 0) {
		Json::Value details;
		std::string url = "";
		try{
			url = g_settings->get("modstore_details_url");
		}
		catch(SettingNotFoundException &e) {
			lua_pushnil(L);
			return 1;
		}

		size_t idpos = url.find("*");
		url.erase(idpos,1);
		url.insert(idpos,modid);

		details = getModstoreUrl(url);

		ModStoreModDetails current_mod = readModStoreModDetails(details);

		if ( current_mod.valid) {
			lua_newtable(L);
			int top = lua_gettop(L);

			lua_pushstring(L,"id");
			lua_pushnumber(L,current_mod.id);
			lua_settable(L, top);

			lua_pushstring(L,"title");
			lua_pushstring(L,current_mod.title.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"basename");
			lua_pushstring(L,current_mod.basename.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"description");
			lua_pushstring(L,current_mod.description.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"author");
			lua_pushstring(L,current_mod.author.username.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"download_url");
			lua_pushstring(L,current_mod.versions[0].file.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"screenshot_url");
			lua_pushstring(L,current_mod.titlepic.file.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"license");
			lua_pushstring(L,current_mod.license.shortinfo.c_str());
			lua_settable(L, top);

			lua_pushstring(L,"rating");
			lua_pushnumber(L,current_mod.rating);
			lua_settable(L, top);

			//TODO depends

			//TODO softdepends
			return 1;
		}
	}
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_modstore_list(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::string listtype = "local";

	if (!lua_isnone(L,1)) {
		listtype = luaL_checkstring(L,1);
	}
	Json::Value mods;
	std::string url = "";
	try{
		url = g_settings->get("modstore_listmods_url");
	}
	catch(SettingNotFoundException &e) {
		lua_pushnil(L);
		return 1;
	}

	mods = getModstoreUrl(url);

	std::vector<ModStoreMod> moddata = readModStoreList(mods);

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < moddata.size(); i++)
	{
		if (moddata[i].valid) {
			lua_pushnumber(L,index);
			lua_newtable(L);

			int top_lvl2 = lua_gettop(L);

			lua_pushstring(L,"id");
			lua_pushnumber(L,moddata[i].id);
			lua_settable(L, top_lvl2);

			lua_pushstring(L,"title");
			lua_pushstring(L,moddata[i].title.c_str());
			lua_settable(L, top_lvl2);

			lua_pushstring(L,"basename");
			lua_pushstring(L,moddata[i].basename.c_str());
			lua_settable(L, top_lvl2);

			lua_settable(L, top);
			index++;
		}
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_favorites(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::string listtype = "local";

	if (!lua_isnone(L,1)) {
		listtype = luaL_checkstring(L,1);
	}

	std::vector<ServerListSpec> servers;
#if USE_CURL
	if(listtype == "online") {
		servers = ServerList::getOnline();
	} else {
		servers = ServerList::getLocal();
	}
#else
	servers = ServerList::getLocal();
#endif

	lua_newtable(L);
	int top = lua_gettop(L);
	unsigned int index = 1;

	for (unsigned int i = 0; i < servers.size(); i++)
	{
		lua_pushnumber(L,index);

		lua_newtable(L);
		int top_lvl2 = lua_gettop(L);

		if (servers[i]["clients"].asString().size()) {
			std::string clients_raw = servers[i]["clients"].asString();
			char* endptr = 0;
			int numbervalue = strtol(clients_raw.c_str(),&endptr,10);

			if ((clients_raw != "") && (*endptr == 0)) {
				lua_pushstring(L,"clients");
				lua_pushnumber(L,numbervalue);
				lua_settable(L, top_lvl2);
			}
		}

		if (servers[i]["clients_max"].asString().size()) {

			std::string clients_max_raw = servers[i]["clients_max"].asString();
			char* endptr = 0;
			int numbervalue = strtol(clients_max_raw.c_str(),&endptr,10);

			if ((clients_max_raw != "") && (*endptr == 0)) {
				lua_pushstring(L,"clients_max");
				lua_pushnumber(L,numbervalue);
				lua_settable(L, top_lvl2);
			}
		}

		if (servers[i]["version"].asString().size()) {
			lua_pushstring(L,"version");
			std::string topush = servers[i]["version"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["password"].asString().size()) {
			lua_pushstring(L,"password");
			lua_pushboolean(L,true);
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["creative"].asString().size()) {
			lua_pushstring(L,"creative");
			lua_pushboolean(L,true);
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["damage"].asString().size()) {
			lua_pushstring(L,"damage");
			lua_pushboolean(L,true);
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["pvp"].asString().size()) {
			lua_pushstring(L,"pvp");
			lua_pushboolean(L,true);
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["description"].asString().size()) {
			lua_pushstring(L,"description");
			std::string topush = servers[i]["description"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["name"].asString().size()) {
			lua_pushstring(L,"name");
			std::string topush = servers[i]["name"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["address"].asString().size()) {
			lua_pushstring(L,"address");
			std::string topush = servers[i]["address"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		if (servers[i]["port"].asString().size()) {
			lua_pushstring(L,"port");
			std::string topush = servers[i]["port"].asString();
			lua_pushstring(L,topush.c_str());
			lua_settable(L, top_lvl2);
		}

		lua_settable(L, top);
		index++;
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_delete_favorite(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::vector<ServerListSpec> servers;

	std::string listtype = "local";

	if (!lua_isnone(L,2)) {
		listtype = luaL_checkstring(L,2);
	}

	if ((listtype != "local") &&
		(listtype != "online"))
		return 0;

#if USE_CURL
	if(listtype == "online") {
		servers = ServerList::getOnline();
	} else {
		servers = ServerList::getLocal();
	}
#else
	servers = ServerList::getLocal();
#endif

	int fav_idx	= luaL_checkinteger(L,1) -1;

	if ((fav_idx >= 0) &&
			(fav_idx < (int) servers.size())) {

		ServerList::deleteEntry(servers[fav_idx]);
	}

	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_show_keys_menu(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	GUIKeyChangeMenu *kmenu
		= new GUIKeyChangeMenu(	engine->m_device->getGUIEnvironment(),
								engine->m_parent,
								-1,
								engine->m_menumanager);
	kmenu->drop();
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_create_world(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	const char *name	= luaL_checkstring(L, 1);
	int gameidx			= luaL_checkinteger(L,2) -1;

	std::string path = porting::path_user + DIR_DELIM
			"worlds" + DIR_DELIM
			+ name;

	std::vector<SubgameSpec> games = getAvailableGames();

	if ((gameidx >= 0) &&
			(gameidx < (int) games.size())) {

		// Create world if it doesn't exist
		if(!initializeWorld(path, games[gameidx].id)){
			lua_pushstring(L, "Failed to initialize world");

		}
		else {
		lua_pushnil(L);
		}
	}
	else {
		lua_pushstring(L, "Invalid game index");
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_delete_world(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	int worldidx	= luaL_checkinteger(L,1) -1;

	std::vector<WorldSpec> worlds = getAvailableWorlds();

	if ((worldidx >= 0) &&
		(worldidx < (int) worlds.size())) {

		WorldSpec spec = worlds[worldidx];

		std::vector<std::string> paths;
		paths.push_back(spec.path);
		fs::GetRecursiveSubPaths(spec.path, paths);

		// Delete files
		if (!fs::DeletePaths(paths)) {
			lua_pushstring(L, "Failed to delete world");
		}
		else {
			lua_pushnil(L);
		}
	}
	else {
		lua_pushstring(L, "Invalid world index");
	}
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_set_topleft_text(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	std::string text = "";

	if (!lua_isnone(L,1) &&	!lua_isnil(L,1))
		text = luaL_checkstring(L, 1);

	engine->setTopleftText(text);
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_modpath(lua_State *L)
{
	std::string modpath
			= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM);
	lua_pushstring(L, modpath.c_str());
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_gamepath(lua_State *L)
{
	std::string gamepath
			= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "games" + DIR_DELIM);
	lua_pushstring(L, gamepath.c_str());
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_texturepath(lua_State *L)
{
	std::string gamepath
			= fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures");
	lua_pushstring(L, gamepath.c_str());
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_dirlist(lua_State *L)
{
	const char *path	= luaL_checkstring(L, 1);
	bool dironly		= lua_toboolean(L, 2);

	std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);

	unsigned int index = 1;
	lua_newtable(L);
	int table = lua_gettop(L);

	for (unsigned int i=0;i< dirlist.size(); i++) {
		if ((dirlist[i].dir) || (dironly == false)) {
			lua_pushnumber(L,index);
			lua_pushstring(L,dirlist[i].name.c_str());
			lua_settable(L, table);
			index++;
		}
	}

	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_create_dir(lua_State *L) {
	const char *path	= luaL_checkstring(L, 1);

	if (ModApiMainMenu::isMinetestPath(path)) {
		lua_pushboolean(L,fs::CreateAllDirs(path));
		return 1;
	}
	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_delete_dir(lua_State *L)
{
	const char *path	= luaL_checkstring(L, 1);

	std::string absolute_path = fs::RemoveRelativePathComponents(path);

	if (ModApiMainMenu::isMinetestPath(absolute_path)) {
		lua_pushboolean(L,fs::RecursiveDelete(absolute_path));
		return 1;
	}
	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_copy_dir(lua_State *L)
{
	const char *source	= luaL_checkstring(L, 1);
	const char *destination	= luaL_checkstring(L, 2);

	bool keep_source = true;

	if ((!lua_isnone(L,3)) &&
			(!lua_isnil(L,3))) {
		keep_source = lua_toboolean(L,3);
	}

	std::string absolute_destination = fs::RemoveRelativePathComponents(destination);
	std::string absolute_source = fs::RemoveRelativePathComponents(source);

	if ((ModApiMainMenu::isMinetestPath(absolute_source)) &&
			(ModApiMainMenu::isMinetestPath(absolute_destination))) {
		bool retval = fs::CopyDir(absolute_source,absolute_destination);

		if (retval && (!keep_source)) {

			retval &= fs::RecursiveDelete(absolute_source);
		}
		lua_pushboolean(L,retval);
		return 1;
	}
	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	const char *zipfile	= luaL_checkstring(L, 1);
	const char *destination	= luaL_checkstring(L, 2);

	std::string absolute_destination = fs::RemoveRelativePathComponents(destination);

	if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
		fs::CreateAllDirs(absolute_destination);

		io::IFileSystem* fs = engine->m_device->getFileSystem();

		fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP);

		assert(fs->getFileArchiveCount() > 0);

		/**********************************************************************/
		/* WARNING this is not threadsafe!!                                   */
		/**********************************************************************/
		io::IFileArchive* opened_zip =
			fs->getFileArchive(fs->getFileArchiveCount()-1);

		const io::IFileList* files_in_zip = opened_zip->getFileList();

		unsigned int number_of_files = files_in_zip->getFileCount();

		for (unsigned int i=0; i < number_of_files;  i++) {
			std::string fullpath = destination;
			fullpath += DIR_DELIM;
			fullpath += files_in_zip->getFullFileName(i).c_str();

			if (files_in_zip->isDirectory(i)) {
				if (! fs::CreateAllDirs(fullpath) ) {
					fs->removeFileArchive(fs->getFileArchiveCount()-1);
					lua_pushboolean(L,false);
					return 1;
				}
			}
			else {
				io::IReadFile* toread = opened_zip->createAndOpenFile(i);

				FILE *targetfile = fopen(fullpath.c_str(),"wb");

				if (targetfile == NULL) {
					fs->removeFileArchive(fs->getFileArchiveCount()-1);
					lua_pushboolean(L,false);
					return 1;
				}

				char read_buffer[1024];
				unsigned int total_read = 0;

				while (total_read < toread->getSize()) {

					unsigned int bytes_read =
							toread->read(read_buffer,sizeof(read_buffer));
					unsigned int bytes_written;
					if ((bytes_read < 0 ) ||
						(bytes_written = fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read))
					{
						fclose(targetfile);
						fs->removeFileArchive(fs->getFileArchiveCount()-1);
						lua_pushboolean(L,false);
						return 1;
					}
					total_read += bytes_read;
				}

				fclose(targetfile);
			}

		}

		fs->removeFileArchive(fs->getFileArchiveCount()-1);
		lua_pushboolean(L,true);
		return 1;
	}

	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_get_scriptdir(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	lua_pushstring(L,engine->getScriptDir().c_str());
	return 1;
}

/******************************************************************************/
bool ModApiMainMenu::isMinetestPath(std::string path)
{
	if (fs::PathStartsWith(path,fs::TempPath()))
		return true;

	/* games */
	if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games")))
		return true;

	/* mods */
	if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
		return true;

	/* worlds */
	if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
		return true;


	return false;
}

/******************************************************************************/
int ModApiMainMenu::l_show_file_open_dialog(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	const char *formname= luaL_checkstring(L, 1);
	const char *title	= luaL_checkstring(L, 2);

	GUIFileSelectMenu* fileOpenMenu =
		new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
								engine->m_parent,
								-1,
								engine->m_menumanager,
								title,
								formname);
	fileOpenMenu->setTextDest(engine->m_buttonhandler);
	fileOpenMenu->drop();
	return 0;
}

/******************************************************************************/
int ModApiMainMenu::l_get_version(lua_State *L)
{
	lua_pushstring(L, minetest_version_simple);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_sound_play(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);

	SimpleSoundSpec spec;
	read_soundspec(L, 1, spec);
	bool looped = lua_toboolean(L, 2);

	u32 handle = engine->playSound(spec, looped);

	lua_pushinteger(L, handle);

	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_sound_stop(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);

	u32 handle = luaL_checkinteger(L, 1);
	engine->stopSound(handle);

	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_download_file(lua_State *L)
{
	GUIEngine* engine = getGuiEngine(L);
	assert(engine != 0);

	const char *url    = luaL_checkstring(L, 1);
	const char *target = luaL_checkstring(L, 2);

	//check path
	std::string absolute_destination = fs::RemoveRelativePathComponents(target);

	if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
		if (engine->downloadFile(url,absolute_destination)) {
			lua_pushboolean(L,true);
			return 1;
		}
	}
	lua_pushboolean(L,false);
	return 1;
}

/******************************************************************************/
int ModApiMainMenu::l_gettext(lua_State *L)
{
	std::wstring wtext = wstrgettext((std::string) luaL_checkstring(L, 1));
	lua_pushstring(L, wide_to_narrow(wtext).c_str());

	return 1;
}

/******************************************************************************/
void ModApiMainMenu::Initialize(lua_State *L, int top)
{
	API_FCT(update_formspec);
	API_FCT(set_clouds);
	API_FCT(get_textlist_index);
	API_FCT(get_worlds);
	API_FCT(get_games);
	API_FCT(start);
	API_FCT(close);
	API_FCT(get_favorites);
	API_FCT(show_keys_menu);
	API_FCT(create_world);
	API_FCT(delete_world);
	API_FCT(delete_favorite);
	API_FCT(set_background);
	API_FCT(set_topleft_text);
	API_FCT(get_modpath);
	API_FCT(get_gamepath);
	API_FCT(get_texturepath);
	API_FCT(get_dirlist);
	API_FCT(create_dir);
	API_FCT(delete_dir);
	API_FCT(copy_dir);
	API_FCT(extract_zip);
	API_FCT(get_scriptdir);
	API_FCT(show_file_open_dialog);
	API_FCT(get_version);
	API_FCT(download_file);
	API_FCT(get_modstore_details);
	API_FCT(get_modstore_list);
	API_FCT(sound_play);
	API_FCT(sound_stop);
	API_FCT(gettext);
}