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* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Better mod loading error handlingPerttu Ahola2011-12-03
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Fix CMake install data pathPerttu Ahola2011-11-29
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* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Node definition namesPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* Add LuaPerttu Ahola2011-11-29
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* Initially add small and tight logging facilityPerttu Ahola2011-10-16
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* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
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* Handle death and respawn betterPerttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* | Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosPerttu Ahola2011-09-23
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* | SQLite needs to be linked with -ldl on some Linux distros.Kahrl2011-09-16
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* added ipban supportConstantin Wenger2011-08-12
| | | | | commands: /#ipban <nick> /#ipunban <ip>
* Merged some FreeBSD fixesPerttu Ahola2011-08-11
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| * Proper placement of binary files.q662011-08-11
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* | Clang doesn't like -Wno-unused-but-set-variableGiuseppe Bilotta2011-08-11
| | | | | | | | | | The release versions of CMake don't yet properly support flag checking in Clang, so we need to exclude it explicitly for the time being.
* | Project uses C++, so use CHECK_CXX_COMPILER_FLAGGiuseppe Bilotta2011-08-11
|/ | | | | Although this doesn't change much for our specific case, it can make a difference for some flags, so use the appropriate macro.
* Check whether -Wno-unused-but-set-variable is supported before usingDmitry Marakasov2011-08-01
| | | | it. It seems to only be available on recent (>=4.6) versions of gcc.
* merged delta and c55Perttu Ahola2011-08-05
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| * Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-31
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| * Sanitize GETTEXT usage macrosGiuseppe Bilotta2011-07-24
| | | | | | | | | | | | | | Now the user-level option is called ENABLE_GETTEXT, and USE_GETTEXT is only set to true if gettext was enabled and found. This simplifies all check to USE_GETTEXT only rather than the double checks for it being enabled and found.
| * Bring po update out of cmake againGiuseppe Bilotta2011-07-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This solves two issues at once: * CMake would delete po files during ‘make clean’ because it thought they were autogenerated and not just managed * the only gettext tools readily available in Windows are so old they don't support options like --package-name The change also moves minetest.pot down one level, so we don't need to special case ‘en’ anymore. The downside is of course that you need some sane POSIX shell to update the po files.
| * Do not package en translation, since we don't build itGiuseppe Bilotta2011-07-24
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| * Gettext domain should match the project nameGiuseppe Bilotta2011-07-24
| | | | | | | | | | | | This partially reverts 023cc0d37776976b4b192b7363f73a5d2debdef6, goes back to using PROJECT_NAME for the filename and also uses PROJECT_NAME as text domain in the source code.
| * updated cmakerules to autodetect if gettext can be usedConstantin Wenger2011-07-23
| | | | | | fixed error if gettext is disabled
| * fixed some problems with filenames of the translationsConstantin Wenger2011-07-22
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| * Declare USE_GETTEXT optionGiuseppe Bilotta2011-07-22
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| * updatepo cmake ruleGiuseppe Bilotta2011-07-22
| | | | | | | | | | | | | | | | | | | | Get rid of the system-specific updatelocales.sh and introduce an updatepo cmake rule. po files are also updated before creating the mo files, and we now keep the .pot file (in the po/en directory). To stabilize the po file creation, file contents are sorted by source filename. Update po files in the process.
| * Static naming of po fileGiuseppe Bilotta2011-07-22
| | | | | | | | | | | | The po file should not be named c55 if we're in ∆. But since it is not exposed at installation time, we don't actually need its name to be based on the project name at all, so just call it minetest.po
| * Refactor mo creation/installationGiuseppe Bilotta2011-07-22
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| * Use project name for mo filesGiuseppe Bilotta2011-07-22
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