| Commit message (Expand) | Author | Age |
... | |
* | Don't try to use sound if building only server | Perttu Ahola | 2012-03-25 |
* | Cache textures by checksum | Jonathan Neuschäfer | 2012-03-25 |
* | Build configuration fixes/improvements on Windows | Perttu Ahola | 2012-03-25 |
* | Fix build on MinGW (as compared to Linux) | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Fix for MSVC and move stuff around a bit in CMakeLists.txt and src/CMakeLists... | Perttu Ahola | 2012-03-20 |
* | Flatten share/ and user/ in the source and for the RUN_IN_PLACE build | Perttu Ahola | 2012-03-20 |
* | Fix installation in cmake project files | Perttu Ahola | 2012-03-18 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Add confirmation menu and make world deletion possible in GUI | Perttu Ahola | 2012-03-13 |
* | World creation button and dialog and functionality | Perttu Ahola | 2012-03-13 |
* | Add quicktune.{cpp,h} | Perttu Ahola | 2012-03-12 |
* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
* | Chat console, including a number of rebases and modifications. | Kahrl | 2012-03-10 |
* | Remove servermain.cpp, use main.cpp with a couple of #ifdefs instead | Perttu Ahola | 2012-03-10 |
* | Immediate smoke puff when a normal entity is punched to death | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | 2011-12-04 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |
* | Better mod loading error handling | Perttu Ahola | 2011-12-03 |
* | Script-defined creative inventory | Perttu Ahola | 2011-12-02 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Remove content_inventory.{h,cpp} | Perttu Ahola | 2011-11-29 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Fix CMake install data path | Perttu Ahola | 2011-11-29 |
* | Update installation in CMakeLists.txt | Perttu Ahola | 2011-11-29 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
* | Move images to data/textures and fix some path stuff; hope that installation ... | Perttu Ahola | 2011-11-29 |
* | Add Lua | Perttu Ahola | 2011-11-29 |
* | Initially add small and tight logging facility | Perttu Ahola | 2011-10-16 |
* | Resource file handling for exe icon for MinGW | Perttu Ahola | 2011-10-15 |
* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
* | mobv2 | Perttu Ahola | 2011-10-15 |
* | In CMake scripts: New version number, fix MSVC stuff | Perttu Ahola | 2011-10-14 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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