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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
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* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
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* World creation button and dialog and functionalityPerttu Ahola2012-03-13
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* Add quicktune.{cpp,h}Perttu Ahola2012-03-12
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
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* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Better mod loading error handlingPerttu Ahola2011-12-03
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* Script-defined creative inventoryPerttu Ahola2011-12-02
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Fix CMake install data pathPerttu Ahola2011-11-29
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* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Node definition namesPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Scripting WIPPerttu Ahola2011-11-29
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* Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola2011-11-29
| | | | still works
* Add LuaPerttu Ahola2011-11-29
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* Initially add small and tight logging facilityPerttu Ahola2011-10-16
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* Resource file handling for exe icon for MinGWPerttu Ahola2011-10-15
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* Handle death and respawn betterPerttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* In CMake scripts: New version number, fix MSVC stuffPerttu Ahola2011-10-14
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* | Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distrosPerttu Ahola2011-09-23
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* | SQLite needs to be linked with -ldl on some Linux distros.Kahrl2011-09-16
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* added ipban supportConstantin Wenger2011-08-12
| | | | | commands: /#ipban <nick> /#ipunban <ip>
* Merged some FreeBSD fixesPerttu Ahola2011-08-11
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| * Proper placement of binary files.q662011-08-11
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* | Clang doesn't like -Wno-unused-but-set-variableGiuseppe Bilotta2011-08-11
| | | | | | | | | | The release versions of CMake don't yet properly support flag checking in Clang, so we need to exclude it explicitly for the time being.
* | Project uses C++, so use CHECK_CXX_COMPILER_FLAGGiuseppe Bilotta2011-08-11
|/ | | | | Although this doesn't change much for our specific case, it can make a difference for some flags, so use the appropriate macro.
* Check whether -Wno-unused-but-set-variable is supported before usingDmitry Marakasov2011-08-01
| | | | it. It seems to only be available on recent (>=4.6) versions of gcc.