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path: root/src/CMakeLists.txt
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* Fix curl dll not getting installed when sound is disabledSfan52014-01-21
* Add formspec tableKahrl2014-01-13
* BUILD: fix cmake list parsinghasufell2014-01-05
* BUILD: prefer pkg-config for freetype2 detectionhasufell2014-01-05
* Add option to link to OpenGL ES, fixes #1051Sfan52014-01-05
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Implement httpfetch module and initialize it from main()Kahrl2013-12-13
* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
* Pass VERSION_EXTRA to GenerateVersion.cmakeKahrl2013-09-29
* Show git hash in version string at top left corner of windowKahrl2013-09-28
* Add curl, freetype and luaJIT to CMAKE_BUILD_INFOPilzAdam2013-09-28
* Always use builtin JThread librarykwolekr2013-09-15
* Use system-wide LevelDB instead of bundled oneSfan52013-09-09
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Remove farmeshKahrl2013-08-13
* Change debug optimization level back to -O1kwolekr2013-07-02
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* New math mapgen with fractal based worldsproller2013-06-23
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapg...kwolekr2013-04-21
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* Fix build on Linux with some glibcskwolekr2013-03-29
* Allow spawning particles from the server, from luaJeija2013-03-23
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
* build with ogles2 driverproller2013-03-16
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* split scriptapi.cppsapier2013-03-05
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Add sound volume controls to ingame menuRealBadAngel2013-02-23
* new auto masterserverproller2013-02-22
* Add Freetype supportIlya Zhuravlev2013-02-14
* Server requires gettext library as wellDmitry Marakasov2013-02-12
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
* Add particlesJeija2013-01-14
* L-System treegenRealBadAngel2012-12-30
* Tweak CMake files for cURLsfan52012-12-18
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* ShaderSource and silly example shadersKahrl2012-12-02
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26