aboutsummaryrefslogtreecommitdiff
path: root/src/CMakeLists.txt
Commit message (Collapse)AuthorAge
* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
|
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
|
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
|
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* ObjectPropertiesPerttu Ahola2012-03-30
|
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
|
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
|
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵Perttu Ahola2012-03-25
| | | | optionally when installing
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
|
* Don't try to use sound if building only serverPerttu Ahola2012-03-25
|
* Cache textures by checksumJonathan Neuschäfer2012-03-25
|
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
|
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24
|
* c55sound continuedPerttu Ahola2012-03-24
|
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
|
* Fix for MSVC and move stuff around a bit in CMakeLists.txt and ↵Perttu Ahola2012-03-20
| | | | src/CMakeLists.txt
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
|
* Fix installation in cmake project filesPerttu Ahola2012-03-18
|
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
|
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
|
* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
|
* World creation button and dialog and functionalityPerttu Ahola2012-03-13
|
* Add quicktune.{cpp,h}Perttu Ahola2012-03-12
|
* command-line/world game selectionPerttu Ahola2012-03-11
|
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
|
* Immediate smoke puff when a normal entity is punched to deathPerttu Ahola2012-03-10
|
* Digging time groups WIPPerttu Ahola2012-03-10
|
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
|
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl2011-12-03
| | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
* Better mod loading error handlingPerttu Ahola2011-12-03
|
* Script-defined creative inventoryPerttu Ahola2011-12-02
|
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
|
* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* Fix CMake install data pathPerttu Ahola2011-11-29
|
* Update installation in CMakeLists.txtPerttu Ahola2011-11-29
|
* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Crafting definition in scriptsPerttu Ahola2011-11-29
|
* Node definition namesPerttu Ahola2011-11-29
|
* Move tool definitions to scriptPerttu Ahola2011-11-29
|
* GameDef compilesPerttu Ahola2011-11-29
|
* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move tool stuff to tool.{h,cpp}Perttu Ahola2011-11-29
|
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
|
* Scripting WIPPerttu Ahola2011-11-29
|