Commit message (Collapse) | Author | Age | |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
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* | Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves | Kahrl | 2011-12-04 |
| | | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command | ||
* | inventorycube: use all three specified textures; also moved mesh creation / ↵ | Kahrl | 2011-12-03 |
| | | | | modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube | ||
* | Better mod loading error handling | Perttu Ahola | 2011-12-03 |
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* | Script-defined creative inventory | Perttu Ahola | 2011-12-02 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Remove content_inventory.{h,cpp} | Perttu Ahola | 2011-11-29 |
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* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
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* | Fix CMake install data path | Perttu Ahola | 2011-11-29 |
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* | Update installation in CMakeLists.txt | Perttu Ahola | 2011-11-29 |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
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* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Move tool stuff to tool.{h,cpp} | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Move images to data/textures and fix some path stuff; hope that installation ↵ | Perttu Ahola | 2011-11-29 |
| | | | | still works | ||
* | Add Lua | Perttu Ahola | 2011-11-29 |
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* | Initially add small and tight logging facility | Perttu Ahola | 2011-10-16 |
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* | Resource file handling for exe icon for MinGW | Perttu Ahola | 2011-10-15 |
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* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
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* | mobv2 | Perttu Ahola | 2011-10-15 |
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* | In CMake scripts: New version number, fix MSVC stuff | Perttu Ahola | 2011-10-14 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
* | | Move PLATFORM_LIBS around to make sqlite3 link with libdl on some distros | Perttu Ahola | 2011-09-23 |
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* | | SQLite needs to be linked with -ldl on some Linux distros. | Kahrl | 2011-09-16 |
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* | added ipban support | Constantin Wenger | 2011-08-12 |
| | | | | | commands: /#ipban <nick> /#ipunban <ip> | ||
* | Merged some FreeBSD fixes | Perttu Ahola | 2011-08-11 |
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| * | Proper placement of binary files. | q66 | 2011-08-11 |
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* | | Clang doesn't like -Wno-unused-but-set-variable | Giuseppe Bilotta | 2011-08-11 |
| | | | | | | | | | | The release versions of CMake don't yet properly support flag checking in Clang, so we need to exclude it explicitly for the time being. | ||
* | | Project uses C++, so use CHECK_CXX_COMPILER_FLAG | Giuseppe Bilotta | 2011-08-11 |
|/ | | | | | Although this doesn't change much for our specific case, it can make a difference for some flags, so use the appropriate macro. | ||
* | Check whether -Wno-unused-but-set-variable is supported before using | Dmitry Marakasov | 2011-08-01 |
| | | | | it. It seems to only be available on recent (>=4.6) versions of gcc. | ||
* | merged delta and c55 | Perttu Ahola | 2011-08-05 |
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| * | Merge remote-tracking branch 'origin/upstream' | Nils Dagsson Moskopp | 2011-07-31 |
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| * | Sanitize GETTEXT usage macros | Giuseppe Bilotta | 2011-07-24 |
| | | | | | | | | | | | | | | Now the user-level option is called ENABLE_GETTEXT, and USE_GETTEXT is only set to true if gettext was enabled and found. This simplifies all check to USE_GETTEXT only rather than the double checks for it being enabled and found. | ||
| * | Bring po update out of cmake again | Giuseppe Bilotta | 2011-07-24 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This solves two issues at once: * CMake would delete po files during ‘make clean’ because it thought they were autogenerated and not just managed * the only gettext tools readily available in Windows are so old they don't support options like --package-name The change also moves minetest.pot down one level, so we don't need to special case ‘en’ anymore. The downside is of course that you need some sane POSIX shell to update the po files. | ||
| * | Do not package en translation, since we don't build it | Giuseppe Bilotta | 2011-07-24 |
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| * | Gettext domain should match the project name | Giuseppe Bilotta | 2011-07-24 |
| | | | | | | | | | | | | This partially reverts 023cc0d37776976b4b192b7363f73a5d2debdef6, goes back to using PROJECT_NAME for the filename and also uses PROJECT_NAME as text domain in the source code. | ||
| * | updated cmakerules to autodetect if gettext can be used | Constantin Wenger | 2011-07-23 |
| | | | | | | fixed error if gettext is disabled | ||
| * | fixed some problems with filenames of the translations | Constantin Wenger | 2011-07-22 |
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| * | Declare USE_GETTEXT option | Giuseppe Bilotta | 2011-07-22 |
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| * | updatepo cmake rule | Giuseppe Bilotta | 2011-07-22 |
| | | | | | | | | | | | | | | | | | | | | Get rid of the system-specific updatelocales.sh and introduce an updatepo cmake rule. po files are also updated before creating the mo files, and we now keep the .pot file (in the po/en directory). To stabilize the po file creation, file contents are sorted by source filename. Update po files in the process. | ||
| * | Static naming of po file | Giuseppe Bilotta | 2011-07-22 |
| | | | | | | | | | | | | The po file should not be named c55 if we're in ∆. But since it is not exposed at installation time, we don't actually need its name to be based on the project name at all, so just call it minetest.po |