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* Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to ↵kwolekr2013-04-21
| | | | Mapgen V7
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
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* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
| | | | This commit broke RUN_IN_PLACE
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
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* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
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* Fix build on Linux with some glibcskwolekr2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', ↵Perttu Ahola2013-03-22
| | | | defaults to air
* build with ogles2 driverproller2013-03-16
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
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* split scriptapi.cppsapier2013-03-05
| | | | | | Remerge some files in order to reduce number of additional files Make necessary changes for split, rename files, reorganize some bits
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* Add sound volume controls to ingame menuRealBadAngel2013-02-23
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* new auto masterserverproller2013-02-22
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* Add Freetype supportIlya Zhuravlev2013-02-14
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* Server requires gettext library as wellDmitry Marakasov2013-02-12
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* Readded and optimized mapgen V6kwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
| | | | | | | If USE_CURL is set, it also downloads a list from a remote server. The url of this list is configurable in minetest.conf using the setting "serverlist_url" The local list of favorite servers is saved in client/serverlist/filename filename is also configureable using the setting "serverlist_file"
* Add particlesJeija2013-01-14
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* L-System treegenRealBadAngel2012-12-30
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* Tweak CMake files for cURLsfan52012-12-18
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* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
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* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
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* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Improve build configuration optionsPerttu Ahola2012-07-23
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* Implement formspecdarkrose2012-07-22
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
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* WIP node metadata, node timersKahrl2012-06-03
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* Fix buildbotPerttu Ahola2012-04-03
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* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
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* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* ObjectPropertiesPerttu Ahola2012-03-30
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* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
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* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used ↵Perttu Ahola2012-03-25
| | | | optionally when installing
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
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* Don't try to use sound if building only serverPerttu Ahola2012-03-25
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* Cache textures by checksumJonathan Neuschäfer2012-03-25
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