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* Use system wide LuaJIT if aviable.RealBadAngel2013-04-08
* Revert "Fix to be able to build from dir different than source dir"kwolekr2013-04-07
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* Fix to be able to build from dir different than source dirDiego Martínez2013-04-06
* Add Dijkstra A* and A* without prefetching pathfind algorithmssapier2013-04-06
* Fix build on Linux with some glibcskwolekr2013-03-29
* Allow spawning particles from the server, from luaJeija2013-03-23
* Add singlenode mapgen; generates solely the node 'mapgen_singlenode', default...Perttu Ahola2013-03-22
* build with ogles2 driverproller2013-03-16
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Re-add dungeons in new dungeongen.cppkwolekr2013-03-10
* split scriptapi.cppsapier2013-03-05
* Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* Add sound volume controls to ingame menuRealBadAngel2013-02-23
* new auto masterserverproller2013-02-22
* Add Freetype supportIlya Zhuravlev2013-02-14
* Server requires gettext library as wellDmitry Marakasov2013-02-12
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
* Add particlesJeija2013-01-14
* L-System treegenRealBadAngel2012-12-30
* Tweak CMake files for cURLsfan52012-12-18
* Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev2012-12-16
* ShaderSource and silly example shadersKahrl2012-12-02
* Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola2012-11-26
* Move a function from clientserver.h to clientserver.cppPerttu Ahola2012-11-26
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Improve build configuration optionsPerttu Ahola2012-07-23
* Implement formspecdarkrose2012-07-22
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* WIP node metadata, node timersKahrl2012-06-03
* Fix buildbotPerttu Ahola2012-04-03
* Add optional MINGWM10_DLL to cmake installPerttu Ahola2012-04-03
* Fix things for cross-compiling using mingwPerttu Ahola2012-04-02
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* ObjectPropertiesPerttu Ahola2012-03-30
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Implement propagateSunlight for VoxelManipulatorPerttu Ahola2012-03-27
* Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used opti...Perttu Ahola2012-03-25
* Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRSPerttu Ahola2012-03-25
* Don't try to use sound if building only serverPerttu Ahola2012-03-25
* Cache textures by checksumJonathan Neuschäfer2012-03-25
* Build configuration fixes/improvements on WindowsPerttu Ahola2012-03-25
* Fix build on MinGW (as compared to Linux)Perttu Ahola2012-03-24