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activeobject.h
Commit message (
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Author
Age
*
Performance fix + SAO factorization
Rogier
2017-01-11
*
Ignore old entities from 0.3.
Novatux
2015-02-17
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
*
SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...
Loic Blot
2015-02-17
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add an option to disable object <-> object collision for Lua entities
PilzAdam
2013-07-20
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Scripting WIP
Perttu Ahola
2011-11-29
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21