Commit message (Collapse) | Author | Age | |
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* | Change some usages of "deprecated" to "obsolete" (#9062) | random-geek | 2019-10-29 |
| | | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use. | ||
* | ContentCAO: Fix broken attachments on join (#8701) | SmallJoker | 2019-07-29 |
| | | | | | | | | | | | | | What happened: 1) Object data is received. Client begins to read the data 2) Client initializes all its children (gob_cmd_update_infant) 3) Children try to attach to parent (yet not added) 4) Parent initializes, is added to the environment And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node. The solution here is to: 1) Use the same structure as ServerActiveObject 2) Attach all children after the parent is really initialized | ||
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
| | | | | * Migrate cpp headers to pragma once | ||
* | Expose getPointedThing to Lua | Dániel Juhász | 2017-07-07 |
| | | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass). | ||
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
| | | | | | | * Disable or remove unused enum members/functions * Tiny code style fixes * Make some functions const * Replace ClientMediaDownloader std::unordered_map with std::map | ||
* | Fix various variables passed by copy instead of const ref (#5610) | Loïc Blot | 2017-04-19 |
| | | | Pointed by cppcheck | ||
* | Performance fix + SAO factorization | Rogier | 2017-01-11 |
| | | | | | | | | | | Original credits goes to @Rogier-5 * Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO * Make some functions const * Improve some lists performance by returning const ref Signed-off-by: Loic Blot <loic.blot@unix-experience.fr> | ||
* | Ignore old entities from 0.3. | Novatux | 2015-02-17 |
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* | SAO: re-add old ActiveObjectTypes for a future migration layer | Loic Blot | 2015-02-17 |
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* | SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ↵ | Loic Blot | 2015-02-17 |
| | | | | ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused | ||
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
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* | Add an option to disable object <-> object collision for Lua entities | PilzAdam | 2013-07-20 |
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* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | doing it | ||
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | items now fall by gravity... also some other random updating | Perttu Ahola | 2011-04-10 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |