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camera.cpp
Commit message (
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Author
Age
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
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Add support for dpi based HUD scaling
sapier
2014-04-27
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Fix all warnings reported by clang
Sfan5
2014-04-15
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Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
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Add third person view
BlockMen
2014-04-12
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Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
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Fix and improve view range tuner
Perttu Ahola
2013-08-03
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Fix disappearing of wielditem
PilzAdam
2013-05-21
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Dont animate changing wielditem from hand to hand
PilzAdam
2013-05-20
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Add a little animation when changing the wielded item
PilzAdam
2013-05-20
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Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
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Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Perttu Ahola
2013-04-23
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Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
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fix mesh leak in camera class
sapier
2013-04-07
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Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
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Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
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Smooth day-night transitions
Perttu Ahola
2012-12-02
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Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola
2012-12-02
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On-demand item meshes and textures
Perttu Ahola
2012-12-02
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Add jordan4ibanez' better digging animation
PilzAdam
2012-11-10
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Define M_PI on MSVC
Perttu Ahola
2012-07-21
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Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
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Digging and placing sounds
Perttu Ahola
2012-03-24
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Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
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c55sound continued
Perttu Ahola
2012-03-24
*
Attempt to fix build for MSVC
Perttu Ahola
2012-03-18
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Move ClientMap to clientmap.{h,cpp}
Perttu Ahola
2012-03-16
*
Set fixed FOV for the wielded item
Kahrl
2012-03-10
*
Make Camera::updateViewingRange more snappy in following the min/max settings
Perttu Ahola
2012-03-10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
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Page up and down change the minimum viewing range
Kahrl
2012-02-01
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
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inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
*
Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently...
Kahrl
2011-12-01
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Fix camera MaterialItem draw logic
Perttu Ahola
2011-11-29
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Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
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Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
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Make view bobbing amount configurable
Perttu Ahola
2011-10-15
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