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* Fix liquid post effect colour behaviour in third person viewred-0012018-06-03
* Add setting for near plane distance. (#6395)Rob Blanckaert2018-06-03
* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
* [CSM] Add camera API (#5609)bigfoot5472017-05-05
* Footsteps without view bobbing (#5645)Louis Pearson2017-04-25
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Wieldmesh: Natural orientation depending on pitch (#5490)kilbith2017-03-31
* Zoom FOV: Reduce minimum zoom FOV to 7 degreesparamat2017-01-23
* Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-0012017-01-20
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Use relative position for nametagsSmallJoker2016-10-06
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-26
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Fix nametag hidingest312016-04-02
* Camera: remove auto tune FPS, single view range settingRealBadAngel2016-02-21
* Camera: Don't count camera offset twice for Nametagged CAOsRealBadAngel2016-02-19
* Move object nametags to cameraRealBadAngel2016-02-18
* Fix wield item glitchRealBadAngel2016-01-18
* Fix clang warningShadowNinja2015-10-31
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot2015-07-21
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Make camera clear error message if there's no errorShadowNinja2015-03-27
* Change error_message from wstring to stringShadowNinja2015-03-27
* Return step smoothing value to 23paramat2015-01-08
* Allow footstep sounds to play for liquid and ladder nodes, making swimming an...MirceaKitsune2014-12-12
* Increase third person view distanceCalinou2014-12-07
* Fix regression (increase/decrease viewing range with +/- keys)Craig Robbins2014-12-07
* Performance of main client loop up to 2x faster In places, up to 3 times fasterCraig Robbins2014-12-07
* Increase step smoothing to fit 1:1 stairs (works well on slabs too)Calinou2014-11-26
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Add support for dpi based HUD scalingsapier2014-04-27
* Fix all warnings reported by clangSfan52014-04-15
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Fix rendering glitches when far from the center of the mapNovatux2014-03-04
* Fix and improve view range tunerPerttu Ahola2013-08-03
* Fix disappearing of wielditemPilzAdam2013-05-21
* Dont animate changing wielditem from hand to handPilzAdam2013-05-20
* Add a little animation when changing the wielded itemPilzAdam2013-05-20
* Fix math for isBlockInSight. Fixes #718 (client-side).Aaron Suen2013-05-18
* Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0Perttu Ahola2013-04-23
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* fix mesh leak in camera classsapier2013-04-07
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Update Copyright YearsSfan52013-02-24