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path:
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camera.cpp
Commit message (
Expand
)
Author
Age
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Use relative position for nametags
SmallJoker
2016-10-06
*
Camera: Higher frequency limit for view/hand bobbing and footsteps
paramat
2016-08-26
*
Zooming the camera requires the 'zoom' privilege
Ben Deutsch
2016-08-10
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Fix nametag hiding
est31
2016-04-02
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Camera: Don't count camera offset twice for Nametagged CAOs
RealBadAngel
2016-02-19
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Fix wield item glitch
RealBadAngel
2016-01-18
*
Fix clang warning
ShadowNinja
2015-10-31
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Make camera clear error message if there's no error
ShadowNinja
2015-03-27
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Return step smoothing value to 23
paramat
2015-01-08
*
Allow footstep sounds to play for liquid and ladder nodes, making swimming an...
MirceaKitsune
2014-12-12
*
Increase third person view distance
Calinou
2014-12-07
*
Fix regression (increase/decrease viewing range with +/- keys)
Craig Robbins
2014-12-07
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix rendering glitches when far from the center of the map
Novatux
2014-03-04
*
Fix and improve view range tuner
Perttu Ahola
2013-08-03
*
Fix disappearing of wielditem
PilzAdam
2013-05-21
*
Dont animate changing wielditem from hand to hand
PilzAdam
2013-05-20
*
Add a little animation when changing the wielded item
PilzAdam
2013-05-20
*
Fix math for isBlockInSight. Fixes #718 (client-side).
Aaron Suen
2013-05-18
*
Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0
Perttu Ahola
2013-04-23
*
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
*
fix mesh leak in camera class
sapier
2013-04-07
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Tilt camera on player damage (tweaked by PilzAdam)
Jeija
2013-01-03
*
Smooth day-night transitions
Perttu Ahola
2012-12-02
*
Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola
2012-12-02
*
On-demand item meshes and textures
Perttu Ahola
2012-12-02
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Add jordan4ibanez' better digging animation
PilzAdam
2012-11-10
*
Define M_PI on MSVC
Perttu Ahola
2012-07-21
*
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
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