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camera.cpp
Commit message (
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Author
Age
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Player::getSpeed/setSpeed use const refs
Loic Blot
2017-08-14
*
Move the nametag back to the top of the player (#6179)
TeTpaAka
2017-07-29
*
Camera: Fix wieldmesh glitch after teleporting (#6138)
kilbith
2017-07-15
*
Camera: Arm inertia code cleanup (#6094)
kilbith
2017-07-04
*
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-07-02
*
Camera: Improve arm inertia
Jean-Patrick Guerrero
2017-07-02
*
Fix arm inertia limit case
kilbith
2017-06-27
*
Fix undefined behaviour in arm movement when dividing by zero
Loic Blot
2017-06-26
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Fix Camera::add_arm_inertia -> addArmInertia
Loic Blot
2017-06-26
*
Add Arm Inertia (#6050)
kilbith
2017-06-26
*
C++11 patchset 9: move hardcoded init parameters to class definitions (part 1...
Loïc Blot
2017-06-16
*
Nametag: remove colour codes before calculating alignment. (#5862)
red-001
2017-05-31
*
[CSM] Add camera API (#5609)
bigfoot547
2017-05-05
*
Footsteps without view bobbing (#5645)
Louis Pearson
2017-04-25
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Wieldmesh: Natural orientation depending on pitch (#5490)
kilbith
2017-03-31
*
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
paramat
2017-01-23
*
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001
2017-01-20
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Use relative position for nametags
SmallJoker
2016-10-06
*
Camera: Higher frequency limit for view/hand bobbing and footsteps
paramat
2016-08-26
*
Zooming the camera requires the 'zoom' privilege
Ben Deutsch
2016-08-10
*
Add zoom, tweakable with zoom_fov, default key: Z (like optifine)
Esteban I. Ruiz Moreno
2016-08-10
*
Fix nametag hiding
est31
2016-04-02
*
Camera: remove auto tune FPS, single view range setting
RealBadAngel
2016-02-21
*
Camera: Don't count camera offset twice for Nametagged CAOs
RealBadAngel
2016-02-19
*
Move object nametags to camera
RealBadAngel
2016-02-18
*
Fix wield item glitch
RealBadAngel
2016-01-18
*
Fix clang warning
ShadowNinja
2015-10-31
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Make camera clear error message if there's no error
ShadowNinja
2015-03-27
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Return step smoothing value to 23
paramat
2015-01-08
*
Allow footstep sounds to play for liquid and ladder nodes, making swimming an...
MirceaKitsune
2014-12-12
*
Increase third person view distance
Calinou
2014-12-07
*
Fix regression (increase/decrease viewing range with +/- keys)
Craig Robbins
2014-12-07
*
Performance of main client loop up to 2x faster In places, up to 3 times faster
Craig Robbins
2014-12-07
*
Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Calinou
2014-11-26
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Add support for dpi based HUD scaling
sapier
2014-04-27
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
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