| Commit message (Expand) | Author | Age |
... | |
* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |
* | Fix disappearing of wielditem | PilzAdam | 2013-05-21 |
* | Dont animate changing wielditem from hand to hand | PilzAdam | 2013-05-20 |
* | Add a little animation when changing the wielded item | PilzAdam | 2013-05-20 |
* | Fix math for isBlockInSight. Fixes #718 (client-side). | Aaron Suen | 2013-05-18 |
* | Disable fall bobbing by default; enable using fall_bobbing_amount = 1.0 | Perttu Ahola | 2013-04-23 |
* | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune | 2013-04-11 |
* | fix mesh leak in camera class | sapier | 2013-04-07 |
* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Tilt camera on player damage (tweaked by PilzAdam) | Jeija | 2013-01-03 |
* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
* | Get rid of jordan4ibanez's insane digging animation speed | Perttu Ahola | 2012-12-02 |
* | On-demand item meshes and textures | Perttu Ahola | 2012-12-02 |
* | Add jordan4ibanez' better digging animation | PilzAdam | 2012-11-10 |
* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Increase vertical FOV on lower aspect ratios (<16:10) | Perttu Ahola | 2012-03-27 |
* | Digging and placing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | c55sound continued | Perttu Ahola | 2012-03-24 |
* | Attempt to fix build for MSVC | Perttu Ahola | 2012-03-18 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | Set fixed FOV for the wielded item | Kahrl | 2012-03-10 |
* | Make Camera::updateViewingRange more snappy in following the min/max settings | Perttu Ahola | 2012-03-10 |
* | Fix and tune things, add tool "recharge" animation, add dummyball | Perttu Ahola | 2012-03-10 |
* | Page up and down change the minimum viewing range | Kahrl | 2012-02-01 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |
* | Show bare hand when no item is selected | Perttu Ahola | 2011-12-02 |
* | Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently... | Kahrl | 2011-12-01 |
* | Fix camera MaterialItem draw logic | Perttu Ahola | 2011-11-29 |
* | Clean InventoryItem interface a bit | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 |
* | Tune map rendering and related diagnostics | Perttu Ahola | 2011-10-18 |
* | Make view bobbing amount configurable | Perttu Ahola | 2011-10-15 |
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
* | Rotate wielded tool the right way and modify axe graphics accordingly | Perttu Ahola | 2011-09-26 |
* | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t... | Perttu Ahola | 2011-09-26 |
* | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl | 2011-09-21 |
* | reduce view bobbing slightly | Kahrl | 2011-09-21 |
* | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl | 2011-09-21 |