| Commit message (Expand) | Author | Age |
* | Move the nametag back to the top of the player (#6179) | TeTpaAka | 2017-07-29 |
* | Camera: Fix wieldmesh glitch after teleporting (#6138) | kilbith | 2017-07-15 |
* | Camera: Arm inertia code cleanup (#6094) | kilbith | 2017-07-04 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Camera: Improve arm inertia | Jean-Patrick Guerrero | 2017-07-02 |
* | Fix arm inertia limit case | kilbith | 2017-06-27 |
* | Fix undefined behaviour in arm movement when dividing by zero | Loic Blot | 2017-06-26 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |
* | Fix Camera::add_arm_inertia -> addArmInertia | Loic Blot | 2017-06-26 |
* | Add Arm Inertia (#6050) | kilbith | 2017-06-26 |
* | C++11 patchset 9: move hardcoded init parameters to class definitions (part 1... | Loïc Blot | 2017-06-16 |
* | Nametag: remove colour codes before calculating alignment. (#5862) | red-001 | 2017-05-31 |
* | [CSM] Add camera API (#5609) | bigfoot547 | 2017-05-05 |
* | Footsteps without view bobbing (#5645) | Louis Pearson | 2017-04-25 |
* | Hardware coloring for itemstacks | Dániel Juhász | 2017-04-08 |
* | Wieldmesh: Natural orientation depending on pitch (#5490) | kilbith | 2017-03-31 |
* | Zoom FOV: Reduce minimum zoom FOV to 7 degrees | paramat | 2017-01-23 |
* | Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072) | red-001 | 2017-01-20 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | Use relative position for nametags | SmallJoker | 2016-10-06 |
* | Camera: Higher frequency limit for view/hand bobbing and footsteps | paramat | 2016-08-26 |
* | Zooming the camera requires the 'zoom' privilege | Ben Deutsch | 2016-08-10 |
* | Add zoom, tweakable with zoom_fov, default key: Z (like optifine) | Esteban I. Ruiz Moreno | 2016-08-10 |
* | Fix nametag hiding | est31 | 2016-04-02 |
* | Camera: remove auto tune FPS, single view range setting | RealBadAngel | 2016-02-21 |
* | Camera: Don't count camera offset twice for Nametagged CAOs | RealBadAngel | 2016-02-19 |
* | Move object nametags to camera | RealBadAngel | 2016-02-18 |
* | Fix wield item glitch | RealBadAngel | 2016-01-18 |
* | Fix clang warning | ShadowNinja | 2015-10-31 |
* | Rename macros with two leading underscores | ShadowNinja | 2015-10-14 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Remove profiler.h include where it's not needed. Remove some unreachable and ... | Loic Blot | 2015-07-21 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Make camera clear error message if there's no error | ShadowNinja | 2015-03-27 |
* | Change error_message from wstring to string | ShadowNinja | 2015-03-27 |
* | Return step smoothing value to 23 | paramat | 2015-01-08 |
* | Allow footstep sounds to play for liquid and ladder nodes, making swimming an... | MirceaKitsune | 2014-12-12 |
* | Increase third person view distance | Calinou | 2014-12-07 |
* | Fix regression (increase/decrease viewing range with +/- keys) | Craig Robbins | 2014-12-07 |
* | Performance of main client loop up to 2x faster In places, up to 3 times faster | Craig Robbins | 2014-12-07 |
* | Increase step smoothing to fit 1:1 stairs (works well on slabs too) | Calinou | 2014-11-26 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Add support for dpi based HUD scaling | sapier | 2014-04-27 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Fix rendering glitches when far from the center of the map | Novatux | 2014-03-04 |
* | Fix and improve view range tuner | Perttu Ahola | 2013-08-03 |